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8eadb6c963 fix: the game was unplayable, and the note redirect was refused
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Tier S (fixes inside a boundary; chaos d8=7, no override). Four
observations from play, three of them caused by CB-WP-0028 -- and make all
was green for all of them.

THE NOTE BUG, WHICH I GOT WRONG TWICE. The first fix put the token in the
form's action, and that worked. But the 303 afterwards pointed at bare `/`
with no token, so the note WAS SAVED and then the browser followed a
redirect control 1 refuses. The player sees "no session token" for a note
that already landed. A redirect is a request the browser makes on your
behalf and is subject to every control the others are. I had tested the
POST and stopped there -- the same mistake as the first fix, one step
further along. Guard::page_path() now carries the token, and the test
asserts the redirect target is ADMITTED rather than merely non-empty.

WHY DRAGGING BROKE, WHICH WAS NOT THE DRAG. The gesture logic was fine: the
JS harness posts correctly against the served page, and all 14 drop
targets are present. The table was 620px tall, which pushed the action
cards a full screen below the Problems -- and you cannot drag between two
things that are never on screen together. Now 440, with a test asserting
the declared height stays under 460 and saying why. That is a proxy for a
browser layout, not the property itself, and the test says so.

Seats sat ON the ellipse: they were placed at 0.83 of the table radius,
which is inside it. Now outside, asserted numerically at 2 through 6 seats
against the ellipse equation rather than eyeballed.

And the `table` drop target was a separate CARD among the move buttons,
which is exactly why a player looking at a picture of a table could not
find anywhere to drop. The drawn ellipse is the drop zone now, and a test
asserts there is EXACTLY ONE table target and that it is the drawn one --
two elements claiming to be the table is worse than none.

The gap this exposes is the one CB-EV-0026 named a day earlier: every test
asserted the DOM was correct, and it was. Nothing asserted the page was
usable, and the drag test passes on a page you cannot physically drag on.
What is added here are proxies a browser-less test can check.

make all: exit 0. 61 render tests, 26 cb-play.

Verified over real HTTP rather than by inspection: note POST 303, the
redirect carries the token, following it returns 200, the table declares
440, one drop zone, seats at (380,421)/(113,112)/(647,112) against a table
of rx=200 ry=118, and both notes reached the trial log.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-06 21:51:35 +02:00
eb8aa64c56 CB-WP-0028 T03/T08: one overhead table, and what the nine observations
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turned out to be

T03. One table_svg: seats around an elliptical table starting at the
BOTTOM -- the viewer sits nearest the reader, as at a real table --
Problems and both stacks in the middle, each seat's played card between it
and the centre, relations drawn between seats.

Two renderers were DELETED: relations_svg and piles_svg. The task said one
table not two diagrams, and leaving the old ones would have meant drawing
the same thing twice and letting them drift.

No coverage probe cost, through a restructure that merged three diagrams
and removed two functions. Second confirmation of CB-WP-0027's finding: a
probe naming a FACT survives a reflow, one naming a PRESENTATION does not.
CB-WP-0024's "17 remaining" broke on a rendering change; this far larger
reflow broke nothing.

The new control is per seat count -- no two seat circles closer than 70px
at 2 through 6 -- asserted rather than eyeballed at three, which is the
only count anyone ever looks at.

T08 (CB-EV-0026). Seven of nine observations were engine defects, one was
a design finding, one was already true and nobody could tell.

Observations 4 and 5 both dissolved and had ONE cause: nothing on the page
said how drawing works, so a player built a mental model to fill the gap
and reported the gap as two feature requests.

The import gap was worse than "one of nineteen" -- 5 of 13 columns read
from the file we DID vendor, discarded at parse time for eight days. Rule
coverage was 59/59 throughout. The gate measures whether rules are
EXERCISED; nothing measures whether a player can READ the game, and
nothing cheaply could, which is why the person playing it is the
instrument.

TWO GATES WERE WRITTEN FOR A SMALLER WORLD, and neither was wrong when
written. edition-check compared one recorded digest against Problems.csv
regardless of which file it described -- correct with one vendored file,
comparing across files with four. And a cb-play test asserted the literal
"game over" and went red when a won game said "solved", which was T06
working; it now asserts the heading against the OUTCOME and covers the
no-outcome case the original never touched.

Chaos window 2 closes with zero overrides in eleven declarations at d8.
Third and final statement of it: d8 bought rarity by spending evidence,
and a mechanism producing no data across a full window cannot be evaluated
by that window.

make all: exit 0. 57 render tests, 26 cb-play, loop-lint clean.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-06 17:33:57 +02:00
5816d334ad fix: the note form carried no session token, so every note was refused
Tier S (a fix inside a boundary; chaos d8=5, no override). Reported by the
maintainer: "I can't save notes, I get 'refused: no session token'."

The form posted to a bare `/note`. Control 1 requires the token on EVERY
request, so the guard refused all of them.

WHY THE TESTS MISSED IT IS THE PART WORTH RECORDING. I verified the note
channel over real HTTP and got 303 -- but I appended the token to the URL
by hand. I tested the ENDPOINT and not the PATH A PLAYER TAKES, so the one
thing standing between the feature and the user was the one thing not
exercised. Same family as timing the wrong span and counting the wrong
denominator: a correct measurement of the wrong subject.

Fixed with Guard::note_endpoint(), so the form's action carries the token
like every other request. The assertion now pins the token's PRESENCE
rather than the bare path, so reverting the fix turns it red.

Verified the way it should have been done first: read the form's `action`
out of the SERVED page and POST to exactly that, nothing added by hand.
303.

Clippy then flagged document_with_log at 8 arguments. It was right -- the
signature had grown across three passes -- so the two endpoints are now
one `Endpoints` struct rather than an #[allow]. They are one concept: the
guarded surface this page may talk to, one channel that becomes commands
and one that provably cannot.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-06 15:32:09 +02:00
4fb506fcd1 CB-WP-0027 T01-T04: the commentary track
The meta view beside the table, and a note channel that provably cannot
carry a move.

T01 (ADR-0014). ADR-0007 D5 is SCOPED, NOT AMENDED, and the reason it was
easy is that PointerFact::parse already refuses any unrecognised field --
a comment could not reach the command path even by accident. So /command
carries pointer facts, /note carries text, and Note has no code path to
GroundCommand. Comments live in trials/<date>-<slug>.md, not in
ScenarioFile: a scenario is executed, replayed and hashed, and prose in it
is data the runner must ignore, which is how a format rots. The state hash
binds; round and step are for reading. And the retention question, decided
before any comment was written: RAW NOTES NEVER LEAVE clay-borg. A note
reaches ground-game only by being promoted to a register finding, by a
human, with the wording chosen then -- "the DARVO sequence is infuriating"
is useful signal and a bad way to open a message to the game's designer.

T02. CSS grid, minmax(0,1fr) on both tracks -- load-bearing, because a
grid child defaults to min-content width and without it the SVG table
refuses to shrink and pushes the meta column off-screen, looking correct
on the developer's monitor and broken everywhere else. Single-column
fallback under 64rem. The running tally moved into the panel so it is
visible WHILE PLAYING; it only appeared on the ending page before, and a
score you see once the game is over informs nothing.

T03. A plain <form method="post">, so the box works with the script
disabled; the command channel needs JavaScript because a drag is not a
form submission, a comment is one. 303 See Other so a reload does not
re-post. esc()'s first hostile input: <script>alert(1)</script> renders
escaped AND STILL READABLE -- escaping that eats the player's words is its
own defect. Verified over real HTTP: note posted 303, hostile note stored
as text, empty note refused 400, game did not advance.

T04. tools/trials.py and make trials. THE REPORT'S DESIGN CHANGED BECAUSE
I RAN IT: the first version called any note without a recording an orphan,
so a live session reported every note as broken -- the recording is only
written at game end. A metric that cries wolf is one nobody reads, which
is the exact failure this pass exists to prevent. Now ok / pending /
orphan, and only orphan is a target-0 number. The self-test exercises the
REPORTING path, not just the parser, because design-baseline.py had a
green self-test and an unexercised reporting path and that is where it
rotted.

And a latent Makefile defect surfaced: make trials did nothing, because
trials is also a directory and Make saw an up-to-date file. design,
difficulty and trials -- added by CB-WP-0022, CB-WP-0025 and this pass --
were ALL missing from .PHONY; only the one that collided revealed it.

make all: exit 0. 49 render tests, 26 cb-play, loop-lint clean.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-06 10:37:46 +02:00
8d58568013 CB-WP-0024: the table you can watch
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Four of the maintainer's five playtest remarks. Three of the five turned
out to be data the projection already carried, rendered as text -- the
table's problem was legibility, not content, and the coverage gate passes
either way because it proves nothing is OMITTED, not that anything is
readable. That gap is named in the evidence rather than closed: the honest
control is a person playing it.

T01. The ending control was two defects wearing one button. The label said
"close -- I have read this" while hotseat.rs reads `done` as STOP THE
SERVER, and acknowledging it changed nothing -- the tab kept a full table
and a `play again` pointing at a closed port. Now labelled by its effect,
and the page seals itself on the `closed` reply: removeAttribute on every
control's data-drop, so they stop being droppable by the same rule that
made them droppable. removeAttribute rather than setAttribute(_, null),
which writes the truthy string "null" in a browser.

The reason it survived is structural. jsrun's fetch stub returned
{then: function(){return this}} and never invoked its callbacks, so every
line of the script reacting to the server was unreachable from every test
in this project -- a page that ignores the server was indistinguishable
from one that acts on it. Same finding as CB-WP-0016's "a stub too thin to
express a failure is how the failure survives", one layer deeper, at the
reply. The stub now delivers a real then-chain; gesture_with_reply reports
surviving controls; the seal is mutation-proven and a negative control
asserts `ok: dealing` does NOT seal.

T02. Draw and discard as offset stacks with counts. The shuffle question
the task required settling: it already works, at
games/ground/src/lib.rs:1419-1435, implementing the U4 default that
ground-game confirmed 2026-08-03. Nothing raised. The piles show the state
before it fires, which is derivable from the view; a claim that a
reshuffle HAS happened is not, and is not made. CB-WP-0026 applied that
ruling the same day this consumed it -- first time answering "is this
underdetermined?" was one lookup instead of a message.

T03. Each seat's play drawn as a card, sentence kept beside it. The
face-down back is a const with no parameters: SelectionView::Hidden
carries nothing, so there is no data path into the back to add later. The
leak test copies view.rs's own shape -- identical backs across two
different hidden situations, THEN assert a revealed play does show,
because without the second half the first passes for a renderer that draws
nothing.

T04. MatchTally lives in `play`, beside the listener and the seed. What
"cumulative" means was decided before anything was summed, and the answer
is that GROUND defines one game and no series: summed personal score and
games-won answer different questions, and a test asserts they can point at
different seats. Both shown, both labelled. Registered F15 as a NOTE --
the test shows the tallies can differ, which is arithmetic, not evidence
the ambiguity harms play, so GameDesign §3.1 bars reporting it. First use
of the note tier since D6 wrote it, and it came from building rather than
from play.

make all: exit 0. 41 render tests, 26 cb-play tests, loop-lint clean.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-05 17:32:48 +02:00
1edb10d5a3 CB-WP-0024 T01/T02: the ending control says what it does, and the piles are objects
T01. The maintainer asked why the button says "I need to read this" and
why nothing closes. Two defects behind one control: the label described a
reading while the control STOPS THE SERVER (hotseat.rs reads `done` and
breaks its loop), and acknowledging it changed nothing on screen -- the
tab kept a live table and a `play again` pointing at a closed port.

Label is now "end session -- stops the game server". The reply says the
session has ended and the tab can be closed. The script seals the page on
a `closed` reply: removeAttribute('data-drop') on every control, so they
stop being droppable by the same rule that made them droppable. CSS is how
that reads, not the mechanism. removeAttribute rather than
setAttribute(_, null) -- the latter writes the truthy string "null" in a
browser, so the control would stay live while the stub called it sealed.

THE REPLY PATH HAD NEVER BEEN EXECUTABLE IN A TEST. jsrun's fetch stub
returned {then: function(){return this}}, which never invoked its
callbacks, so every line of the script reacting to the server was
unreachable from every test in this project. That is why the defect
survived: a page ignoring the server looked identical to one acting on it.
The stub now delivers a real then-chain and gesture_with_reply reports
which controls survive. The seal is mutation-proven -- deleting the
`closed` branch turns exactly one test red -- and a negative control
asserts an `ok: dealing` reply does NOT seal, since a seal that fired on
every reply would pass the first test and break `play again`.

T02. Draw and discard drawn as offset stacks with their counts. The
shuffle question the task required answering is settled and the answer is
that it already works: games/ground/src/lib.rs:1419-1435 implements the U4
default -- deterministic reshuffle of the discard seeded from seed ^ round,
skip the draw if both are empty -- and ground-game CONFIRMED U4 on
2026-08-03. A ruled rule, not an invented one, nothing to raise. The event
already reads out in the log; what the piles add is the state before it
fires, which is derivable from the view. A claim that a reshuffle HAS
happened would not be, and is not made.

The coverage gate caught its own probe going stale when the "17 remaining"
text was replaced. The count now lives in the pile's <title> -- a stable
probe and what a screen reader announces, where the on-canvas numeral
could be any number on the page.

39 tests pass; cb-play 22 including play_again_deals_a_second_game.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-05 17:23:09 +02:00
bf24affa84 CB-WP-0020: the table you can read
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Six of seven perceptual defects fixed; item 1 already passed.

T01, at the maintainer's instruction: a legal target restyles its
EXISTING border rather than drawing a new box. outline + outline-offset
drew a second rectangle, which an SVG viewport clips (the missing top and
left edges) and which made a seat's highlight card-sized. A border
already in the layout cannot move the layout.

T02: the ghost was a textContent copy of the card, which is why the line
break collapsed and it read as a second card, and why showing the
explanation destroyed the label. It is now a pill, the explanation is
appended beside the label, and the left-behind element is dimmed and
dashed. The stub grew innerHTML so a test can assert BOTH are present --
it could previously only see that something was displayed.

T03: NOT reproduced and recorded as not reproduced. The likeliest cause
is which element the browser reports -- for touch and pen the pointer is
captured to the pointerdown target, making every drop look like a
drop-on-itself, which is the other half of the report. elementFromPoint
is correct under both explanations. Separately the refusal was written in
element ids on the one surface a player reads when something goes wrong;
it now speaks the game's words and a test forbids id leakage.

T04: seat selections rendered as Debug. The coverage gate then failed my
first fix for dropping a field when target and problem were both set --
the aggregate does not produce that shape and the gate was right not to
care.

T05: the headline reads from group_success. 'Play again' is real, and its
first version was useless: run_game bound a fresh listener per game, so a
second game moved to a new port and left the tab pointing at a dead one.
One listener per session now, and the test asserts the second game is a
DIFFERENT deal.

Chaos d8=8 fired the first override at the new rate and drew S, changing
nothing -- one half of window 2's retirement condition.

CB-WP-0019 settled at $38.54/117 against $34.80/107. Eight for eight,
and the first under 20%.

make all exits 0.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-03 20:20:38 +02:00
a733826d95 CB-WP-0018 T03/T04: explanations, and window 1's verdict
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T03: input::describe writes a sentence per legal command; data-descs
carries them in step with data-targets; the ghost already following the
pointer shows the one for whatever legal target is under it, so the
explanation lands beside the target with no overlay layer to keep
aligned. ADR-0010 D1 binds -- the page renders it, never composes it.

Both mutations INITIALLY SURVIVED because the fixture's Attack card had
exactly one target, where an off-by-one shift and a truncation are both
no-ops. CB-EV-0014's lesson one level in: a fixture too thin to express
a failure is how the failure survives. Two attack targets now, both red.

T04: chaos rate d4 -> d8, window 2 open at 12 declarations, retiring if
an override changes nothing twice running. Window 1's condition was NOT
met -- both overrides changed the outcome -- so the mechanism is kept.
The weakest part of the decision is that it is a rate change argued from
n=2, so window 2 carries a falsifier: no override at all is evidence the
rate went too far, not that the mechanism is healthy.

InnerLoop.md hit 401 lines and the loadability gate fired; the rationale
moved to InnerLoopReference.md, structurally, per the standing precedent
that limits are not raised.

CB-WP-0017 settled at $9.48/40 against $5.19/23 reported mid-flight,
83% higher. Six for six, always low -- read by re-running the instrument
at the moment of quoting, which is CB-EV-0015's correction applied for
the first time.

make all exits 0.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-03 02:24:13 +02:00
7a78c58404 CB-WP-0018-T02: a game log the player can read
bot::Journal -- a shared list of Applied { actor, command, events } the
driver appends to via play_journaled; play delegates with None so
nothing existing changed. BotGame.events only appears after play
returns, which is no use to a page rendered mid-game.

Phrased with record::to_step, the recorder's vocabulary, so what the
player reads is what the scenario file will say, and all 29 GroundEvent
variants now render in words instead of Debug.

A command that produced no events says 'no effect'; the mutation
dropping that branch goes red. Honest limitation recorded: the reported
SOLVE case is resolved inside the system's resolve command, which does
produce events for other seats, so it shows as a selection with no claim
following rather than an explicit 'no effect'. Making it explicit would
mean the renderer deciding why a rule did nothing -- a second
implementation of the rules, which this task's control forbids.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-03 02:15:30 +02:00
57639623da CB-WP-0018-T01: the browser sees the end of its own game
Server::serve_end plus doc::ending, wired into both of run_game's exits.
Where the browser used to get Connection refused it now gets the ending
page with the result and the final table. It serves until the page posts
'done' (the page carries a close control), with a 600s linger so an
abandoned tab cannot hold the process open.

document() split into body() and move_section() so the ending shows the
same table rather than a second rendering of it.

The control had to be built twice and the first was worthless:
the_end_of_the_game_reaches_the_browser calls serve_end directly, and
deleting the call from run_game left it GREEN -- it tested the link and
not the chain, which is CB-EV-0012's finding recurring.
a_real_game_played_to_its_end_leaves_the_ending_on_screen runs the real
play() with a browser seat, drives a real game to its end over a real
socket, and goes red under that mutation printing an empty page -- the
reported symptom exactly.

A weak assertion of mine caught by itself: the first draft grepped the
page for location.reload, which would have forced a second script to
satisfy a test rather than a requirement. It now asserts the ending
endpoint cannot answer 'ok'.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-03 02:08:04 +02:00
bf72a1863a CB-WP-0016: the drop target that was never there
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Provenance (tier S, one paragraph in lieu of survey and ADR): the human
check that kept INTENT stage 1 open was run and the drag was broken.
Root cause, worth more than the instance: drop targets were ids, and an
id must be unique, so exactly one element could ever be seat-0. The
relationship-graph circle took it and the seat card that every action
card's own text points at -- 'drag Attack onto a seat' -- silently had
none. A seat is drawn twice and both drawings are the seat; the document
model could not express that.

Drop keys are now data-drop. Any number of elements may carry the same
key, so a seat is droppable on its card and on its graph node. Measured
on a live server: seat-0/1/2 each appear twice, id survives only on
cb-status which is the one element the script looks up, and
down=action-attack&up=seat-1 returns ok.

Second defect: a drop on nothing returned without posting and without
touching the status line, so a broken target was indistinguishable from
a working page. resolve already refuses rather than defaulting, which is
right; refusing SILENTLY is not. The page now reports the raw fact --
'took action-attack, let go over nothing droppable' -- which names
elements, not moves, so ADR-0007 control 5 holds.

And the honest part: the general check added here -- every offered
affordance names a key that exists, driven through Policy::choose over
four real bot games -- does NOT catch the reported defect. seat-0 did
exist, on the graph circle. It is kept because a wholly absent target is
a real class, and paired with a targeted regression test that does catch
it. Three mutations, each red for its stated reason, including the
reported defect reintroduced; only the targeted test fires on that one.

A cb-play assertion matched id="action-ground" as a substring while
describing itself as checking the page; rewritten through drop_keys.

make all exits 0. Stage 1 stays open: verified by tests, mutation and a
live server, not by a human dragging.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-02 20:48:18 +02:00
f768bc4a41 CB-WP-0014-T03: hot-seat evidenced; stage 1 open on one human check
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CB-EV-0012. Stage 1, deliverable by deliverable:

  relationship-graph visualization   emitted and gated, NEVER SEEN
  drag-to-propose                    evidenced end to end
  debug inspector                    evidenced (CB-WP-0011)
  hot-seat play                      evidenced here

Hot-seat was the one closest to being claimed on the strength of the code
path existing. SeatPolicy hands every human seat a handle on one shared
Server, so turn-taking "obviously" worked — and nothing drove more than
one seat until now. The property that matters is not that two turns
happen but that the same tab, asked twice, shows two different hands.
Mutating the projection to serve P1's view to every seat turns it red.

The stage stays open on ONE named blocker rather than a vague
reservation: no browser is available to this loop, so the visualization
is evidenced only as correctly emitted. Everything testable from here has
been tested. What remains is `cb-play --serve 0`, open the URL, confirm
the table reads and a drag works. INTENT carries that note now.

The self-quoting rule from CB-EV-0011 §4 is ADOPTED: an evidence file
quotes the previous pass's final cost and never its own. CB-WP-0013
reported itself at $5.78/34 mid-flight; final is $8.26/47, under by 43%.
Four for four, always low.

Meta budget 29% [OVER] soft 25%, driven by CB-WP-0013 in a trailing three
with two cheap product passes; it was an instrument repair, which
ADR-0006 D2 exempts.

SH-1 at 347,720 [HARD] against a 300,000 ceiling. Compaction is the
remedy and this session cannot do it for itself. CB-EV-0009's standing
prediction is now live and testable for the first time in three passes.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-02 07:58:59 +02:00
55212d7e0f CB-WP-0014-T01/T02: execute the JavaScript — and find AM-4b blind
ADR-0009: embed quick-js; node is refused. Measured marginal cost against
the dev-toolchain graph, under the positive control:

  boa_engine   896,410
  rquickjs      69,985
  quick-js      11,434
  node               0   <- and that zero is the problem

ADR-0007 D3's acquisition rule biting its author. CI runs on rust:1.97,
which has no node, so the test would make our build fetch a JS runtime of
tens of millions of unaudited lines while scoring zero on the only
instrument that governs dependencies. A browser is exempt because a
developer has one regardless of us; a CI-installed runtime is not.

The loop is now closed: the real server serves the real page, QuickJS
runs that page's own scripts, the gesture goes over a real socket, and
the seat's Choice comes back. Before this, every link was tested and the
chain was not — a page whose JavaScript sent something else entirely
would have passed everything.

Three controls, each red for its stated reason: the JS posting a command
name instead of ids, the gesture not being delivered (EXPECT-VACUOUS),
and the token stripped from the endpoint.

A wrong assertion worth keeping: the first draft required the body not to
contain "attack". It legitimately does — action-attack is the id of an
element a finger landed on. An element may name an action; that is not
the page deciding. The real test is the shape: exactly two fields, down
and up, carrying two ids and nothing derived from them.

AND the ADR's own cost argument was wrong. It claimed 35% of AM-4b's
headroom; after landing AM-4b did not move at all. It measures
games-ground --edges normal — one package, no dev edges. Measured, the
workspace including dev edges is 725,258 lines against AM-4b's 317,021:
408,237 uncounted, MORE THAN THE TARGET ITSELF (criterion, clap,
ciborium, quick-js). The decision stands on the acquisition rule; the
affordability argument is withdrawn. Third defect in the AM-4 family.

Also fixed structurally rather than by raising a limit: `make status` had
grown past its 40-line readability gate as workplans accumulated. Closed
workplans now collapse to one line, so the report is fixed-size.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-02 07:56:02 +02:00
84d688688d CB-WP-0012-T04: cb-render-html — stage 1 draws, and the browser is the toolkit
Delivers ADR-0007 Decision 1: visualization, drag-to-propose and hot-seat
play, at a measured marginal AM-4a cost of zero.

  games-ground shipped:  23 third-party crates
  cb-render-html:        23 third-party crates
  new crates introduced:  0

Measured, not asserted — the survey's own lesson. AM-4a is unmoved at
246,250; own source is 7,636 -> 9,652.

What shipped:
  crates/cb-render-html  doc.rs (HTML/SVG emission, incl. the relationship
                         graph), input.rs (pointer facts -> commands),
                         serve.rs (Guard, Request, loopback bind)
  tools/cb-play          hotseat.rs + `--serve PORT`

Per ADR-0007 Decision 2 there is NO cb-render-api and NO cb-render-null.
The renderer targets the existing Project trait; the port waits for
stage 2's wgpu implementation to be its second use.

The six controls, all live, all mutation-checked (8 mutations, each red
for its stated reason):

  1-3 token / Origin+Sec-Fetch-Site / explicit 127.0.0.1 bind
  4   a token-less request is refused, in the unit AND over a real socket
  5   JS may not construct commands — the page reports pointer facts, Rust
      resolves them against the legal list the aggregate already offered,
      and a test asserts the emitted script contains no game vocabulary
  6   the coverage gate crosses the language boundary: it walks the
      serialized view for leaf paths and requires each token to appear in
      the PARSED emitted document, with a test that the parse really is a
      parse (script/style contents must not count as rendered)

The gate fired on its author again, on its first run: ground_choices.*.
choice, ground_choices.*.problem and players.*.blame_from were in neither
list. The last is the one worth keeping — an EMPTY vector is a leaf path
of its own, and it now renders as an explicit absence.

Also, a mutation that did not go red: removing the Sec-Fetch-Site arm
alone left the cross-site test green, because the Origin check caught it
independently. Both had to be removed before the control bit. Recorded
because a control that passes for a reason you did not intend has not
been demonstrated.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-02 04:27:25 +02:00
b11fc91fd4 CB-WP-0011-T02: cb-play --inspect walks a recorded game
Renders the table after every step of a .cbreplay bundle or a scenario
YAML, from any seat's projection or a spectator's. This is the first
thing in the project that answers 'what did the table look like when it
went wrong?' without adding a dbg! and re-running.

INTERFACE CHANGE (flagged per InnerLoop chaos limits -- this is a
tier-S pass that touched a runtime crate): cb-game-runtime gains
replay::open, extracted out of replay::replay. Dev-only, behind the
scenarios feature, no type changed. The point of the extraction is that
the inspector and the replay gate share one bundle reader, controls
included, so the inspector cannot show a state a replay never reached.

Three M-D1-MUT controls, each red for its stated reason. The
load-bearing one asserts one rendered table per step: without it, a
walk that rendered nothing would still report a matching hash.
2026-08-02 02:45:55 +02:00
d2ca1046c0 CB-WP-0011-T01: the inspector shows everything, and a gate says so
The renderer moves out of the play loop into inspect.rs and grows from
24 to 42 of the 43 leaf paths a populated GroundView carries. What it
had been dropping was the whole DARVO state machine, the whole GROUND
practice, the scoring mode, Focus tokens, the discard pile, per-seat
protection, and every part of the outcome except the headline.

The load-bearing half is every_view_field_is_classified, which walks
the serialized view for leaf paths and requires each to be listed as
rendered (with a token the output must contain) or omitted (with a
reason). Paths rather than keys: 'problem' occurs under a DARVO target,
a GROUND choice and a Selection, and a key-set walk would let one of
the three vouch for the other two.

Four M-D1-MUT controls, each red for its stated reason. The
unclassified-field control fired for real on the first run --
players.*.hand, a field the gate's own author had missed.
2026-08-02 02:38:38 +02:00
d97e8e825d CB-WP-0008-T03: prove the 2-6 player range
GR-O01 states 2-6 players; every scenario in the corpus was 3-player.
Now all five counts play to GameEnded under both policies and reproduce
at the same seed, with scenarios at both boundaries and the CLI
transcript run at 2p, 3p and 6p.

Nothing broke — the rules are seat-count-generic. What the boundaries
exposed is arithmetic: with the standard preset's placeholder Problem
values (value = priority), the best total any game can reach is 3 at 2p,
6 at 3-4p, 10 at 5-6p, against GR-E01 thresholds of 5, 7 and 9. Group
success is unreachable below five seats regardless of play, and no
scenario noticed because none had played to scoring with everything
claimed.

GR-S01 calls the fixture a stand-in for scenario Problem data, so this
is evidence the stand-in is not neutral, not that GR-E01 is wrong. It is
pinned by a passing scenario, an arithmetic test, and a provisional
marker owned by ground-game so it ages in `make coverage`. The test
states its own delete-by: it is expected to fail when Problem values
become real data, and that failure is the signal to delete it.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-01 15:20:04 +02:00
25531e9d01 CB-WP-0008-T02: cb-play — INTENT stage 0's CLI player
Some checks failed
ci / check (push) Failing after 3s
A human seat is a Policy like any bot, so the CLI adds no second driver:
HumanPolicy renders the projection, lists the legal commands and reads an
index or `pass`. `make play` runs it; `--all-bots` watches one.

K13's Project trait gains its first implementor after six passes with
none. Hidden: other seats' face-down selections until Reveal, hands and
deck (counts only), a face-down Problem's suit and value, and the seed —
not secret content, but a seat holding it can compute the deck.

A played session becomes an artifact: --record writes it as a scenario
the runner executes, --replay writes a .cbreplay bundle. record.rs is the
inverse of parse_command and its warrant is a round-trip test over every
command shape.

The acceptance test for the projection passed vacuously twice. First it
asserted the text contained "face-down", which every render does because
of Problems. Counted, it then reported zero inspected entries: seats are
asked in order, so a human at P1 is prompted before anyone has selected.
Seated at P3 it inspects ten entries and dies when the projection is
mutated to reveal everything. Counting what the harness examined caught
both, which is the second time that remedy has worked where a stronger
predicate would not have.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-01 14:43:53 +02:00