A rebuild from scratch simulation and games engine framework set up to assimilate and optimize techniques and implementations useful for games, simulations, robotics.
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The framing hypothesis -- a rule that cannot be executed is not a rule
-- survives but was too coarse. CB-WP-0002 corrected one number four
times and each correction came from a DIFFERENT mechanism, none finding
more than one. Two limits are now measured rather than assumed:
- a positive control cannot catch trusted arithmetic (both errors in
$248.46 were sums over data that really existed)
- adversarial review cannot catch a same-sample blind spot: survey and
reviewer both verified dedup on the main transcript, and it is false
in the subagent tree neither examined
Task-level revisions:
T01 also classify each rule by WHICH failure class it catches; seven
instances across three classes are now on record
T02 scope reduced -- the --self-test contract, cb-cost's five
assertions, make cost-test in CI are delivered; remaining work is
rule-coverage/dep-weight plus a check that new tools carry one
T03 now backed by two measurements ($0.66, $1.11 at ~1% of a pass),
and must also state what review CANNOT do
T04 premise overturned -- sessions are bounded-quadratic, not
quadratic. /compact cut context 27x and cost/turn 3.1x. Measure
compaction against a fresh session before prescribing either
T05 unblocked, with calibration data ($1.29-$21.02/task) and the
constraint that a budget binds only on the 67.5% attribution
reaches, only after the closing commit
T07 sharpened -- CB-WP-0002 retargeted three times, correctly, so a
blanket prohibition is wrong; separate instrument-disproved-target
from implementation-missed-target
T10 its prediction is already falsified; the successor question is
whether class-by-class hardening converges at all
T11 NEW -- the price sheet cannot express a dated rate and becomes
wrong on 2026-08-31
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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| .forgejo/workflows | ||
| benchmarks/baselines | ||
| crates | ||
| decisions | ||
| evidence | ||
| games/ground | ||
| history | ||
| research | ||
| scenarios/ground | ||
| specs | ||
| tools | ||
| workplans | ||
| .custodian-brief.md | ||
| .gitignore | ||
| Cargo.lock | ||
| Cargo.toml | ||
| clippy.toml | ||
| INTENT.md | ||
| LICENSE | ||
| Makefile | ||
| README.md | ||
| rust-toolchain.toml | ||
| WORK-RECORDS.md | ||
clay-borg
A rebuild from scratch simulation and games engine framework set up to assimilate and optimize techniques and implementations useful for games, simulations, robotics.
Licensed under the Target Revenue Source License (TRSL V1C1) — see LICENSE; canonical text lives in the org's target-revenue repository.
The first product vertical is a virtual tabletop implementation of GROUND — A Game of Bonds and Rivalry: DARVO Edition. The boardgame itself (rules, editions, content) is at home in the sister repository ground-game — that repo is authoritative for what GROUND is; clay-borg implements the engine that runs it.