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21 changed files with 111 additions and 1357 deletions

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@ -35,11 +35,6 @@ PLAYERS ?= 3
# a session that could not say which variant it was is what produced
# the report "I did a session and noted no changes".
VARIANT ?= ground-darvo-r0
# CB-WP-0047: the other three boards and the other two modes were
# unreachable from the way anyone actually plays. Defaults are what was
# always played, so `make ground` is unchanged.
SCENARIO ?= 1
MODE ?= shared
PORT ?= 0
# Every cargo recipe runs at the repo root; the shell does not persist cd.
@ -77,14 +72,13 @@ help:
## type in the notes panel is bound to the position you typed it at.
## `make ground PLAYERS=2 SLUG=darvo-confusion`
## Read the notes back afterwards with `make trials`.
## play a session (VARIANT=ground-darvo-r0|h1|h2, SCENARIO=1|2|3|4, MODE=shared|common|coalitions)
## play a session (VARIANT=ground-darvo-r0|h1|h2)
ground:
@echo " rules: $(VARIANT) scenario: $(SCENARIO) scoring: $(MODE)"
@echo " rules: $(VARIANT)"
@mkdir -p $(REPO)/trials
@echo " trial: trials/$(TRIAL_NAME).md (notes) + .yaml (the game)"
$(IN_REPO) $(CARGO) run -q -p cb-play -- \
--players $(PLAYERS) --serve $(PORT) --variant $(VARIANT) \
--scenario $(SCENARIO) --mode $(MODE) \
--record trials/$(TRIAL_NAME).yaml \
--trial trials/$(TRIAL_NAME).md $(ARGS)
@ -251,7 +245,6 @@ panels:
@cargo run --release -q -p games-ground --example regulation
@cargo run --release -q -p games-ground --example perfect-recall
@cargo run --release -q -p games-ground --example h2-panel
@cargo run --release -q -p games-ground --example scenario-panel
# CB-WP-0022 T05: the design-finding register, reported over
# specs/GroundRules.md. Shows the QUEUE by default; the log of closed

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@ -53,7 +53,6 @@
| workplan | CB-WP-0043 | done | — | workplans/CB-WP-0043-a-problem-sits-where-its-stress-lands.md |
| workplan | CB-WP-0044 | done | — | workplans/CB-WP-0044-the-page-says-which-rules-it-plays.md |
| workplan | CB-WP-0045 | done | — | workplans/CB-WP-0045-the-table-names-what-it-shows.md |
| workplan | CB-WP-0046 | done | — | workplans/CB-WP-0046-the-rule-the-placement-encodes.md |
| task | CB-WP-0001-T01 | done | — | workplans/CB-WP-0001-inner-loop.md |
| task | CB-WP-0001-T02 | done | — | workplans/CB-WP-0001-inner-loop.md |
| task | CB-WP-0001-T03 | done | — | workplans/CB-WP-0001-inner-loop.md |
@ -246,4 +245,3 @@
| task | CB-WP-0043-T01 | done | — | workplans/CB-WP-0043-a-problem-sits-where-its-stress-lands.md |
| task | CB-WP-0044-T01 | done | — | workplans/CB-WP-0044-the-page-says-which-rules-it-plays.md |
| task | CB-WP-0045-T01 | done | — | workplans/CB-WP-0045-the-table-names-what-it-shows.md |
| task | CB-WP-0046-T01 | done | — | workplans/CB-WP-0046-the-rule-the-placement-encodes.md |

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@ -1069,22 +1069,13 @@ pub fn document_with_log(
s,
"<h1>GROUND \u{2014} round {round}, step {step:?}</h1>\
<div><span class=\"k\">lead</span> {lead} \
<span class=\"k\">scoring</span> {mode} \
<span class=\"k\">scoring</span> {mode:?} \
<span class=\"k\">rules</span> {variant} \
<span class=\"k\">scenario</span> {scenario} \
<span class=\"k\">viewing as</span> {who}</div>",
round = view.round,
step = view.step,
lead = seat_name(view.lead),
// CB-WP-0047: this was `{mode:?}` — `CommonProblem` where the
// Mode card is titled "COMMON PROBLEM, PERSONAL EDGE". The exact
// defect CB-WP-0034 fixed on the move buttons, still standing in
// the header, on the one line that says what winning means.
mode = esc(&mode_title(view.mode)),
// CB-WP-0047: and WHICH of the four boards this is. Four
// scenarios became selectable in this pass; before it, a page
// that never named one was at least never wrong.
scenario = esc(&scenario_title(&view.scenario)),
mode = view.mode,
// CB-WP-0044: the page must say which rules it is playing. It did
// not, so a player who ran the default and was told the layout had
// changed reported "no changes" — correctly, because the baseline
@ -1315,46 +1306,6 @@ fn body(s: &mut String, view: &GroundView) {
s.push_str("<div class=\"card\">no problems in play</div>");
}
s.push_str(&table_svg(view));
// CB-WP-0047: WHAT THIS GAME IS ABOUT, and WHAT WINNING MEANS.
//
// The premise was vendored and unread while one scenario was
// hardcoded — with a single board there was nothing to tell apart.
// Selecting among four makes an unnamed board a real defect.
//
// The Mode card is the sharper one: it is the only statement of the
// win condition, three of them differ completely, and the page had
// never shown any of them. A player in BONDED COALITIONS was not
// told that Bonds decide the sides at the end.
if let Some(premise) = scenario_premise(&view.scenario) {
let _ = write!(
s,
"<details class=\"card\"><summary>{} \u{2014} what happened\
</summary>{}</details>",
esc(&scenario_title(&view.scenario)),
esc(&premise)
);
}
if let Some((rules, tiebreak)) = mode_rules_text(view.mode) {
let _ = write!(
s,
"<details class=\"card\"><summary>{} \u{2014} how this game is won\
</summary>{}",
esc(&mode_title(view.mode)),
esc(&rules)
);
// The tiebreak is a rule the player can PLAY FOR — "lower Stress,
// then more Bonds" changes what a losing seat should do in round
// five — and it lives in its own column, so it renders as its own
// sentence rather than being silently dropped.
if !tiebreak.trim().is_empty() && !tiebreak.eq_ignore_ascii_case("Not applicable.") {
let _ = write!(
s,
"<br><span class=\"k\">tiebreak</span> {}",
esc(&tiebreak)
);
}
s.push_str("</details>");
}
// CB-WP-0046: the placement is legible, the RULE it encodes was not.
//
// Shown only when a non-global scope is actually on the table — under
@ -1572,59 +1523,6 @@ fn stress_scope_rule_text() -> Option<String> {
games_ground::edition::stress_scope_rule()
}
/// The Mode card's printed title, not the Rust variant's name.
///
/// Falls back to the id, which is at least a thing the edition says —
/// never to `Debug`, which is a thing only the compiler says.
fn mode_title(mode: games_ground::ScoringMode) -> String {
use games_ground::ScoringMode as M;
let want = match mode {
M::SharedGround => "MODE_COOP",
M::CommonProblem => "MODE_SEMI",
M::BondedCoalitions => "MODE_COALITION",
};
games_ground::edition::modes()
.ok()
.and_then(|ms| {
ms.into_iter()
.find(|(c, _)| c.id == want)
.map(|(c, _)| c.title)
})
.unwrap_or_else(|| want.to_string())
}
/// What the Mode card says about how this game is won (CB-WP-0047).
fn mode_rules_text(mode: games_ground::ScoringMode) -> Option<(String, String)> {
use games_ground::ScoringMode as M;
let want = match mode {
M::SharedGround => "MODE_COOP",
M::CommonProblem => "MODE_SEMI",
M::BondedCoalitions => "MODE_COALITION",
};
games_ground::edition::modes().ok().and_then(|ms| {
ms.into_iter()
.find(|(c, _)| c.id == want)
.map(|(c, tie)| (c.rules_text, tie))
})
}
/// The Scenario card's printed title.
fn scenario_title(id: &str) -> String {
games_ground::edition::scenarios()
.ok()
.and_then(|ss| ss.into_iter().find(|s| s.id == id).map(|s| s.title))
.unwrap_or_else(|| id.to_string())
}
/// The Scenario card's premise — what the table is arguing about.
fn scenario_premise(id: &str) -> Option<String> {
games_ground::edition::scenarios()
.ok()?
.into_iter()
.find(|s| s.id == id)
.map(|s| s.premise)
}
/// A GROUND sub-choice, in words, naming whoever it touches.
fn ground_choice_label(c: &games_ground::GroundChoice) -> String {
use games_ground::GroundChoice as G;

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@ -135,12 +135,7 @@ mod coverage {
("round", "round 3"),
("lead", "lead P2"),
("step", "step Select"),
// Was "scoring BondedCoalitions" — the Rust variant's name.
// **The probe was certifying the defect**, and went red the
// moment the defect was fixed. Third time this exact shape has
// been found (CB-WP-0024, CB-WP-0034): a probe that names a
// rendering holds that rendering in place, so probes name FACTS.
("mode", "BONDED COALITIONS"),
("mode", "scoring BondedCoalitions"),
("viewer", "viewing as P1"),
("solution_deck_len", "draw pile: 17 remaining"),
("solution_discard.*.suit", "discard Repair Change"),
@ -193,11 +188,6 @@ mod coverage {
// OMITTED, and the page would be illegible to `text_of` and to a
// screen reader alike.
("variant", "ground-darvo-r0"),
// The fixture plays SCN_03, so the token is that card's TITLE.
// Not "SCN_03": a probe that matches an id would go green
// against a page showing the id, which is the machine's name for
// the board and not the player's (CB-WP-0034's finding).
("scenario", "Decision Without Consent"),
("problem_markers.*.owner", "P1\u{2019}s alone"),
("problem_markers.*.scope", "P2\u{2019}s Bond network"),
("outcome.total", "total 9"),
@ -707,79 +697,6 @@ mod gamelog {
}
}
/// **The page names the Mode by its printed title** (CB-WP-0047).
///
/// The header read `scoring CommonProblem` — the Rust variant's
/// name, where the Mode card is titled *"COMMON PROBLEM, PERSONAL
/// EDGE"*. CB-WP-0034 deleted this exact defect from the move
/// buttons and it was still standing on the one line that says what
/// winning means.
#[test]
fn every_mode_is_named_and_explained_in_the_editions_words() {
use games_ground::ScoringMode as M;
for mode in [M::SharedGround, M::CommonProblem, M::BondedCoalitions] {
let mut v = crate::testfix::view(Some(PlayerId(0)));
v.mode = mode;
let text = crate::text_of(&crate::doc::document(
&v,
&[],
"/c",
Some(PlayerId(0)),
false,
));
assert!(
!text.contains(&format!("{mode:?}")),
"{mode:?}: the page shows the Rust variant's name"
);
let (card, _) = games_ground::edition::modes()
.expect("Modes.csv")
.into_iter()
.find(|(c, _)| {
c.id == match mode {
M::SharedGround => "MODE_COOP",
M::CommonProblem => "MODE_SEMI",
M::BondedCoalitions => "MODE_COALITION",
}
})
.expect("the mode card");
assert!(
text.contains(&card.title),
"{mode:?}: the Mode card's title {:?} is not on the page",
card.title
);
// **And what it MEANS.** Three modes define winning three
// different ways and the page had never stated any of them.
let head: String = card.rules_text.chars().take(50).collect();
assert!(
text.contains(&head),
"{mode:?}: nothing on the page says how this game is won"
);
}
}
/// **The page names which of the four boards this is** (CB-WP-0047).
#[test]
fn every_scenario_is_named_with_its_premise() {
for s in games_ground::edition::scenarios().expect("Scenarios.csv") {
let mut v = crate::testfix::view(Some(PlayerId(0)));
v.scenario = s.id.clone();
let text = crate::text_of(&crate::doc::document(
&v,
&[],
"/c",
Some(PlayerId(0)),
false,
));
assert!(text.contains(&s.title), "{}: the board is unnamed", s.id);
let head: String = s.premise.chars().take(50).collect();
assert!(
text.contains(&head),
"{}: the page does not say what the table is arguing about",
s.id
);
}
}
/// **A scope says what it does** (CB-WP-0046).
///
/// CB-WP-0045 shipped the placement and recorded the gap with the

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@ -76,7 +76,6 @@ pub fn view(viewer: Option<PlayerId>) -> GroundView {
lead: p2,
step: RoundStep::Select,
mode: ScoringMode::BondedCoalitions,
scenario: "SCN_03".into(),
players,
relations: BTreeMap::from([
(Pair::new(p1, p2), Relation::Rivalry),

View file

@ -1,252 +1,98 @@
# GROUND edition catalog — schema 2: composable modules
# Docs: CATALOG.md
# clay-borg: select baseline + 0..N modules (≤1 per axis), or a named profile.
# Selectable GROUND edition / rules packages.
# Schema docs: CATALOG.md
# clay-borg: pin by variant_id → path (+ optional git_pin).
schema_version: 2
schema_version: 1
updated: "2026-08-08"
default_baseline: ground-darvo-r0
default_profile: baseline
default_variant: ground-darvo-r0
# H2 added; H1 remains selectable as reject-as-baseline control.
# ---------------------------------------------------------------------------
# Axes — orthogonal dimensions. At most one non-default module per axis.
# ---------------------------------------------------------------------------
axes:
- id: problem_stress
title: Problem → Stress routing
default_module: problem_stress.none
summary: >
Whether and how unclaimed Problems raise Stress at Round End.
- id: attack_relief
title: ATTACK self-soothing
default_module: attack_relief.none
summary: >
Whether resolving ATTACK can reduce the attacker's Stress.
- id: end_condition
title: How the game ends
default_module: end_condition.fixed_rounds_5
summary: >
Fixed round clock vs clear-board / collapse / hybrid ends.
- id: problem_deal
title: How Problems enter play
default_module: problem_deal.fixed_setup
summary: >
Fixed setup deal only vs mid-game influx (pressure deck, etc.).
# Future axes (not yet registered): setup_difficulty, sequence_pacing,
# ground_as_sequence, status_stress, competence_track.
# ---------------------------------------------------------------------------
# Baseline content package (CSV edition data)
# ---------------------------------------------------------------------------
baselines:
- baseline_id: ground-darvo-r0
packages:
- variant_id: ground-darvo-r0
path: editions/ground-darvo-r0
kind: baseline
base: null
selectable: true
status: baseline
dataset_id: GROUND-DARVO-CORE-0.1
title: "GROUND DARVO Edition — core r0"
summary: >
Print/playtest content. Modes, deal 6/9/12, thresholds 5/7/9.
Default modules on all axes = r0 printed behaviour.
utility_estimate: >
Ship-default content. Stress has no problem pressure until a
problem_stress module is selected.
decision: none
# ---------------------------------------------------------------------------
# Modules — independent variations (one directory each)
# ---------------------------------------------------------------------------
modules:
# --- problem_stress ---
- module_id: problem_stress.none
axis: problem_stress
path: editions/modules/problem_stress/none
is_default: true
selectable: true
status: baseline-default
Playtest baseline. Surface + hidden 1..k deal; available 6/9/12;
thresholds 5/7/9. Stress ledger has no problem pressure; ATTACK
does not self-soothe.
hypothesis_ref: null
workplan_ref: null
rules_delta: null
summary: Unclaimed Problems do not raise Stress (r0).
changed_files: []
utility_estimate: >
Ship-default. RPT-0003 + CB-EV-0031: under non-attacking competent
policies, peak Stress held never exceeds start 2 — ATTACK is the
sole inbound pressure. Keep pinned until a successor is accepted.
decision: none
- module_id: problem_stress.flat_any_open
axis: problem_stress
path: editions/modules/problem_stress/flat_any_open
is_default: false
selectable: true
status: measured
rules_delta: editions/modules/problem_stress/flat_any_open/rules_delta.yaml
legacy_experiment_ids: [h1-problem-stress]
measurement_ref: reports/260808-clay-borg-h1-measured.md
summary: >
+1 Stress to every seat if any Problem unclaimed (former H1-A).
utility_estimate: >
Reject as sole pressure: greedy 34p wins → 0. Keep for A/B control.
decision: reject-as-baseline
clay_borg_notes: Former H1-A; implement without H1-B unless attack_relief also selected.
- module_id: problem_stress.scoped
axis: problem_stress
path: editions/modules/problem_stress/scoped
is_default: false
selectable: true
status: measured
rules_delta: editions/modules/problem_stress/scoped/rules_delta.yaml
data_overlays: [Problems.csv, Rules_Text.csv]
legacy_experiment_ids: [h2-scoped-problem-stress]
measurement_ref: reports/260808-clay-borg-h2-measured.md
hypothesis_ref: history/260808-h2-scoped-problem-stress.md
summary: >
+1 Stress per unclaimed Problem to stress_scope (personal/bond/global).
utility_estimate: >
Scoping works (RPT-0005). Keep; candidate promote with other axes later.
decision: keep-as-experiment
git_pin: null
clay_borg_notes: >
Prefer path editions/modules/problem_stress/scoped. Use with_variant()/owners.
legacy_experiment_id h2-scoped-problem-stress remains an alias profile.
Vendor CSVs as today (Problems, Actions, Solutions, Modes, Tokens).
Kernel implements printed r0 rules.
# --- attack_relief ---
- module_id: attack_relief.none
axis: attack_relief
path: editions/modules/attack_relief/none
is_default: true
selectable: true
status: baseline-default
rules_delta: null
summary: ATTACK does not self-soothe (r0).
decision: none
- module_id: attack_relief.self_soothe_ge4
axis: attack_relief
path: editions/modules/attack_relief/self_soothe_ge4
is_default: false
selectable: true
status: measured-as-combo
rules_delta: editions/modules/attack_relief/self_soothe_ge4/rules_delta.yaml
legacy_experiment_ids: [h1-problem-stress]
measurement_ref: reports/260808-clay-borg-h1-measured.md
summary: Uncancelled ATTACK at Stress ≥4 → attacker 1 Stress (former H1-B).
utility_estimate: >
Alone unmeasured. With flat problem stress, dead for competent play.
Re-measure with problem_stress.scoped via profile scoped_plus_attack_soothe.
decision: none
clay_borg_notes: Independent of problem_stress; compose explicitly.
# --- end_condition ---
- module_id: end_condition.fixed_rounds_5
axis: end_condition
path: editions/modules/end_condition/fixed_rounds_5
is_default: true
selectable: true
status: baseline-default
rules_delta: null
summary: Always 5 rounds then threshold scoring (r0).
decision: none
- module_id: end_condition.hybrid_clear_collapse
axis: end_condition
path: editions/modules/end_condition/hybrid_clear_collapse
is_default: false
selectable: true
status: proposed
rules_delta: editions/modules/end_condition/hybrid_clear_collapse/rules_delta.yaml
hypothesis_ref: history/260808-deal-end-sequences-design.md
summary: >
End on board clear, group collapse, or round ceiling (draft rules).
utility_estimate: Unimplemented — draft only.
decision: none
clay_borg_notes: Kernel pending; do not claim measured until implemented.
# --- problem_deal ---
- module_id: problem_deal.fixed_setup
axis: problem_deal
path: editions/modules/problem_deal/fixed_setup
is_default: true
selectable: true
status: baseline-default
rules_delta: null
summary: Surface + hidden 1..k at setup only (r0).
decision: none
- module_id: problem_deal.pressure_deck
axis: problem_deal
path: editions/modules/problem_deal/pressure_deck
is_default: false
selectable: true
status: proposed
rules_delta: editions/modules/problem_deal/pressure_deck/rules_delta.yaml
hypothesis_ref: history/260808-deal-end-sequences-design.md
summary: >
Small start set + mid-game draws from Pressure deck (draft).
utility_estimate: Unimplemented — draft only.
decision: none
clay_borg_notes: >
Kernel pending. Recommended compose with problem_stress.scoped.
v0 draft uses 0-point drawn cards.
# ---------------------------------------------------------------------------
# Profiles — named compositions (convenience; not a second rules source)
# Selection = baseline + modules list. Defaults fill missing axes.
# ---------------------------------------------------------------------------
profiles:
- profile_id: baseline
title: Pure r0
modules: []
summary: All axis defaults — printed ground-darvo-r0 behaviour.
- profile_id: h1
title: Legacy H1 (flat problem stress + attack soothe)
modules:
- problem_stress.flat_any_open
- attack_relief.self_soothe_ge4
legacy_experiment_id: h1-problem-stress
summary: Equivalent to old monolithic experiment h1-problem-stress.
decision: reject-as-baseline
- profile_id: h2
title: Legacy H2 (scoped problem stress only)
modules:
- problem_stress.scoped
legacy_experiment_id: h2-scoped-problem-stress
summary: Equivalent to old monolithic experiment h2-scoped-problem-stress.
decision: keep-as-experiment
- profile_id: scoped_plus_attack_soothe
title: Scoped stress + ATTACK self-soothe
modules:
- problem_stress.scoped
- attack_relief.self_soothe_ge4
summary: First intentional multi-axis combo after modular catalog.
status: unmeasured
- profile_id: scoped_plus_hybrid_end
title: Scoped stress + hybrid end (when end module ships)
modules:
- problem_stress.scoped
- end_condition.hybrid_clear_collapse
summary: Requires end_condition.hybrid_clear_collapse kernel support.
status: proposed
- profile_id: scoped_plus_pressure_deck
title: Scoped stress + pressure deck (when deal module ships)
modules:
- problem_stress.scoped
- problem_deal.pressure_deck
summary: Requires problem_deal.pressure_deck kernel support.
status: proposed
# ---------------------------------------------------------------------------
# Legacy experiment paths (still on disk; prefer modules + profiles)
# ---------------------------------------------------------------------------
legacy_experiments:
- experiment_id: h1-problem-stress
- variant_id: h1-problem-stress
path: editions/experiments/h1-problem-stress
equivalent_profile: h1
note: Prefer profile h1 or modules problem_stress.flat_any_open + attack_relief.self_soothe_ge4
kind: experiment
base: ground-darvo-r0
selectable: true
status: measured
dataset_id: GROUND-DARVO-EXP-H1-0.1
title: "H1 — problem pressure + high-stress ATTACK self-soothe"
summary: >
Two deltas only: (A) +1 Stress each player at Round End if any
Problem remains unclaimed; (B) uncancelled ACT_ATTACK by a seat
at Stress ≥4 gives that seat 1 Stress. Thresholds/deal unchanged.
hypothesis_ref: history/260807-attack-darvo-stress-design.md
workplan_ref: workplans/GROUND-WP-0006-h1-problem-stress-experiment.md
measurement_ref: reports/260808-clay-borg-h1-measured.md
rules_delta: editions/experiments/h1-problem-stress/rules_delta.yaml
changed_files:
- Actions.csv
- Rules_Text.csv
- metadata.json
utility_estimate: >
Measured 2026-08-08 (CB-EV-0030/0031; instrument caveat applies).
Direction right, magnitude wrong: H1-A is a solve-rate tax that
competent seats absorb with GROUND (Stress ~3); H1-B never fires
for them. DARVO arms for unregulated seats; group wins collapse
to 0 at 3p+ under greedy SHARED GROUND. Do not promote as-is.
decision: reject-as-baseline
# Package stays selectable for regression compare; not a ship pin.
git_pin: null
clay_borg_notes: >
Kernel implements H1-A/H1-B. Keep for A/B against successors (H2…).
- experiment_id: h2-scoped-problem-stress
- variant_id: h2-scoped-problem-stress
path: editions/experiments/h2-scoped-problem-stress
equivalent_profile: h2
note: Prefer profile h2 or module problem_stress.scoped
kind: experiment
base: ground-darvo-r0
selectable: true
status: experimental
dataset_id: GROUND-DARVO-EXP-H2-0.1
title: "H2 — scoped problem stress (personal / bond / global)"
summary: >
Unclaimed Problems apply +1 End Stress only to stress_scope:
personal=owner, bond=owner's Bond network, global=all. Surface
global; priority 3 is bond (in play at 3p+). Anyone may SOLVE any
card. Not stacked on H1; no ATTACK self-soothe.
hypothesis_ref: history/260808-h2-scoped-problem-stress.md
workplan_ref: workplans/GROUND-WP-0007-h2-scoped-problem-stress.md
measurement_ref: null
rules_delta: editions/experiments/h2-scoped-problem-stress/rules_delta.yaml
changed_files:
- Problems.csv
- Rules_Text.csv
- metadata.json
utility_estimate: >
Unmeasured. Expected: stress variance up; group wins at 34p much
better than H1; bond cards create joint SOLVE incentive in networks.
decision: none
git_pin: null
clay_borg_notes: >
Implement rules_delta H2-SCOPE, H2-OWN, H2-A, H2-SOLVE on base r0.
Do not also apply H1 deltas. Problems.csv adds stress_scope column.
Report bond-card SOLVE rates and stress variance vs r0 and h1.

View file

@ -2,8 +2,7 @@
| | |
|---|---|
| **variant_id** | `h1-problem-stress` (**legacy** — prefer profile `h1` = `problem_stress.flat_any_open` + `attack_relief.self_soothe_ge4`) |
| **modules** | flat problem stress + attack self-soothe (see `editions/modules/`) |
| **variant_id** | `h1-problem-stress` |
| **base** | `ground-darvo-r0` |
| **status** | measured — reject as baseline (2026-08-08); keep for A/B |
| **measurement** | [`../../../reports/260808-clay-borg-h1-measured.md`](../../../reports/260808-clay-borg-h1-measured.md) |

View file

@ -2,10 +2,9 @@
| | |
|---|---|
| **variant_id** | `h2-scoped-problem-stress` (**legacy** — prefer module `problem_stress.scoped` / profile `h2`) |
| **module** | [`../../modules/problem_stress/scoped/`](../../modules/problem_stress/scoped/) |
| **variant_id** | `h2-scoped-problem-stress` |
| **base** | `ground-darvo-r0` (not stacked on H1) |
| **status** | measured — keep-as-experiment |
| **status** | experimental |
| **catalog** | [`../../catalog.yaml`](../../catalog.yaml) |
| **design note** | [`../../../history/260808-h2-scoped-problem-stress.md`](../../../history/260808-h2-scoped-problem-stress.md) |
| **workplan** | [`../../../workplans/GROUND-WP-0007-h2-scoped-problem-stress.md`](../../../workplans/GROUND-WP-0007-h2-scoped-problem-stress.md) |

View file

@ -58,16 +58,16 @@ the adversarial review ([CB-REV-0001](../../reviews/CB-REV-0001-h1.md))
reported it unverified and it was a real gap.
```
sha256 cd0c0db9eef5e9f94df6c1b26837c5e800d9eb8c79ee113a537767aa88934c76 ../catalog.yaml
sha256 c469f984c3147861815e8fbd67cf1254de73368fad1654f4177f740c0c280499 ../catalog.yaml
sha256 4c81bae21d2ecb70c7424fa17445246a9b551b10e258d448634816c564e28f09 ../experiments/h2-scoped-problem-stress/Problems.csv
sha256 8ed8deb7ad142de1bda70dc11add339f742e8c12ac1f02d5f7c7ec8f17f77b1d ../experiments/h2-scoped-problem-stress/Rules_Text.csv
sha256 b0ffea41820ef35960d8c75ff0a734370a29a738e49fda74851fe5c2daafe53e ../experiments/h2-scoped-problem-stress/VARIANT.md
sha256 b2db91edc6798efca1ccf0b048bb0d7cb324e808e01d636ebca813527bcd0db2 ../experiments/h2-scoped-problem-stress/VARIANT.md
sha256 abf994f585fdfa9b2822614a7961e98141cded6a91c446916ff7fd48642de0a7 ../experiments/h2-scoped-problem-stress/metadata.json
sha256 8dc569b2ae62f88f7f64e282bc6bba3dbcc3ffcad276591baafbdd24cb6c16b7 ../experiments/h2-scoped-problem-stress/rules_delta.yaml
sha256 f58e81f84ea2b0d16e39932261eb3f3d9890345cdf37ad6f0b3abc00636840be ../experiments/h1-problem-stress/rules_delta.yaml
sha256 7b1cc0149122b855e827bc930576ed165bf7dd8d62707e845a9e514ce3521f8e ../experiments/h1-problem-stress/Actions.csv
sha256 62785f5e7e245c60171624d15de2f40187a44fec54f93c7d9705cf52584b1078 ../experiments/h1-problem-stress/Rules_Text.csv
sha256 49897a68056643a8cfccff32c9e4a9811018b4e4689b90a85124a487f2318369 ../experiments/h1-problem-stress/VARIANT.md
sha256 b2714210c142f1d6d5bed8f9a795019e51829c627f9599ac0ebfa04ef60a37a5 ../experiments/h1-problem-stress/VARIANT.md
sha256 443199db94601cc889557e5e86823f374dbfdf875962fc84f95c01865605101c ../experiments/h1-problem-stress/metadata.json
```

View file

@ -1,156 +0,0 @@
//! Every board, in every mode, at every seat band (CB-WP-0047).
//!
//! The engine dealt `SCN_01` and only `SCN_01` for the whole life of this
//! repo: `deal` took a scenario id, `setup` passed a literal, and **15 of
//! the 20 Problem cards had never been dealt by anything**. The three
//! scoring modes were reachable from the driver but no measurement had
//! ever compared them.
//!
//! This plays all of it. It is a **characterisation panel**, not a
//! hypothesis test: nothing here predicts an outcome, and the numbers
//! exist so that a later change to a deck or a mode is visible as a
//! change rather than discovered by a player.
//!
//! **SCN_01 and SCN_02 are the same board.** Identical suits and values
//! at every priority; they differ only in prose. They are both played
//! anyway — a panel that dropped one would hide the day they diverge —
//! and the column is expected to match, which is itself a control.
use cb_game_runtime::{ScenarioGame, Setup};
use games_ground::bot::{play, GreedyPolicy, Policy};
use games_ground::{GroundState, ScoringMode};
/// Games per cell. Named once so the banner and the assertion cannot
/// disagree — a previous panel printed "200 games per cell" over
/// 196-game columns (CB-REV-0002 #1).
const GAMES: u32 = 100;
struct Cell {
games: u32,
/// Games that reached an outcome over the full five rounds. A game
/// that RAN is not a game that was PLAYED (CB-REV-0003 #2).
played: u32,
group_success: u32,
/// Seats named a winner. Under SHARED GROUND that is everyone or
/// nobody; under the other two it is the point of the mode.
winners: u32,
/// Claimed value summed over games, so the threshold has something
/// to be compared against.
total: u32,
threshold: u32,
setup_fails: u32,
}
fn sweep(scenario: &str, mode: ScoringMode, players: u8) -> Cell {
let mut c = Cell {
games: 0,
played: 0,
group_success: 0,
winners: 0,
total: 0,
threshold: 0,
setup_fails: 0,
};
let preset = if scenario == "SCN_01" {
format!("standard-{players}p")
} else {
format!("scn-{}-{players}p", scenario.rsplit('_').next().unwrap())
};
for seed in 0..GAMES as u64 {
let Ok(mut st) = GroundState::setup(
&Setup {
players,
preset: preset.clone(),
patch: Default::default(),
},
seed,
) else {
// Counted, not skipped (CB-REV-0001 #11).
c.setup_fails += 1;
continue;
};
st.mode = mode;
// The board actually dealt, so the panel cannot report a
// scenario it did not play.
assert_eq!(st.scenario, scenario, "{preset} dealt {}", st.scenario);
let mut ps: Vec<Box<dyn Policy>> = (0..players)
.map(|_| Box::new(GreedyPolicy) as Box<dyn Policy>)
.collect();
let g = match play(st, &mut ps) {
Ok(g) => g,
Err(e) => {
eprintln!(" !! {scenario} {mode:?} {players}p seed {seed}: {e:?}");
continue;
}
};
c.games += 1;
if g.state.outcome.is_some() && g.rounds == 5 {
c.played += 1;
}
if let Some(o) = &g.state.outcome {
if o.group_success {
c.group_success += 1;
}
c.winners += o.winners.len() as u32;
c.total += o.total;
c.threshold = o.threshold;
}
}
assert_eq!(
c.games, GAMES,
"{scenario} {mode:?} {players}p: only {} of {GAMES} games ran \
({} setups refused) every number in the cell is over a sample \
nobody chose",
c.games, c.setup_fails
);
assert_eq!(
c.played, GAMES,
"{scenario} {mode:?} {players}p: {} of {} games reached an outcome \
over five rounds",
c.played, c.games
);
c
}
fn main() {
println!("CB-WP-0047 — the four Scenarios, the three Modes\n");
println!("Greedy throughout; {GAMES} games per cell; seeds 0..{GAMES}.");
println!("`won` is group success; `win/g` is winning SEATS per game,");
println!("which is what separates the modes — SHARED GROUND names all");
println!("or none, the other two name a subset.\n");
let scenarios = games_ground::edition::scenarios().expect("Scenarios.csv");
// Every mode the kernel has. Adding a fourth without extending the
// panel is the omission this list exists to make loud.
let modes = [
("SHARED GROUND ", ScoringMode::SharedGround),
("COMMON PROBLEM ", ScoringMode::CommonProblem),
("BONDED COALITIONS ", ScoringMode::BondedCoalitions),
];
for players in [2u8, 4, 6] {
println!("{players} players");
println!(
" {:<32} {:<18} {:>5} {:>7} {:>6} {:>9}",
"scenario", "mode", "won", "win/g", "pts", "threshold"
);
for s in &scenarios {
for (label, mode) in &modes {
let c = sweep(&s.id, *mode, players);
println!(
" {:<32} {label} {:>5} {:>7.2} {:>6.1} {:>9}",
format!("{} {}", s.id, s.title),
c.group_success,
f64::from(c.winners) / f64::from(c.games),
f64::from(c.total) / f64::from(c.games),
c.threshold,
);
}
}
println!();
}
println!("SCN_01 and SCN_02 are the same board — identical suits and");
println!("values at every priority. Their rows are expected to MATCH,");
println!("and a divergence means one of the two decks was edited.");
}

View file

@ -474,11 +474,6 @@ pub fn darvo_stages() -> Result<Vec<DarvoStageText>, String> {
pub struct ScenarioText {
pub id: String,
pub title: String,
/// What the game is ABOUT, in the edition's words (CB-WP-0047).
///
/// Vendored and unread until the four scenarios became selectable:
/// with one scenario hardcoded there was nothing to tell apart.
pub premise: String,
pub surface_problem_id: String,
pub hidden_problem_ids: Vec<String>,
/// GR-E01 by seat band, as the EDITION states it. The engine has its
@ -499,7 +494,6 @@ pub fn scenarios() -> Result<Vec<ScenarioText>, String> {
out.push(ScenarioText {
id: t.get(row, "scenario_id")?.to_string(),
title: t.get(row, "title")?.to_string(),
premise: t.get(row, "premise")?.to_string(),
surface_problem_id: t.get(row, "surface_problem_id")?.to_string(),
hidden_problem_ids: t
.get(row, "hidden_problem_ids")?
@ -1013,91 +1007,6 @@ mod card_text_tests {
///
/// Same shape as F24's solution deck. `inert`, role `default`: green
/// because they agree, red the moment either side moves.
/// **All four scenarios deal, and they are not the same board**
/// (CB-WP-0047).
///
/// `setup` passed the literal `"SCN_01"`, so 15 of the 20 Problem
/// cards had never been dealt by anything. This deals every scenario
/// at every seat band and holds the deal to the Scenario card.
#[test]
fn every_scenario_deals_the_board_its_card_states() {
for s in scenarios().expect("Scenarios.csv") {
for (players, k) in [(2u8, 2usize), (4, 3), (6, 4)] {
let dealt =
deal(&s.id, players).unwrap_or_else(|e| panic!("{} at {players}p: {e}", s.id));
assert_eq!(
dealt.len(),
k + 1,
"{} at {players}p: Surface + {k} hidden is {} cards",
s.id,
k + 1
);
assert_eq!(
dealt.iter().filter(|p| p.surface).count(),
1,
"{}: exactly one Surface Problem is dealt face up",
s.id
);
// The card states the available total; the deal must be
// able to reach the threshold or the board is unwinnable.
let available: u32 = dealt.iter().map(|p| u32::from(p.value)).sum();
let threshold = match players {
0..=2 => s.thresholds.0,
3..=4 => s.thresholds.1,
_ => s.thresholds.2,
};
assert!(
available >= threshold,
"{} at {players}p: {available} points available against a \
threshold of {threshold} the group cannot win in principle",
s.id
);
}
}
}
/// **Two of the four scenarios are the same board** (CB-WP-0047).
///
/// SCN_01 and SCN_02 have identical suit-and-value profiles at every
/// priority, so they play identically and differ only in prose. Not
/// a defect — a designed reskin is a legitimate choice — but it is a
/// fact about what "four scenarios" buys, and measuring them as four
/// independent boards would be measuring two of them twice.
///
/// This is a **characterisation** test: it pins what is true today so
/// that a change to either deck is a decision rather than a drift.
#[test]
fn which_scenarios_are_mechanically_distinct() {
let profile = |id: &str| -> Vec<(u8, String, u8)> {
let mut v: Vec<_> = problems_of(id)
.expect(id)
.into_iter()
.map(|p| (p.priority, format!("{:?}", p.suit), p.value))
.collect();
v.sort();
v
};
assert_eq!(
profile("SCN_01"),
profile("SCN_02"),
"SCN_01 and SCN_02 diverged — they were identical boards; \
if this is intended, the panel now measures four real boards"
);
for pair in [
("SCN_01", "SCN_03"),
("SCN_01", "SCN_04"),
("SCN_03", "SCN_04"),
] {
assert_ne!(
profile(pair.0),
profile(pair.1),
"{} and {} became the same board",
pair.0,
pair.1
);
}
}
#[test]
fn the_engine_agrees_with_the_editions_own_numbers() {
for s in scenarios().expect("Scenarios.csv") {

View file

@ -200,21 +200,6 @@ pub struct GroundState {
/// variants existed still loads, as baseline — which is what it was.
#[serde(default)]
pub variant: Variant,
/// Which of the edition's four Scenarios is on the table
/// (CB-WP-0047).
///
/// **The engine dealt `SCN_01` and only `SCN_01`** for the whole life
/// of this repo — the other three decks were vendored, gated, and
/// never played. Fifteen of the twenty Problem cards had never
/// reached a table.
///
/// In the state for the same reason `variant` is: the threshold and
/// the whole board follow from it, so a recording that did not carry
/// it could not be replayed. `#[serde(default)]` returns `SCN_01`,
/// which is what every recording written before this field existed
/// actually played.
#[serde(default = "default_scenario")]
pub scenario: String,
/// GR-R09: set once the game has ended and scoring has run.
pub outcome: Option<Outcome>,
/// GR-S04/U4: retained so a deck reshuffle stays a pure function of
@ -222,53 +207,6 @@ pub struct GroundState {
pub seed: u64,
}
/// GR-E01 by seat band, as the engine used to hardcode it.
///
/// **Kept as the fallback, and only as the fallback.** All four
/// scenarios print 5/7/9, so this and the edition agree today — which is
/// exactly why a test comparing the two numbers proves nothing. See
/// `threshold_from`.
fn seat_band_threshold(seats: usize) -> u32 {
match seats {
0..=2 => 5,
3..=4 => 7,
_ => 9,
}
}
/// The threshold a Scenario card states, or the seat band if the edition
/// does not have that card (CB-WP-0047).
///
/// **Split out so it can be tested against a card that disagrees.** The
/// first version read the edition inline, and mutating it back to the
/// hardcoded bands left every test green — because all four scenarios
/// print 5/7/9 and the two paths are observationally identical on every
/// input the edition can supply. A control that cannot separate the
/// thing it is about from its fallback is not a control; taking a list
/// as an argument lets one be written.
#[cfg(feature = "scenarios")]
fn threshold_from(list: &[crate::edition::ScenarioText], scenario: &str, seats: usize) -> u32 {
match list.iter().find(|s| s.id == scenario) {
Some(s) => {
let (two, three_four, five_six) = s.thresholds;
match seats {
0..=2 => two,
3..=4 => three_four,
_ => five_six,
}
}
None => seat_band_threshold(seats),
}
}
/// The scenario every recording written before CB-WP-0047 played.
///
/// **Not "the first scenario" — the one that was actually dealt.** The
/// distinction matters if the edition ever reorders `Scenarios.csv`.
fn default_scenario() -> String {
"SCN_01".to_string()
}
/// GR-E02..E04: the three scoring modes.
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
pub enum ScoringMode {
@ -1793,31 +1731,13 @@ impl GroundState {
events
}
/// GR-E01: the Scenario threshold, **off the Scenario card**.
///
/// This was `match seats { 0..=2 => 5, 3..=4 => 7, _ => 9 }` — the
/// engine's own copy of a number four cards already print, which is
/// exactly what F25 was raised about. It was right only because all
/// four scenarios happen to agree, and a fifth scenario with a
/// different threshold would have been scored against the old one
/// with nothing to say so.
///
/// The bands survive as the fallback for a state whose scenario the
/// edition cannot supply. **That path is unreachable through
/// `setup`**, which refuses an unknown scenario before dealing, and
/// a test holds it unreachable — a fallback nothing can reach is the
/// only kind that cannot silently answer for the real one.
#[cfg(feature = "scenarios")]
/// GR-E01: the Scenario threshold by player count (dataset 0.1).
fn threshold(&self) -> u32 {
let list = crate::edition::scenarios().unwrap_or_default();
threshold_from(&list, &self.scenario, self.players.len())
}
/// Without the `scenarios` feature there is no edition to read, so
/// the seat bands are the whole answer rather than a fallback.
#[cfg(not(feature = "scenarios"))]
fn threshold(&self) -> u32 {
seat_band_threshold(self.players.len())
match self.players.len() {
0..=2 => 5,
3..=4 => 7,
_ => 9,
}
}
/// GR-E01..E04: final scoring for the configured mode.
@ -2135,61 +2055,6 @@ impl GroundState {
// GR-S04's deck now lives in `edition::solution_deck` (ADR-0011),
// beside the Problem data it is dealt against.
/// Which Scenario a `Setup` preset names, and for how many seats
/// (CB-WP-0047).
///
/// | preset | scenario |
/// |---|---|
/// | `standard-4p` | `SCN_01` |
/// | `scn-03-4p` | `SCN_03` |
///
/// **`standard-Np` keeps meaning exactly what it meant**, which is not a
/// convenience: twenty-six recorded scenarios name it, and a grammar
/// that redefined it would have moved every one of their boards while
/// their hashes still claimed to pin them (ADR-0019's discipline, and
/// the reason `serde(default)` on the field returns `SCN_01`).
///
/// The seat count is checked here rather than after the deal, because
/// `deal` refuses an unknown scenario and a preset naming the wrong seat
/// count would otherwise be reported as a scenario problem.
#[cfg(feature = "scenarios")]
fn parse_preset(preset: &str, seats: u8) -> Result<String, String> {
let suffix = format!("-{seats}p");
let Some(head) = preset.strip_suffix(&suffix) else {
return Err(format!(
"preset {preset:?} does not match {seats} players \
(expected {:?} or e.g. {:?})",
format!("standard{suffix}"),
format!("scn-02{suffix}"),
));
};
let id = match head {
"standard" => default_scenario(),
other => {
let n = other.strip_prefix("scn-").ok_or_else(|| {
format!("preset {preset:?}: expected \"standard\" or \"scn-0N\", got {other:?}")
})?;
format!("SCN_{n}")
}
};
// **Checked against the edition, not against a pattern.** `SCN_09`
// matches the shape and is not a scenario; dealing it would fail
// later with a message about Problems rather than about the preset.
let known = crate::edition::scenarios()?;
if !known.iter().any(|s| s.id == id) {
return Err(format!(
"preset {preset:?} names {id}, which the edition does not have \
(it has {})",
known
.iter()
.map(|s| s.id.as_str())
.collect::<Vec<_>>()
.join(", ")
));
}
Ok(id)
}
#[cfg(feature = "scenarios")]
impl ScenarioGame for GroundState {
/// GR-S01..S04. The `standard-Np` presets differ only in seat count;
@ -2198,13 +2063,17 @@ impl ScenarioGame for GroundState {
/// modelled.
fn setup(setup: &Setup, seed: u64) -> Result<Self, String> {
let seats = setup.players;
let scenario = parse_preset(&setup.preset, seats)?;
let expected = format!("standard-{seats}p");
if setup.preset != expected {
return Err(format!(
"preset {:?} does not match {seats} players (expected {expected:?})",
setup.preset
));
}
// GR-S01 as ruled 2026-08-04: Surface always, plus hidden
// priorities 1..=k. The values and suits come from the edition
// (ADR-0011); the engine used to invent both. **And now the
// scenario does too** — this argument was the literal `"SCN_01"`
// for the whole life of the repo (CB-WP-0047).
let dealt = crate::edition::deal(&scenario, seats)?;
// (ADR-0011); the engine used to invent both.
let dealt = crate::edition::deal("SCN_01", seats)?;
let mut rng = ChaChaRng::from_seed(Seed(seed));
// GR-S04: shuffle first, then deal, so the deal is seed-derived.
@ -2270,7 +2139,6 @@ impl ScenarioGame for GroundState {
support_responses: BTreeMap::new(),
darvo_targets: BTreeMap::new(),
mode: ScoringMode::SharedGround,
scenario,
// Baseline. The driver overwrites this after setup and
// before the hash is taken, which is the route `mode` uses
// (`table.rs`) — so a recorded session replays under the
@ -3475,7 +3343,6 @@ mod tests {
darvo_targets: BTreeMap::new(),
mode: ScoringMode::SharedGround,
variant: Variant::Baseline,
scenario: default_scenario(),
outcome: None,
seed: 0,
}
@ -3513,204 +3380,6 @@ mod tests {
.unwrap()
}
/// **The mastery rating counts cards; the Mode card counts points**
/// (F28, CB-WP-0047).
///
/// MODE_COOP reads: *"All claimed Problem cards form one shared
/// score. … For a mastery rating, subtract 1 for each Blame token
/// still in play and 1 for each Denied Problem."*
///
/// The shared score is the claimed **value** — `total`, which is what
/// the threshold is compared against two lines earlier. `mastery`
/// subtracts the same penalties from the claimed **count**. Both
/// readings fit the sentence; they disagree on every game where a
/// 3-point Problem is claimed, which is most of them.
///
/// **A characterisation test, not a correction.** Scoring is
/// `ground-game`'s to rule on (ADR-0015). This pins what the engine
/// does today and shows the size of the disagreement, so the ruling
/// has a number in front of it.
#[test]
fn the_mastery_rating_and_the_shared_score_count_different_things() {
let mut s = setup_3p(11);
s.mode = ScoringMode::SharedGround;
// Two claimed Problems worth 2 and 3 — five points, two cards.
let seats: Vec<PlayerId> = s.players.keys().copied().collect();
s.problems.insert(
1,
ProblemState {
suit: Suit::Repair,
value: 2,
face_up: true,
denied: false,
claimed_by: Some(seats[0]),
protected_this_round: false,
owner: None,
scope: None,
},
);
s.problems.insert(
2,
ProblemState {
suit: Suit::Change,
value: 3,
face_up: true,
denied: false,
claimed_by: Some(seats[1]),
protected_this_round: false,
owner: None,
scope: None,
},
);
let o = s.score();
assert_eq!(o.total, 5, "the shared score is claimed VALUE");
assert_eq!(
o.mastery,
Some(2),
"mastery is the claimed COUNT, with no penalties in play"
);
// The disagreement, stated as a number rather than as a worry.
assert_ne!(
i32::try_from(o.total).unwrap(),
o.mastery.unwrap(),
"the two readings agree on this board, so F28 has no bite here \
and the example needs replacing"
);
}
/// **Every scenario is reachable through `setup`** (CB-WP-0047).
///
/// `setup` passed the literal `"SCN_01"`. `deal` had taken a
/// scenario id since the day it was written and no caller ever
/// passed a different one — the parameter was the whole seam and it
/// sat unused, which is why three decks went unplayed without any
/// gate noticing.
#[test]
fn every_scenario_can_be_set_up_and_carries_its_own_board() {
use cb_game_runtime::{ScenarioGame, Setup};
let mut boards = std::collections::BTreeSet::new();
for s in crate::edition::scenarios().expect("Scenarios.csv") {
let preset = if s.id == "SCN_01" {
"standard-4p".to_string()
} else {
format!("scn-{}-4p", s.id.rsplit('_').next().unwrap())
};
let state = GroundState::setup(
&Setup {
players: 4,
preset: preset.clone(),
patch: Default::default(),
},
7,
)
.unwrap_or_else(|e| panic!("{preset}: {e}"));
assert_eq!(state.scenario, s.id, "{preset} dealt the wrong scenario");
boards.insert(
state
.problems
.values()
.map(|p| (format!("{:?}", p.suit), p.value))
.collect::<Vec<_>>(),
);
}
// SCN_01 and SCN_02 are the same board by design, so four
// scenarios yield THREE distinct boards. Asserting 4 here would
// be asserting a fact about the edition that is not true.
assert_eq!(
boards.len(),
3,
"the four scenarios yield {} distinct boards; SCN_01 and SCN_02 \
were identical and the other two differ",
boards.len()
);
}
/// The preset grammar, including what it must keep meaning.
#[test]
fn the_preset_names_a_scenario_and_a_seat_count() {
assert_eq!(parse_preset("standard-4p", 4).unwrap(), "SCN_01");
assert_eq!(parse_preset("scn-03-6p", 6).unwrap(), "SCN_03");
// Twenty-six recordings name `standard-Np`; if this ever stopped
// meaning SCN_01 every one of them would replay a different board
// while its hash still claimed to pin the old one.
assert_eq!(parse_preset("standard-2p", 2).unwrap(), "SCN_01");
// A preset that looks like an id but names no card is refused
// HERE, so the error is about the preset and not about Problems.
assert!(parse_preset("scn-09-4p", 4).is_err());
assert!(parse_preset("standard-4p", 3).is_err());
assert!(parse_preset("nonsense-4p", 4).is_err());
}
/// **The threshold comes off the Scenario card** (CB-WP-0047, F25).
#[test]
fn the_threshold_is_the_editions_and_the_fallback_is_unreachable() {
use cb_game_runtime::{ScenarioGame, Setup};
for s in crate::edition::scenarios().expect("Scenarios.csv") {
for (players, want) in [
(2u8, s.thresholds.0),
(4, s.thresholds.1),
(6, s.thresholds.2),
] {
let preset = if s.id == "SCN_01" {
format!("standard-{players}p")
} else {
format!("scn-{}-{players}p", s.id.rsplit('_').next().unwrap())
};
let state = GroundState::setup(
&Setup {
players,
preset,
patch: Default::default(),
},
3,
)
.unwrap();
assert_eq!(
state.threshold(),
want,
"{} at {players}p: the engine scored against its own number",
s.id
);
}
}
// **The real control.** Every shipped scenario prints 5/7/9, so
// the loop above passes whether the number came off the card or
// off the old hardcoded bands — verified by mutation: reverting
// to the bands left it green. This asks a card that DISAGREES.
let odd = crate::edition::ScenarioText {
id: "SCN_XX".into(),
title: "a card that disagrees".into(),
premise: String::new(),
surface_problem_id: String::new(),
hidden_problem_ids: vec![],
thresholds: (4, 6, 8),
starting_stress: String::new(),
round_track: String::new(),
};
for (seats, want) in [(2usize, 4), (4, 6), (6, 8)] {
assert_eq!(
threshold_from(std::slice::from_ref(&odd), "SCN_XX", seats),
want,
"the threshold did not come off the Scenario card"
);
}
// And the fallback is what answers for a card the edition lacks.
assert_eq!(threshold_from(&[], "SCN_XX", 4), 7);
// That fallback is unreachable through `setup`, which refuses an
// unknown scenario before dealing. A fallback nothing can reach
// is the only kind that cannot silently answer for the real one.
assert!(GroundState::setup(
&Setup {
players: 4,
preset: "scn-09-4p".into(),
patch: Default::default(),
},
3
)
.is_err());
}
/// GR-S02/S04: every seat starts at Stress 2 with two dealt cards,
/// and the deck loses exactly what was dealt.
#[test]

View file

@ -48,14 +48,6 @@ pub struct GroundView {
/// change as "no changes" after playing the default.
#[serde(default)]
pub variant: crate::Variant,
/// Which Scenario is on the table (CB-WP-0047).
///
/// The player was told the premise by nothing: the same four boards
/// would have arrived unannounced. Same reasoning as `variant` —
/// CB-WP-0044 shipped a rules change the page could not name and the
/// maintainer reported it as "no changes".
#[serde(default = "crate::default_scenario")]
pub scenario: String,
pub players: BTreeMap<PlayerId, PlayerView>,
pub relations: BTreeMap<Pair, Relation>,
pub problems: BTreeMap<u32, ProblemView>,
@ -186,7 +178,6 @@ impl Project for GroundState {
step: self.step,
mode: self.mode,
variant: self.variant,
scenario: self.scenario.clone(),
players: self
.players
.iter()

View file

@ -54,36 +54,9 @@ kinds, states and metrics: [`GameDesign.md`](GameDesign.md). Reported by
| F23 | inconsistent | applied | decisions/ADR-0017-chaos-window-2-verdict.md | counterexample | 2026-08-07 | clay-borg |
| F22 | underdetermined | withdrawn | games_ground::edition::supply_tests::play_never_exceeds_the_components_the_box_holds | counterexample | 2026-08-07 | clay-borg |
| F26 | inert | raised | `crates/cb-render-html/src/lib.rs::a_scoped_table_says_what_a_scope_does` | counterexample | 2026-08-08 | ground-game |
| F27 | unplayed | raised | `games/ground/examples/scenario-panel.rs` | counterexample | 2026-08-08 | clay-borg |
| F28 | underdetermined | raised | `games_ground::tests::the_mastery_rating_and_the_shared_score_count_different_things` | counterexample | 2026-08-08 | ground-game |
<!-- design-register:end -->
- **F27 — the two competitive modes are scoring lenses over cooperative
play.** `scenario-panel` finds group success *exactly* equal across
SHARED GROUND, COMMON PROBLEM and BONDED COALITIONS in all 36 cells.
Correct arithmetic: `GreedyPolicy` maximises the group outcome and
never reads `state.mode`, so the same games are played and only the
winner set is carved differently. **Whether a mode changes how GROUND
is played is therefore untested**, and cannot be tested by any panel
built from the current policies — it needs one that plays for personal
score. `unplayed` rather than `inert`: the modes score correctly, they
have simply never faced a seat that wanted to win alone.
- **F28 — SHARED GROUND's mastery rating counts cards where the mode
card counts points.** *"All claimed Problem cards form one shared score.
… For a mastery rating, subtract 1 for each Blame token still in play
and 1 for each Denied Problem."* The shared score is claimed **value**
(`total`); `mastery` subtracts the same penalties from the claimed
**count**. Both readings fit the sentence and they differ on every game
where a 3-point Problem is claimed. Ours to report, theirs to rule.
**Sensitivity:** vary only the point value of the claimed Problems and
the gap moves with `sum(value) - count`. The two readings agree exactly
when every claimed Problem is worth 1 — no Problem in the edition is —
or when nothing is claimed, which is a loss. Everything else is held
fixed: same board, same penalties, same threshold.
- **F26 — a package that adds a FILE is invisible, where a package that
adds a column is not.** `h2-scoped-problem-stress` ships
`Rules_Text.csv` — twenty-two passages of player-facing rules, including

View file

@ -1288,7 +1288,6 @@ mod tests {
serve: Some(0),
trial: None,
mode: games_ground::ScoringMode::SharedGround,
scenario: "SCN_01".into(),
pace: crate::table::Pace::Speed,
variant: games_ground::Variant::Baseline,
},
@ -1480,7 +1479,6 @@ mod tests {
serve: Some(0),
trial: None,
mode: games_ground::ScoringMode::SharedGround,
scenario: "SCN_01".into(),
pace: crate::table::Pace::Speed,
variant: games_ground::Variant::Baseline,
},

View file

@ -140,18 +140,12 @@ fn render_player(id: PlayerId, p: &PlayerView, is_viewer: bool) -> String {
pub fn render(view: &GroundView) -> String {
let mut out = String::new();
out.push_str(&format!(
"\nround {} step {:?} lead {} mode {:?} rules {} scenario {} \
deck {} discard [{}]\n",
"\nround {} step {:?} lead {} mode {:?} rules {} deck {} discard [{}]\n",
view.round,
view.step,
seat_name(view.lead),
view.mode,
view.variant.id(),
// CB-WP-0047: WHICH of the four boards. The id, not the title,
// because this is the machine-facing view — `cb-play inspect` is
// read by a maintainer diffing states, where the HTML page is
// read by a player and shows the printed title.
view.scenario,
view.solution_deck_len,
cards(&view.solution_discard),
));
@ -503,7 +497,6 @@ mod tests {
// CB-WP-0044: the inspector must say which rules it is replaying,
// for the same reason the page must.
("variant", "rules ground-darvo-r0"),
("scenario", "scenario SCN_"),
("viewer", "(you)"),
("solution_deck_len", "deck 11"),
("solution_discard.*.suit", "discard [Repair, Change]"),
@ -621,7 +614,6 @@ mod tests {
lead: p2,
step: RoundStep::Resolve,
mode: ScoringMode::BondedCoalitions,
scenario: "SCN_01".into(),
players,
relations: BTreeMap::from([
(Pair::new(p1, p2), Relation::Bond),
@ -778,7 +770,6 @@ mod tests {
serve: None,
trial: None,
mode: games_ground::ScoringMode::SharedGround,
scenario: "SCN_01".into(),
pace: crate::table::Pace::Speed,
variant: games_ground::Variant::Baseline,
};

View file

@ -62,61 +62,6 @@ enum Mode {
},
}
/// A scenario as the player names it, as the edition names it.
///
/// Accepts `2`, `02`, `scn-02`, `SCN_02` and the title's first word, so
/// that `--scenario confidence` works — the ids are the edition's
/// vocabulary and *"Broken Confidence"* is the player's.
///
/// **Validated against the edition, never against a pattern.** `SCN_09`
/// looks exactly like an id; the error names what the edition has.
fn normalise_scenario(v: &str) -> Result<String, String> {
let known = games_ground::edition::scenarios()?;
let want = v.trim().to_ascii_lowercase();
let digits: String = want.chars().filter(|c| c.is_ascii_digit()).collect();
let by_id = |s: &games_ground::edition::ScenarioText| {
s.id.to_ascii_lowercase() == want
|| (!digits.is_empty()
&& s.id
.rsplit('_')
.next()
.is_some_and(|n| n.parse::<u32>().ok() == digits.parse::<u32>().ok()))
};
if let Some(s) = known.iter().find(|s| by_id(s)) {
return Ok(s.id.clone());
}
// By title, so the four cards can be named by what is printed on them.
if let Some(s) = known
.iter()
.find(|s| s.title.to_ascii_lowercase().contains(&want) && !want.is_empty())
{
return Ok(s.id.clone());
}
Err(format!(
"unknown --scenario {v:?} (the edition has {})",
known
.iter()
.map(|s| format!("{} {:?}", s.id, s.title))
.collect::<Vec<_>>()
.join(", ")
))
}
/// `scn-02-4p`, or `standard-4p` for the scenario every recording plays.
///
/// **`SCN_01` keeps the old preset string.** Twenty-six recorded
/// scenarios name `standard-Np`; emitting `scn-01-Np` for the same board
/// would have made every one of them unreplayable to no purpose.
pub fn scenario_preset(scenario: &str, players: u8) -> String {
if scenario == "SCN_01" {
return format!("standard-{players}p");
}
format!(
"scn-{}-{players}p",
scenario.rsplit('_').next().unwrap_or(scenario)
)
}
fn parse_args(argv: &[String]) -> Result<Mode, String> {
let mut config = Config::default();
let mut source: Option<std::path::PathBuf> = None;
@ -196,16 +141,6 @@ fn parse_args(argv: &[String]) -> Result<Mode, String> {
// cheap now where a retrofit would not be.
// CB-WP-0038: ground-game names these in
// `editions/catalog.yaml`; `--variant` takes that id.
// CB-WP-0047: WHICH SCENARIO. `deal` has taken a scenario id
// since it was written; the call site passed the literal
// "SCN_01", so three of four decks were unreachable from the
// driver — the same shape as `--mode` before F14.
"--scenario" => {
play_flags.push(flag.into());
let v = value(i, argv, flag)?;
config.scenario = normalise_scenario(&v)?;
i += 2;
}
"--variant" => {
play_flags.push(flag.into());
config.variant = value(i, argv, flag)?.parse()?;
@ -379,7 +314,6 @@ mod tests {
serve: None,
trial: None,
mode: games_ground::ScoringMode::SharedGround,
scenario: "SCN_01".into(),
pace: table::Pace::Speed,
variant: games_ground::Variant::Baseline,
};
@ -427,7 +361,6 @@ mod tests {
serve: None,
trial: None,
mode: games_ground::ScoringMode::SharedGround,
scenario: "SCN_01".into(),
pace,
variant: games_ground::Variant::Baseline,
};
@ -497,7 +430,6 @@ mod tests {
serve: None,
trial: None,
mode: games_ground::ScoringMode::SharedGround,
scenario: "SCN_01".into(),
pace: table::Pace::Speed,
variant: games_ground::Variant::Baseline,
};
@ -564,7 +496,6 @@ mod tests {
serve: None,
trial: None,
mode: games_ground::ScoringMode::SharedGround,
scenario: "SCN_01".into(),
pace: table::Pace::Speed,
variant: games_ground::Variant::Baseline,
};
@ -629,7 +560,6 @@ mod tests {
serve: None,
trial: None,
mode: games_ground::ScoringMode::SharedGround,
scenario: "SCN_01".into(),
pace: table::Pace::Speed,
variant: games_ground::Variant::Baseline,
};

View file

@ -47,14 +47,6 @@ pub struct Config {
/// patch, so two of the three shipped modes were unreachable from the
/// only way anyone actually plays.
pub mode: games_ground::ScoringMode,
/// Which of the edition's four Scenarios to deal (CB-WP-0047).
///
/// **The same shape as `mode` and the same history.** `setup` dealt
/// the literal `"SCN_01"`, so three of the four vendored decks — 15
/// of the 20 Problem cards — had never reached a table through the
/// only way anyone actually plays. Stored as the preset's scenario
/// id so the kernel does the validating.
pub scenario: String,
/// How much ornamentation is performed (CB-WP-0036,
/// [`specs/Ornamentation.md`]).
///
@ -111,7 +103,6 @@ impl Default for Config {
serve: None,
trial: None,
mode: games_ground::ScoringMode::SharedGround,
scenario: "SCN_01".into(),
pace: Pace::Speed,
variant: games_ground::Variant::Baseline,
}
@ -408,7 +399,7 @@ fn run_game<'a, R: BufRead + 'a, W: Write + 'a>(
) -> Result<(Summary, crate::hotseat::EndChoice), String> {
let setup = Setup {
players: config.players,
preset: crate::scenario_preset(&config.scenario, config.players),
preset: format!("standard-{}p", config.players),
patch: Default::default(),
};
let mut initial = <GroundState as cb_game_runtime::ScenarioGame>::setup(&setup, config.seed)?;

View file

@ -53,16 +53,7 @@ def reproduced(row, root=ROOT):
"""GameDesign §1.1: the artifact must resolve. A named test is admitted
by its `crate::module::name` shape; anything else must be a real path
on disk, and that is checked by stat, not by prefix."""
# **Backticks are markdown, not part of the path** (CB-WP-0047).
#
# The register writes code spans, and every NAMED TEST survived that
# because `::` short-circuits before the stat. A backticked FILE path
# did not: os.path.exists("`games/.../x.rs`") is False, so a
# reproduction sitting on disk was reported as absent and its finding
# counted as debt against a target of zero. Same shape as ADR-0018:
# the computation was right and the string was not what it looked
# like. Found by F27, whose panel existed and did not count.
p = row["repro"].strip().strip("`").strip()
p = row["repro"]
if p in ("", "", "-"):
return False
if "::" in p: # a named test
@ -178,17 +169,6 @@ def self_test():
check("a named test counts", reproduced({"repro": "games_ground::view::tests::a_spectator_sees_no_hands"}))
check("an em-dash does not count", not reproduced({"repro": ""}))
# CB-WP-0047: the register writes CODE SPANS, so this is fed markdown.
check("a BACKTICKED path that exists counts",
reproduced({"repro": "`scenarios/ground/gr-p05-solve-legality.yaml`"}),
"a reproduction on disk was reported as absent, and the finding "
"counted as debt against a target of zero")
check("a backticked path that does NOT exist still does not count",
not reproduced({"repro": "`scenarios/ground/nope.yaml`"}),
"stripping the span must not turn the check off")
check("a backticked em-dash does not count",
not reproduced({"repro": "`—`"}))
# The distinction the backfill discovered: a green DEFAULT is expected,
# a green COUNTEREXAMPLE is the alarm. Without this the report cried
# wolf over U2, whose scenario is green precisely because the

View file

@ -3,7 +3,6 @@ id: CB-WP-0046
kind: product
title: "The rule the placement encodes"
status: done
state_hub_workstream_id: "169242ac-024d-4001-aae2-d9bbf710fe2a"
---
# Purpose
@ -81,7 +80,6 @@ also why an unstamped log reports `unrecorded` and not `ground-darvo-r0`.
id: CB-WP-0046-T01
status: done
priority: high
state_hub_task_id: "64b9e9bb-bcaa-45e5-975f-3527e4c95c05"
```
**Controls, all mutation-proven:**

View file

@ -1,169 +0,0 @@
---
id: CB-WP-0047
kind: product
title: "All four boards and all three modes"
status: done
---
# Purpose
```
structural tier M (changes the state and therefore the recording, and
moves a reported number -- the threshold -- from the
engine to the edition)
declared tier M
```
> *"lets have a look at the cards and the rules to those cards again and
> implement all the scenarios and modes"*
## What was actually missing
The two halves turned out to be very different sizes.
**The modes were already implemented.** `ScoringMode`'s three arms all
score, `--mode` reaches them, F14 fixed the driver. What was missing was
that **nothing had ever compared them**, and the page never named them —
see below.
**The scenarios were not implemented at all.** `edition::deal` has taken a
`scenario_id` since the day it was written, and the only caller passed the
literal `"SCN_01"`:
```rust
let dealt = crate::edition::deal("SCN_01", seats)?;
```
**The seam was the whole mechanism and it sat unused.** 15 of the 20
Problem cards had never been dealt by anything — not a gate, not a panel,
not a player. Nothing was red, because nothing asked.
## Task: deal every board, name every mode
```task
id: CB-WP-0047-T01
status: done
priority: high
```
### The scenario is state
`GroundState.scenario`, `#[serde(default = "default_scenario")]``SCN_01`.
In the state for the same reason `variant` is (CB-WP-0038): the board and
the threshold follow from it, so a recording that did not carry it could
not be replayed.
**`standard-Np` keeps meaning `SCN_01`.** Twenty-six recorded scenarios
name that preset; a grammar that redefined it would have moved every one
of their boards while their hashes still claimed to pin them. `scn-03-4p`
names the rest. `--scenario` accepts `3`, `scn-03`, `SCN_03` or
`confidence` — ids are the edition's vocabulary, *"Broken Confidence"* is
the player's — and is validated against the edition, never a pattern, so
`SCN_09` is refused by name.
### The threshold now comes off the Scenario card
`threshold()` was `match seats { 0..=2 => 5, 3..=4 => 7, _ => 9 }` — the
engine's own copy of a number four cards already print, which is what F25
was raised about.
**The first version of this control was worthless and mutation said so.**
Reverting to the hardcoded bands left every test green, because all four
scenarios print 5/7/9 and the two paths are observationally identical on
every input the edition can supply. A control that cannot separate the
thing it is about from its fallback is not a control.
Fixed by splitting `threshold_from(list, scenario, seats)`, which can be
handed a card that **disagrees** (4/6/8). That test goes red under the
mutation; the loop over real scenarios never could.
### The page names the mode, the board, and what winning means
The header read `scoring CommonProblem` — the Rust variant's name, where
the Mode card is titled *"COMMON PROBLEM, PERSONAL EDGE"*. **CB-WP-0034
deleted this exact defect from the move buttons** and it was still
standing on the one line that says what winning means.
**And the coverage probe was holding it in place.** `("mode", "scoring
BondedCoalitions")` — a probe matching `Debug` output, which went red the
moment the defect was fixed. That is the **third** time this shape has
been found (CB-WP-0024, CB-WP-0034, here), and it is now specific enough
to state as a rule: *a probe that names a rendering pins that rendering;
probes name facts.*
The page now carries the Scenario's premise (*what happened*) and the Mode
card's rules text (*how this game is won*) — including the **tiebreak**,
which is a rule a player can play for: "lower Stress, then more Bonds"
changes what a losing seat should do in round five, and it lived in a
column nothing read.
### Mutations
| mutation | what went red |
|---|---|
| `setup` deals `"SCN_01"` regardless of preset | *"the four scenarios yield 1 distinct board"* |
| `threshold_from` ignores the card | *"the threshold did not come off the Scenario card"* |
| header back to `{mode:?}` | *"the page shows the Rust variant's name"* |
**Done 2026-08-08.** `make all` green. Verified live on
`make ground SCENARIO=4 MODE=coalitions`.
## What the panel found
`make panels` gained `scenario-panel`: 4 scenarios × 3 modes × 3 seat
bands, greedy throughout, 100 games per cell.
**1. Two of the four scenarios are the same board.** SCN_01 and SCN_02
have identical suits and values at every priority; every cell matches
exactly. Not a defect — a designed reskin is a legitimate choice — but
"four scenarios" buys **three** boards, and a panel that measured them as
four independent boards would be measuring one of them twice. Pinned by a
characterisation test so a future divergence is a decision, not a drift.
**2. SCN_04 is the hard board at 2 players** — 52% group success against
67% and 73%. It is the only deck that needs **two Repair** solutions in
the 2p deal, and the 2p Solution draw cannot always supply them. The seat
band the thresholds treat as uniform is not uniform across boards.
**3. The three modes produce identical play.** Group success is *exactly*
equal across all three modes in every cell. That is correct arithmetic and
a real finding: `GreedyPolicy` maximises the group outcome and never
consults `state.mode`, so **the two competitive modes are scoring lenses
over cooperative play**. `win/g` differs only by how the winner set is
carved from the same games. Whether COMMON PROBLEM and BONDED COALITIONS
change how the game is *played* is untested and cannot be tested by this
panel — it needs a policy that plays for personal score. Filed as F27.
**4. Every board is a formality at 6 players** — 100% group success in all
twelve cells. Consistent with F17's shape and with H2's motivation; noted,
not acted on.
## Not done here
- **No policy plays for personal score**, so F27 stands open and the two
competitive modes remain unexercised as *incentives*. This is the
largest remaining gap and it is the natural next pass.
- **SHARED GROUND's mastery rating counts CLAIMED CARDS, not points.**
The Mode card says *"All claimed Problem cards form one shared score …
subtract 1 for each Blame token still in play and 1 for each Denied
Problem"* — and the shared score is the claimed **value**, while
`mastery` subtracts from the claimed **count**. Underdetermined rather
than plainly wrong; raised for `ground-game` rather than changed here,
because scoring is theirs to rule on.
- **The trial log stamps the variant (CB-WP-0046) but not the scenario or
the mode.** A note from SCN_04 coalitions is indistinguishable from a
baseline SHARED GROUND note, which is the same defect one pass later in
two new axes. The marker already carries attributes, so this is small.
- **`design.py` reported an existing reproduction as absent.** It stats
`row["repro"]` directly, and the register writes **code spans** — so a
backticked file path was `os.path.exists("`games/…/x.rs`")` = False.
Named tests survived because `::` short-circuits before the stat, which
is why it had never shown. F27's panel existed and counted as debt
against a target of zero. ADR-0018's shape again: right computation,
wrong string. Fixed with three checks, including that stripping the
span must not turn the check off.
- **`catalog.yaml` and both `VARIANT.md`s were re-vendored in this pass**: `ground-game` moved H2
from `experimental` to `measured`, `decision: keep-as-experiment`,
citing our CB-EV-0032. That is their ruling on the previous pass, not
work done here.