Nine observations from the maintainer's session. Two are about the game and go to the register; seven are about the engine and are this workplan. F18 IS THE ONE THAT REFRAMES THE PASS. "I don't understand the GROUND card" reads as a design problem. It is not: Actions.csv carries that card's own tagline -- "Regulate. Restore the frame. Decide." -- and its full rules text, and clay-borg never imported it. We vendored ONE OF NINETEEN edition files. Everything else the engine knows is a hand-transcription into GroundRules.md's 59 numbered rules, which is enough to PLAY the game and gives a player nothing to READ. The page shows `Clarify` where the card says "Ask What Happened -- Invite a concrete account before judging." Registered as `inert`: the data exists and cannot fire, because nothing reads it. Found by a player saying he did not understand something. Rule coverage is 59/59 and has been for weeks. F17: no incentive to ATTACK while holding useful Solutions. Registered as a NOTE, not a finding -- no artifact demonstrates it, and under GameDesign §3.1 it may not go to ground-game until one exists. One is cheap (count ATTACK selections across the policy panel against hand quality). Owner is ground-game if it survives, since it would be a design finding. The workplan (M, chaos d8=1, no override, declaration 11 of window 2) carries the seven engine observations. Two tasks are deliberately shaped against past mistakes: T01 must decide whether ADR-0011's hand-rolled CSV reader survives Solutions.csv, whose microcopy and rules_text are prose with commas and quotes -- ADR-0011 named exactly that as its revisit condition, so if the reader cannot parse them the dependency argument gets re-run rather than a fragile parser written. T04 must first establish whether "click the deck to draw" is a legal move at all. GR-A01 draws as part of INVESTIGATE; the deck is not a thing a player may take from. If it is not legal, that is a FINDING for ground-game -- the maintainer expected an interaction the rules do not offer -- and not a feature. CB-WP-0023 exists because SOLVE was offered where it could not act. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
10 KiB
The finding register
Design findings about GROUND, with their reproductions. Governed by
GameDesign.md (admissibility, kinds, states, metrics)
and ADR-0012. Reported
by make design.
Split out of GroundRules.md §Underdetermined on 2026-08-05 when that
file crossed the ~400-line loadability limit. ADR-0012 D2 said "no new
file" and this is a new file — but D2's substance was one register, not
a second mechanism competing with the first, and that holds: this is
§Underdetermined's register, moved, still driving off the same
provisional/ruling machinery. D2 also named the awkwardness this
resolves — a finding about the engine sitting in a document about the
game.
The U-items themselves, with their defaults and rulings, stay in
GroundRules.md §Underdetermined; this file tracks them
as findings.
This section is the design-finding register (ADR-0012 D2). It was the
register for dataset ambiguities already; CB-WP-0022 extended it to all
five kinds rather than building a second one beside it. Admissibility,
kinds, states and metrics: GameDesign.md. Reported by
make design.
| id | kind | state | reproduction | role | raised | owner |
|---|---|---|---|---|---|---|
| U1 | underdetermined | applied | — | default | 2026-07-31 | ground-game |
| U2 | underdetermined | applied | scenarios/ground/gr-d01-darvo-trigger.yaml | default | 2026-07-31 | ground-game |
| U3 | underdetermined | applied | — | default | 2026-07-31 | ground-game |
| U4 | underdetermined | applied | — | default | 2026-07-31 | ground-game |
| U5 | underdetermined | applied | — | default | 2026-07-31 | ground-game |
| U6 | underdetermined | applied | — | default | 2026-07-31 | ground-game |
| U7 | underdetermined | applied | — | default | 2026-07-31 | ground-game |
| U8 | underdetermined | applied | — | default | 2026-07-31 | ground-game |
| U9 | underdetermined | applied | — | default | 2026-07-31 | ground-game |
| U10 | underdetermined | applied | — | default | 2026-07-31 | ground-game |
| F11 | inert | applied | scenarios/ground/gr-p05-solve-legality.yaml | counterexample | 2026-08-02 | clay-borg |
| F12 | degenerate | note | — | — | 2026-08-01 | clay-borg |
| F13 | inconsistent | withdrawn | scenarios/ground/gr-e01-threshold-reachable-2p.yaml | counterexample | 2026-08-01 | clay-borg |
| F14 | unplayed | note | — | — | 2026-08-01 | clay-borg |
| F15 | underdetermined | note | — | — | 2026-08-05 | clay-borg |
| F16 | inconsistent | withdrawn | games/ground/examples/difficulty.rs | counterexample | 2026-08-05 | clay-borg |
| F17 | degenerate | note | — | — | 2026-08-06 | ground-game |
| F18 | inert | raised | — | — | 2026-08-06 | clay-borg |
- F11 — SOLVE offered where it cannot act. Offered on a face-down
Problem, or with no matching suit in hand; inert every time. Ruled
GROUND-WP-0002 T02, implemented CB-WP-0023 as GR-P05.
applied— the rule changed, not just the annotation. The case we reported was not the case that fired:validatealready rejected face-down, and the maintainer's three inert SOLVEs were the hand case. - F12 — GR-A13 "wasted SOLVE" on an already-claimed Problem. A
scenario had to pick a default and did.
note: no artifact isolates the degenerate line, so under GameDesign §3.1 it may not be reported until one exists. - F13 — GR-E01 vs GR-S01, withdrawn 2026-08-05. Raised as "4/6/9
against 5/7/9, no dataset reconciles them."
2da19a4measured 6/9/12 against 5/7/9 and the scenario was renamed-unreachable-→-reachable-. Its reproduction is green, which under GameDesign §1.3 is the alarm that forced the resolution. Withdrawn rather than deleted, and the withdrawal is reported (ADR-0012 D5). - F16 — "the game is too easy at 5–6 seats", withdrawn the day it was
raised. Claimed from
GreedyPolicywinning 200/200 at those seat counts. AFirstLegalpolicy scores 0% on the identical deals, and at two seats it beats greedy — two unsophisticated agents span the whole range, so the measurement was about the policy. Caught by the CB-WP-0025 adversarial review (C4) before transmission; it would have been the fifth wrong premise sent to ground-game and the worst, since GROUND-WP-0005 is blocked on exactly this number. The withdrawal was reported (ADR-0012 D5). Its reproduction isdifficulty.rs, whose policy panel is plural because of this finding. - F17 — no incentive to ATTACK while holding useful Solutions.
Reported from play, 2026-08-06: "there is no incentive to play attacks
as long as I have positive cards." If true, ATTACK is a dead branch for
most of a game, which would make GR-A06/A07/A08 and the whole Rivalry
half of the relation system reachable only when a player is out of good
options.
note, not a finding: no artifact demonstrates it yet. One is cheap — count ATTACK selections across the policy panel and compare against hand quality — and until it exists this may not go toground-game(GameDesign §3.1). Owner is ground-game if it survives; it would be a design finding, not an engine one. - F18 — the engine imports one of nineteen edition files, so the cards
cannot say what they do. Reported as "I don't understand the GROUND
card" — which is not a design gap:
Actions.csvcarries that card's tagline ("Regulate. Restore the frame. Decide.") and full rules text, and clay-borg never imported it. Every other card is the same: a player seesClarifywhere the card reads "Ask What Happened — Invite a concrete account before judging."inert: the data exists and cannot fire, because nothing reads it. Ours, and CB-WP-0028 fixes it. - F15 — the rules define one game, not a series.
OutcomeViewgivespersonal(per seat),group_success(per table) andwinners. Summing the first and counting the third answer different questions, and GROUND says nothing about how several games combine. CB-WP-0024 T04 shows both, labelled, rather than picking one and letting it become the score by default.note: no artifact demonstrates that this harms play — a unit test showing the two tallies point at different seats demonstrates only that they can differ, which is arithmetic, not a design defect. Under GameDesign §3.1 it may not be reported until one exists. - F14 — GR-E03/GR-E04 never played to the end. Nineteen passes, never
played out.
noteuntil a trial game exists; GROUND-WP-0003 is the playtest that would close it, and GameDesign §5's protocol makes the recording the artifact.
The register's first run found ten answers nobody had collected
U1–U10 are ruled, not reported. GROUND-WP-0002 T05 answered all
ten on 2026-08-03 — every one confirmed as the default clay-borg
already simulates — and GROUND-WP-0002 T03 confirmed five of the six
provisional scenarios, voiding gr-e01 as a rules gap. The workplan is
finished.
CB-RES-0007 reported "0 of 10 ruled" and this register was built saying
reported. Both were two days stale on the day they were written. The
answers had arrived and nothing propagated them — the same failure as the
unread inbox, in the opposite direction.
They are ruled, not applied, and the difference is work we owe.
Per ADR-0012 D5, applied means the source changed and the provisional
default was deleted. The rulings confirmed our defaults, so the rules did
not move — but the scenarios still carry provisional: true for choices
that are now settled. Lifting those flags and recording each ruling is
what closes U1–U10, and it is not done. make design shows them open
until it is.
The U-item ↔ scenario mapping, measured twice
One U-item has a scenario that names it: U2. CB-RES-0007 asserted six of ten did.
CB-WP-0026 T03 tried to write the other mappings and produced two wrong ones before checking them:
| claimed | why it was withdrawn |
|---|---|
gr-a04-bond-support → U1 |
it asserts consent is required; U1 asks when the target accepts. Different question. |
gr-d05-darvo-reverse → U5 |
it exercises the unrejected REVERSE; U5 is the rejected one (GROUND—ND). Different stage. |
Both were plausible from the covers: list and both were wrong on
reading the description. That is the third and fourth instance of this
exact defect — a link that looks right, asserted without checking what
the artifact actually exercises — and the first two reached ground-game.
So a scenario now declares encodes_u_item explicitly or claims nothing.
Nine U-items have no reproduction and are recorded as having none.
They are applied because the ruling landed and the provisional flag came
off, not because anything demonstrates them.
What the backfill measured, and what it contradicted
Only U2 names its U-item in a scenario. Measured, not estimated:
for u in U1 .. U10; do grep -lE "\b$u\b" scenarios/ground/*.yaml; done
CB-RES-0007 asserted "six of the ten already have provisional
scenarios." Five provisional scenarios exist and one cites the item
it stands for. The other four may well encode U-item defaults — the
mapping is simply not written down, so it is not checkable, and an
uncheckable link is the defect this register exists to fix. The register
records what is citable; the rest is debt, visible in make design.
No sixth kind was needed — the five kinds absorbed all four non-U findings. And the survey's "six provisional defaults" was not entered as a finding: C3 showed it double-counted GR-E01, and the provisional scenarios are reproductions for underdetermined items, not a finding of their own.
U1–U10 are reported while lacking reproductions, which GameDesign
§3.1 would now forbid. They were reported on 2026-07-30, before the rule
existed. They are grandfathered rather than rewritten, and the debt is a
reported metric with a target of zero.