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6 changed files with 14 additions and 362 deletions

View file

@ -698,44 +698,19 @@ pub fn document(
seat: Option<PlayerId>,
may_pass: bool,
) -> String {
document_with_log(
view,
legal,
Endpoints {
command: endpoint,
note: "/note",
},
seat,
may_pass,
&[],
&[],
)
document_with_log(view, legal, endpoint, seat, may_pass, &[], &[])
}
/// The table, plus the game log (CB-WP-0018 T02).
/// Where the page posts, both channels (ADR-0014 D1).
///
/// One struct rather than two `&str` parameters because they are one
/// concept — the guarded surface this page may talk to — and because
/// clippy was right that the signature had grown across three passes.
#[derive(Debug, Clone, Copy)]
pub struct Endpoints<'a> {
/// Pointer facts. `resolve` turns these into commands.
pub command: &'a str,
/// Free text. Nothing turns these into commands.
pub note: &'a str,
}
pub fn document_with_log(
view: &GroundView,
legal: &[games_ground::GroundCommand],
to: Endpoints<'_>,
endpoint: &str,
seat: Option<PlayerId>,
may_pass: bool,
log: &[LogLine],
meta: &[String],
) -> String {
let (endpoint, note_to) = (to.command, to.note);
let mut s = String::with_capacity(8192);
let _ = write!(
s,
@ -768,7 +743,7 @@ pub fn document_with_log(
body(&mut s, view);
move_section(&mut s, legal, seat, may_pass);
s.push_str("</div><div class=\"cb-meta\">");
meta_section(&mut s, meta, note_to);
meta_section(&mut s, meta);
log_section(&mut s, log);
s.push_str("</div></div>");
let _ = write!(
@ -786,7 +761,7 @@ pub fn document_with_log(
///
/// Empty is a legitimate state — a first game has no tally and may have no
/// notes — and renders as nothing rather than as an empty heading.
fn meta_section(s: &mut String, meta: &[String], note_to: &str) {
fn meta_section(s: &mut String, meta: &[String]) {
// CB-WP-0027 T03: the comment box. Always present — the panel's
// purpose is that a player can say something at any moment, and a box
// that appears only sometimes trains them not to look for it.
@ -795,14 +770,12 @@ fn meta_section(s: &mut String, meta: &[String], note_to: &str) {
// The command channel needs JavaScript because a drag is not a form
// submission; a comment is, and making it depend on the script would
// add a failure mode for no gain.
let _ = write!(
s,
s.push_str(
"<h2>what are you thinking?</h2>\
<form class=\"card\" method=\"post\" action=\"{note_to}\" id=\"cb-note\">\
<form class=\"card\" method=\"post\" action=\"/note\" id=\"cb-note\">\
<textarea name=\"note\" rows=\"4\" placeholder=\"why this move, what is \
unclear, what is annoying \u{2014} bound to this position\"></textarea>\
<button type=\"submit\">note it</button></form>",
note_to = esc(note_to),
);
if meta.is_empty() {
return;

View file

@ -47,14 +47,7 @@ pub mod input;
pub mod jsrun;
pub mod serve;
pub use doc::{document, text_of, Endpoints};
/// The endpoint pair every test in this crate posts to.
#[cfg(test)]
const TEST_ENDPOINTS: Endpoints<'static> = Endpoints {
command: "/command?t=x",
note: "/note?t=x",
};
pub use doc::{document, text_of};
pub use input::{resolve, Note, PointerFact};
pub use serve::{Guard, Refusal, Request};
@ -193,7 +186,7 @@ mod coverage {
text_of(&document(
view,
&[],
crate::TEST_ENDPOINTS.command,
"/command?t=x",
Some(PlayerId(0)),
false,
))
@ -602,7 +595,7 @@ mod gamelog {
document_with_log(
&crate::testfix::view(Some(PlayerId(0))),
&[],
crate::TEST_ENDPOINTS,
"/command?t=x",
Some(PlayerId(0)),
false,
log,
@ -786,7 +779,7 @@ mod notes {
let html = document_with_log(
&crate::testfix::view(Some(PlayerId(0))),
&[],
crate::TEST_ENDPOINTS,
"/command?t=x",
Some(PlayerId(0)),
false,
&[],
@ -814,16 +807,13 @@ mod notes {
let html = document_with_log(
&crate::testfix::view(Some(PlayerId(0))),
&[],
crate::TEST_ENDPOINTS,
"/command?t=x",
Some(PlayerId(0)),
false,
&[],
&[],
);
assert!(
html.contains("action=\"/note?t=x\""),
"the form must carry the session token"
);
assert!(html.contains("action=\"/note\""), "no comment box");
assert!(
html.contains("method=\"post\""),
"a plain form, so it works with the script disabled"
@ -842,7 +832,7 @@ mod two_columns {
document_with_log(
&crate::testfix::view(Some(PlayerId(0))),
&[],
crate::TEST_ENDPOINTS,
"/command?t=x",
Some(PlayerId(0)),
false,
&[],

View file

@ -158,17 +158,6 @@ impl Guard {
format!("/command?t={}", self.token)
}
/// The note channel's endpoint, token and all (CB-WP-0027).
///
/// **A form's `action` must carry the token like every other
/// request.** The first version posted to a bare `/note` and was
/// refused with "no session token" — the endpoint had been tested
/// with a token appended by hand, so the test exercised the mechanism
/// and not the path a player takes.
pub fn note_endpoint(&self) -> String {
format!("/note?t={}", self.token)
}
pub fn page_url(&self) -> String {
format!("{}/?t={}", self.origin, self.token)
}

View file

@ -44,8 +44,6 @@ kinds, states and metrics: [`GameDesign.md`](GameDesign.md). Reported by
| F14 | unplayed | note | — | — | 2026-08-01 | clay-borg |
| F15 | underdetermined | note | — | — | 2026-08-05 | clay-borg |
| F16 | inconsistent | withdrawn | games/ground/examples/difficulty.rs | counterexample | 2026-08-05 | clay-borg |
| F17 | degenerate | note | — | — | 2026-08-06 | ground-game |
| F18 | inert | raised | — | — | 2026-08-06 | clay-borg |
<!-- design-register:end -->
@ -75,24 +73,6 @@ kinds, states and metrics: [`GameDesign.md`](GameDesign.md). Reported by
since GROUND-WP-0005 is blocked on exactly this number. The withdrawal
was reported (ADR-0012 D5). Its reproduction is `difficulty.rs`, whose
policy panel is plural *because of this finding*.
- **F17 — no incentive to ATTACK while holding useful Solutions.**
Reported from play, 2026-08-06: *"there is no incentive to play attacks
as long as I have positive cards."* If true, ATTACK is a dead branch for
most of a game, which would make GR-A06/A07/A08 and the whole Rivalry
half of the relation system reachable only when a player is out of good
options. **`note`, not a finding**: no artifact demonstrates it yet. One
is cheap — count ATTACK selections across the policy panel and compare
against hand quality — and until it exists this may not go to
`ground-game` (GameDesign §3.1). **Owner is ground-game if it survives**;
it would be a design finding, not an engine one.
- **F18 — the engine imports one of nineteen edition files, so the cards
cannot say what they do.** Reported as *"I don't understand the GROUND
card"* — which is not a design gap: `Actions.csv` carries that card's
tagline (*"Regulate. Restore the frame. Decide."*) and full rules text,
and clay-borg never imported it. Every other card is the same: a player
sees `Clarify` where the card reads *"Ask What Happened — Invite a
concrete account before judging."* **`inert`**: the data exists and
cannot fire, because nothing reads it. **Ours, and CB-WP-0028 fixes it.**
- **F15 — the rules define one game, not a series.** `OutcomeView` gives
`personal` (per seat), `group_success` (per table) and `winners`. Summing
the first and counting the third answer different questions, and GROUND

View file

@ -243,10 +243,7 @@ impl Server {
let page = cb_render_html::doc::document_with_log(
&view,
legal,
cb_render_html::Endpoints {
command: &self.guard.endpoint(),
note: &self.guard.note_endpoint(),
},
&self.guard.endpoint(),
Some(seat),
may_pass,
&self.log_lines(),

View file

@ -1,277 +0,0 @@
---
id: CB-WP-0028
kind: product
title: "The table you sit at: the cards' own words, an overhead view, and a game you solve rather than survive"
status: ready
---
# Purpose
```
structural tier M (imports more of the authoritative edition, which is
an external dataset under AM-4's budgets, and touches
the rendering the coverage gate is written against)
chaos d8 = 1 → no override
declared tier M
```
Declaration 11 of chaos window 2. Tier M: survey and decision merged;
adversarial review optional.
## Nine observations from play
The maintainer played with the new meta panel and reported nine things.
**Two are findings about the game, seven are about the engine**, and the
split matters because they go to different places.
| # | observation | where it goes |
|---|---|---|
| 1 | no incentive to attack while holding positive cards | **register** — a game-design finding |
| 2 | *"I don't understand the GROUND card"* | **here** — and it is not a design gap (below) |
| 3 | overhead view: players around a table, stacks on it | T03 |
| 4 | click the draw stack to take cards | T04 |
| 5 | optional auto-draw | T04 |
| 6 | play again / stop belong in the meta column | T05 |
| 7 | so does the full log | T05 |
| 8 | *"Game over"* is wrong when you won | T06 |
| 9 | rankings — MVP, most problems solved | T07 |
## Observation 2 is a data-import gap, and it reframes the pass
*"I don't understand the GROUND card or why other cards should be played
to the table"* reads as a design problem. It is not. **The card explains
itself in the dataset and we never imported the explanation.**
`ground-game/editions/*/Actions.csv`, the GROUND row:
> **tagline:** *"Regulate. Restore the frame. Decide."*
> **rules_text:** *"After all actions are revealed, choose one mode:
> GR—Ground & Restate: 2 Stress, ready Freedom… OU—Observe & Uphold…"*
**We vendored one file of nineteen.** `editions/ground-darvo-r0/` holds
`Problems.csv` and nothing else; `Actions`, `Solutions`, `Modes`,
`Scenarios`, `Relations`, `DARVO`, `Tokens`, `Glossary` and the rest live
only in `ground-game`. Everything the engine knows about them is a
**hand-transcription into `GroundRules.md`'s 59 numbered rules** — which
is enough to *play* the game and gives a player nothing to *read*.
So the page shows `Clarify` where the card says **"Ask What Happened —
Invite a concrete account before judging."**
**This is the most valuable thing in the pass**, and it was found by a
player saying he did not understand something rather than by any gate.
Rule coverage is 59/59 and has been for weeks.
## Task: decide what else to import, and what it costs
```task
id: CB-WP-0028-T01
status: todo
priority: high
```
`decisions/ADR-0015-*.md` (tier M merges survey and decision).
**ADR-0011 is the precedent and it constrains this.** It vendored
`Problems.csv` with a checked digest and a ~50-line hand reader, and
**refused the `csv` crate on proportion** — 17,651 lines against AM-4b's
19,742 of remaining headroom, 89% of the budget to read 20 rows.
Decide:
- **which files**, and the answer is not "all of them". `Actions`,
`Solutions` and `Modes` carry text a player reads. `BOM`, `Print_Manifest`,
`Back_Designs`, `Symbols` are production artifacts for a physical print
run and have no business here.
- **whether the hand reader survives contact.** `Solutions.csv` has
`microcopy` and `rules_text` — prose fields with commas, quotes and
possibly embedded newlines. ADR-0011 named exactly this as the revisit
condition: *"nested quoting, embedded newlines, multiple dialects."*
**If the reader cannot parse them correctly, say so and re-run the
dependency argument rather than writing a fragile parser.**
- **what happens when text and rules disagree.** `GroundRules.md` was
derived by hand from these files. If a `rules_text` contradicts a
numbered rule, that is a **finding**, and it goes to the register — not
a quiet edit of either.
- **`Extensions.csv` exists** and names content deliberately outside the
core. Decide whether it is imported at all; the answer is probably no,
but *"we did not know it existed"* must not be the reason.
## Task: the cards say what they do
```task
id: CB-WP-0028-T02
status: todo
priority: high
```
Every card a player can see carries its own title, tagline and rules text,
from the edition — not from a phrase we invented.
- action cards: GROUND, SOLVE, INVESTIGATE, SUPPORT, ATTACK;
- Solution cards: the title and microcopy, not just the suit;
- the mode in play, with its own description.
**Controls:**
- **a test asserts the text comes from the dataset**, not from a Rust
literal — the whole point is that the game's own words reach the player,
and a hand-copied string drifts from the source it copies;
- the drag affordance still works: the explanation is *additional*, and
CB-WP-0020 T02 already found that replacing a label with an explanation
loses the label;
- **the page stays readable.** Five action cards with full rules text is a
wall; the tagline is the default and the rules text is on demand.
## Task: an overhead view of a real table
```task
id: CB-WP-0028-T03
status: todo
priority: high
```
> *"Players sitting around the table, the draw and discard stacks on it.
> An overhead view of a game table would instantly help with understanding
> what is going on."*
The seats become positions around a table rather than a row of cards; the
Problems, draw and discard sit in the middle; each seat's played card
appears in front of that seat.
**This subsumes `relations_svg`**, which already places seats on a circle
for the relationship graph — so the layout exists and is drawn twice, once
as a circle and once as a row. **One table, not two diagrams.**
**Controls:**
- the coverage gate still passes: every view field appears in the parsed
document. CB-WP-0027 showed a reflow costs nothing when probes name
facts; this is a bigger reflow and the same rule applies;
- **the viewer's own seat is identifiable at a glance** — a table where
you cannot find yourself is worse than a list;
- 2 through 6 seats all lay out without overlap, asserted per seat count
rather than eyeballed at 3.
## Task: take cards from the stack, or let the table do it
```task
id: CB-WP-0028-T04
status: todo
priority: medium
```
Observations 4 and 5. Clicking the draw stack to take a card is the
natural gesture; auto-draw is for when that stops being interesting.
**Both are subject to a rule the engine already has.** Drawing is not a
free action — GR-A01 draws a Solution as part of INVESTIGATE, and the deck
is not a thing a player may simply take from. **So this task must first
establish whether "click to draw" is a legal move at all**, and if it is
not, it is a **finding for `ground-game`**, not a feature: the maintainer
expected an interaction the rules do not offer, and that gap is the
signal.
**Do not implement a draw the rules do not have.** CB-WP-0023 exists
because SOLVE was offered where it could not act.
**Controls:**
- the answer to *"is clicking the deck a legal move?"* is in the task
record with the rule that settles it;
- auto-draw changes no outcome — a game played with it and without it from
the same seed produces the same end-state hash, or it is not automation
but a rules change.
## Task: the meta column takes the controls and the log
```task
id: CB-WP-0028-T05
status: todo
priority: medium
```
Observations 6 and 7. `play again` and `end session` move to the meta
column, and the ending page gets the same two-column shape as the table —
it currently has none.
The full log belongs there too, which CB-WP-0027 did for the live page and
not for the ending page.
**Controls:**
- CB-WP-0024 T01's seal still works: acknowledging the end must still
remove every control, wherever they now live;
- the ending page's existing tests pass unchanged or the change is a
regression.
## Task: a game you solve
```task
id: CB-WP-0028-T06
status: todo
priority: medium
```
> *"'Game Over' is negative and should only be used for lost games. If the
> players won, let's use 'Game solved'."*
**Right, and it is more than tone.** GROUND is a co-operative game about
repairing a situation; `group_success` means the table *solved* something.
"Game over" is arcade vocabulary for a failure state, and using it for a
win tells the player the wrong thing about what they just did.
**Controls:**
- the heading is a function of `outcome.group_success`, asserted **both
ways** — a test that only checks the win case passes for a page that
always says "solved";
- the no-outcome case (a game that ended badly) keeps its own wording and
claims neither.
## Task: who did what — rankings that are not invented
```task
id: CB-WP-0028-T07
status: todo
priority: medium
```
> *"A ranking of players in the final stats. 'Most valuable player', 'most
> problems solved' and other conditions that might apply."*
`OutcomeView` already carries `personal`, `winners`, `coalitions` and
`mastery`, and the aggregate knows who claimed each Problem.
**The risk is inventing scoring the game does not have.** *"Most problems
solved"* is countable from `claimed_by` and is a fact. *"Most valuable
player"* is a **judgement**, and any formula for it is a rule we made up.
So: **report what the game counts, and mark anything derived as ours.**
A superlative computed from real data is fine; a superlative presented as
if the rules defined it is the same defect as a provisional default
silently canonised.
**Controls:**
- every ranking names its source: a rule id, or *"clay-borg's reading"*;
- ties are handled and shown as ties, not broken arbitrarily — `Modes.csv`
has a `scoring_tiebreak` column, so the game may already say how;
- a ranking that no seat leads (nobody solved anything) renders as that,
not as an empty list.
## Task: evidence
```task
id: CB-WP-0028-T08
status: todo
priority: medium
```
`evidence/CB-EV-0026-*.md`.
- **Whether importing the card text changed what the maintainer
understood** — observation 2 is the acceptance test and it has a person
attached to it.
- **Whether any `rules_text` contradicted `GroundRules.md`.** Nineteen
files were hand-transcribed into 59 rules; if the import surfaces a
disagreement, that is the most valuable output of this pass.
- **Whether "click the deck to draw" was legal**, and if not, what went to
`ground-game`.
- **What the overhead view cost the coverage gate**, against CB-WP-0027's
finding that a probe naming a fact survives a reflow.
- **Quote CB-WP-0027's cost by re-running the instrument.**