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ci / check (push) Failing after 4s
Reported to ground-game as a CORRECTION to GROUND-RPT-0004, not a new result. Half of H1 was never measured: every game behind that verdict was played by bots that never attacked, and H1-B acts only on an uncancelled ATTACK at the stress gate. The rejection stands on H1-A, but 'H1-B does nothing' was never established and is false. Also carries the structural finding -- a module can be unreachable because of an aspect it does not name -- with an ask: should a module declare its reachability preconditions, so a consumer reports 'not reachable in this configuration' rather than a number that reads as a null result? Repeats the two unanswered items from RPT-0006: the competitive modes are weakly tested (no bot models a rival), and problem_stress.scoped cannot reach a decision in round one. Left uncommitted in their tree, as with every prior report. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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| .. | ||
| ArchitectureBlueprint.md | ||
| ArchitectureRuntime.md | ||
| ChaosRollHistory.md | ||
| CostAccounting.md | ||
| FindingRegister-closed.md | ||
| FindingRegister.md | ||
| GameDesign.md | ||
| GameKernel.md | ||
| GroundRules.md | ||
| InnerLoop.md | ||
| InnerLoopReference.md | ||
| MetricsAndScenarios.md | ||
| Ornamentation.md | ||
| OrnamentRegister.md | ||
| Positioning.md | ||
| RetrospectiveAnalysis.md | ||
| SessionShape.md | ||
| Taxonomy.md | ||