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ground-game packages hypotheses as selectable rules variants — a catalog, a rules_delta.yaml, and prose — and their note is explicit that CSV text alone is not executable here. So the kernel gains a Variant in game state: in the state, therefore in the hash, therefore in the recording, because a scenario replayed under a different variant would diverge silently. Baseline is bit-for-bit what it was, asserted across seat counts and seeds. A variant system that perturbs the baseline invalidates every measurement this repo has. H1-A and H1-B implemented from rules_delta.yaml and mutation-proven on their own defects: "unclaimed" misread as face-up-and-unsolved, and the attacker's Stress read after the attack's effects. Their `unchanged:` list is asserted rather than trusted — that list is their claim about their own experiment. Measured, and three of their four criteria fail. DARVO arm rate is still 0 under greedy; ATTACK selection does not rise and falls for the rank-75 policy; group success collapses from 165/190/200 to 0 at 3/4/6 seats. The mechanism is not the assumed one: greedy answers the pressure by regulating, Stress plateaus at 3, so it never reaches the gate at 4 or the arm at 5 — H1-A acts as a solve-rate tax and H1-B is unreachable under competent play. A harness defect was caught before the claim: sweep discarded refused games silently and never reported its count, so "nobody won" and "nothing played" printed identically. Reporting H1 as unwinnable on that basis would have been the ADR-0018 family aimed at another repo's design. All 200 games ran in every cell; the zeros are real. Chaos d8 = 8 — the window's first override, redrew L against a structural L, so it changed nothing. Window 3 recorded in ChaosRollHistory. NOT REVIEWED: tier L owes a separate-agent adversarial review, and no H1 result may reach ground-game until it has run. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
233 lines
8.5 KiB
Rust
233 lines
8.5 KiB
Rust
//! F17's reproduction: what is ATTACK worth, in each scoring mode?
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//!
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//! The maintainer reported *"there is no incentive to play attacks as long
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//! as I have positive cards"*. F17 sat as a note because nothing
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//! demonstrated it. This is the artifact.
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//!
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//! **`GreedyPolicy` plays ATTACK zero times, and that measures our bot.**
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//! `bot.rs` ranks `Action::Attack => 10`, below everything else. Reporting
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//! "the game gives no incentive" from a policy programmed to rank attack
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//! last would be CB-WP-0025's C4 error again — one policy's behaviour
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//! presented as the game's.
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//!
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//! So this varies **exactly one number**: ATTACK's rank in an otherwise
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//! identical policy. 10 is greedy's. 75 puts it above SUPPORT and below
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//! INVESTIGATE — *attack when convenient*. 95 puts it above SOLVE —
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//! *attack whenever legal*.
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//!
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//! And it asks the question in **all three scoring modes**, because Blame
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//! costs *personal* score: ATTACK may be worthless in the co-op mode and
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//! earn its place in GR-E03 or GR-E04.
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use cb_game_runtime::{ScenarioGame, Setup};
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use cb_kernel::PlayerId;
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use games_ground::bot::{play, Choice, GreedyPolicy, Policy};
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use games_ground::{Action, GroundCommand, GroundState, ScoringMode};
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/// Greedy's ordering with ATTACK's rank as a parameter.
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///
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/// A copy of the ranking rather than a call into it: `GreedyPolicy::rank`
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/// is private, and the point is to vary one number while holding every
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/// other preference identical.
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struct Attacker(i32);
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impl Policy for Attacker {
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fn name(&self) -> &'static str {
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"attacker"
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}
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fn choose(
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&mut self,
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state: &GroundState,
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seat: PlayerId,
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legal: &[GroundCommand],
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_may_pass: bool,
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) -> Choice {
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let gated = state
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.players
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.get(&seat)
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.is_some_and(|p| p.stress >= 4 && !p.freedom_gate_lifted);
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let rank = |c: &GroundCommand| -> i32 {
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match c {
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GroundCommand::SelectAction {
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action, problem, ..
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} => match action {
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Action::Ground if gated => 100,
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Action::Attack => self.0, // the one varying number
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Action::Solve
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if problem
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.and_then(|p| state.problems.get(&p))
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.is_some_and(|p| p.claimed_by.is_some()) =>
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{
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5
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}
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Action::Solve => 90,
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Action::Investigate => 80,
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Action::Support => 70,
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Action::Ground => 60,
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},
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GroundCommand::SpendFreedom => {
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if gated {
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96
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} else {
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0
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}
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}
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GroundCommand::Reveal | GroundCommand::Resolve | GroundCommand::EndRound => -1,
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_ => 50,
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}
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};
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let mut best = 0usize;
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for (i, c) in legal.iter().enumerate() {
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if rank(c) > rank(&legal[best]) {
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best = i;
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}
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}
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Choice::Command(best)
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}
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}
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/// `(games, good outcomes, attacks, DARVO armings)` over 200 seeds.
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///
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/// **`games` is reported, not assumed to be 200.** A rules variant can
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/// make the engine refuse a position, and a harness that skips those
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/// silently reports "nobody won" for a run in which nobody played.
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fn sweep(
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mode: ScoringMode,
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variant: games_ground::Variant,
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players: u8,
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mk: &dyn Fn(u8) -> Vec<Box<dyn Policy>>,
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) -> (u32, u32, u32, u32) {
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let (mut games, mut won, mut atk, mut darvo) = (0, 0, 0, 0);
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let mut errs: Vec<String> = Vec::new();
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let mut setup_fails = 0u32;
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for seed in 0..200u64 {
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let Ok(mut st) = GroundState::setup(
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&Setup {
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players,
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preset: format!("standard-{players}p"),
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patch: Default::default(),
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},
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seed,
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) else {
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setup_fails += 1;
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continue;
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};
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st.mode = mode;
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// CB-WP-0038 T03: the SAME instrument measures both rule sets in
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// the same run. Two harnesses would compare harnesses.
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st.variant = variant;
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let mut ps = mk(players);
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// CB-WP-0038 T03: a game the engine REFUSES is not a game the
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// table lost, and `else { continue }` made the two identical.
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// H1's first run showed won/atk/darvo all exactly 0 at 3+ seats,
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// which is the signature of every game being discarded rather
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// than played -- so the count is now reported, not swallowed.
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let g = match play(st, &mut ps) {
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Ok(g) => g,
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Err(e) => {
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errs.push(format!("{e:?}"));
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continue;
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}
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};
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games += 1;
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// In the co-op mode the table wins together. In the other two the
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// question is whether SEAT 0 is among the winners — because that
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// is what an individual player's incentive turns on, and ATTACK is
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// an individual's choice.
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let good = match mode {
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ScoringMode::SharedGround => g.state.outcome.as_ref().is_some_and(|o| o.group_success),
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_ => g
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.state
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.outcome
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.as_ref()
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.is_some_and(|o| o.winners.contains(&PlayerId(0))),
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};
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if good {
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won += 1;
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}
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for (_, c) in &g.steps {
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if let GroundCommand::SelectAction {
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action: Action::Attack,
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..
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} = c
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{
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atk += 1;
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}
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}
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for e in &g.events {
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if matches!(e, games_ground::GroundEvent::DarvoTriggered { .. }) {
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darvo += 1;
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}
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}
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}
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if setup_fails > 0 {
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eprintln!(" !! {setup_fails} of 200 SETUPS failed ({players}p)");
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}
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if games != 200 {
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eprintln!(" !! only {games} of 200 games ran ({players}p, {mode:?})");
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}
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if !errs.is_empty() {
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eprintln!(
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" !! {} of 200 games did not run ({}p): first = {}",
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errs.len(),
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players,
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errs[0]
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);
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}
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(games, won, atk, darvo)
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}
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fn main() {
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println!("F17 — what is ATTACK worth, in each scoring mode?\n");
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println!("CB-WP-0038 T03: run for BOTH rule sets. ground-game's H1 asks");
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println!("whether problem pressure plus a high-Stress self-soothe make");
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println!("ATTACK and DARVO relevant without making always-ATTACK optimal.\n");
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println!("`won` is group success in SHARED GROUND, and \"seat 0 is among the");
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println!("winners\" in the other two, because ATTACK is an individual's choice");
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println!("and that is what an individual's incentive turns on.\n");
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for (vlabel, variant) in [
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("BASELINE ground-darvo-r0", games_ground::Variant::Baseline),
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(
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"H1 h1-problem-stress",
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games_ground::Variant::H1ProblemStress,
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),
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] {
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println!("================ {vlabel} ================\n");
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for (label, mode) in [
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("SHARED GROUND (GR-E02, co-op)", ScoringMode::SharedGround),
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(
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"COMMON PROBLEM (GR-E03, semi-co-op)",
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ScoringMode::CommonProblem,
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),
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("BONDED COALITIONS (GR-E04)", ScoringMode::BondedCoalitions),
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] {
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println!("{label}");
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println!(" rank=10 (greedy) rank=75 (sometimes) rank=95 (always)");
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println!("seats won atk darvo won atk darvo won atk darvo");
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for players in [2u8, 3, 4, 6] {
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let (_, gw, ga, gd) = sweep(mode, variant, players, &|n| {
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(0..n)
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.map(|_| Box::new(GreedyPolicy) as Box<dyn Policy>)
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.collect()
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});
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let cell = |r: i32| {
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sweep(mode, variant, players, &move |n| {
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(0..n)
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.map(|_| Box::new(Attacker(r)) as Box<dyn Policy>)
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.collect()
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})
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};
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let (_, mw, ma, md) = cell(75);
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let (_, aw, aa, ad) = cell(95);
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println!(
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" {players}p {gw:>4} {ga:>4} {gd:>5} {mw:>4} {ma:>4} {md:>5} \
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{aw:>4} {aa:>4} {ad:>5}"
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);
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}
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println!();
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}
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}
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println!("(200 games per cell)");
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}
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