Measured against ground-game's own §3 criteria, read from their design note rather than reused from H1. Criterion 1 met with room: greedy SHARED wins 120 at 3p and 175 at 4p, against H1's 0 and 0, restoring 73% and 92% of baseline. Criterion 3 met, and it was H1's clearest failure. Under H1 the unregulated seat armed DARVO constantly and never won; under H2 it arms and wins 13/13/57. "Non-zero for some policy that still sometimes wins" is exactly the shape H1 could not produce. Criterion 2 met at 2p/4p/6p and missed at 3p — 1.50 against baseline's 1.57 — reported as a miss because that is what this sample says. The mechanism is visible: H1-greedy's spread is 0.00 at 3p+, because a flat tax on every seat creates no variance at all. That is the clearest statement of why scoping was the right correction. Criterion 5 is the best evidence in the pass. Forcing every scope to global and changing nothing else reproduces H1's collapse exactly — 120 to 0 at 3p, 175 to 0 at 4p — so the scoping is what saves it, not any other difference between the packages. Criterion 4 came out backwards and the prediction held. The workplan said this panel might be unable to test it, because no policy here models another seat or knows what a scope is; bond claim rates are LOWER than personal at 3p and 4p, driven by suit availability rather than incentive. Reported as untested with an incidental figure pointing the wrong way, not as a refutation. Wired into make panels. First pass declared after ADR-0021, so no chaos roll is recorded. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
9.3 KiB
| id | kind | title | status | state_hub_workstream_id |
|---|---|---|---|---|
| CB-WP-0042 | product | H2 — scoped problem stress | done | 8f11d55b-3452-49f3-9857-d0bf06752f68 |
Purpose
structural tier M (touches a canonical interface: edition loading
becomes variant-parameterised, and the kernel gains
per-Problem state)
chaos d8 = 4 → no override
declared tier M
Declaration 2 of chaos window 4.
Why, and it is a direct answer to ours
We reported that H1-A behaves as a solve-rate tax: a flat +1 to every seat while any Problem is unclaimed, so the pressure scales with the number of Problems while the intended effect does not.
ground-game responded with H2 — scoped problem stress. Unclaimed
Problems now tick only the seats in their scope:
| scope | who takes the +1 |
|---|---|
global |
all seats |
personal |
the Problem's owner |
bond |
the owner's Bond network — owner plus every seat reachable over Bond edges only, never Rivalry; degree 0 falls back to personal |
Assigned by hidden priority: 0 (Surface) global, 1 personal, 2 personal, 3 bond, 4 personal — which is a seat-band dial without a difficulty card, since 2p never has the bond card in play.
It does not stack with H1. replaces_experiments: [h1-problem-stress],
base is ground-darvo-r0, and there is no ATTACK self-soothe.
Why this is bigger than H1 was
H1 was two arithmetic deltas on existing state. H2 needs three things we do not have:
- Variant-scoped edition data. H2 overrides
Problems.csvwith a newstress_scopecolumn.edition.rsinclude_str!s r0's copy at compile time — the data is currently a constant, not a parameter. - Per-Problem ownership, assigned at setup. That is new state, so it reaches the state hash and every recording.
- Bond-network reachability — a graph traversal over Bond edges only, with a degree-0 fallback.
Task: variant-scoped edition data
id: CB-WP-0042-T01
status: done
priority: high
state_hub_task_id: "37f9bc34-05d1-4a12-9a98-6c61ab3ec23f"
Controls:
- the baseline's data is bit-for-bit what it was, and its state hashes do not move — the control that protected CB-WP-0038 and the one that invalidates every prior measurement if it fails;
- the H2 package is vendored with digests like every other borrowed
file, and
edition-checkcovers it — sibling discovery walks the disk now, so an undigested file fails (CB-REV-0003 #8); stress_scope's assignment is read from the file, not hardcoded. The delta states the priority→scope mapping; it is the edition's to state and ours to read, and F25 exists because we hardcoded numbers the edition already carried.
Done 2026-08-08. Package vendored with digests; edition-check walks
it. StressScope and stress_scopes() read the column.
H2's Problems.csv is r0's with one column added and nothing else
changed — same rows, values, suits, visibilities and priorities. That is
checked, not assumed: the delta claims deal_and_thresholds unchanged,
and a silent difference would make every H2-vs-baseline comparison a
comparison of two boards as well as two rule sets.
Task: ownership at setup
id: CB-WP-0042-T02
status: done
priority: high
state_hub_task_id: "65b9b2b8-8160-488f-8cd4-b7f734d03b22"
H2-OWN: ascending hidden priority among in-play non-global Problems,
starting at Lead, stepping clockwise. Global Problems have no owner.
Controls:
- deterministic, and asserted so — the delta says "deterministic for sims" and a seeded-but-unstated order would be untestable;
- the baseline carries no owners and its hash does not move. New
state that is
Noneunder baseline must serialise as it did before, or every recorded scenario breaks; - exactly one owner per eligible Problem, checked at every seat count, because the assignment walks two sequences at once and off-by-one is the obvious failure.
Done 2026-08-08. owner and scope on ProblemState, both
Option, both skip_serializing_if = "Option::is_none" — so a baseline
state serialises without them and every recorded scenario's hash is
untouched. Asserted directly, on the JSON.
with_variant() replaces the bare field write. state.variant = v
would leave owners unassigned — a silently wrong game rather than a
failing one — so the builder applies the variant's setup and every
driver path goes through it.
Task: scoped pressure
id: CB-WP-0042-T03
status: done
priority: high
state_hub_task_id: "8426e79c-579e-4aba-a695-381020016206"
H2-A, at Round End, before the clamp and the DARVO arm check — the same
ordering H1-A needed, and the same trap.
Controls:
- each scope fails on its own, by mutation: global hitting only the owner, personal hitting everyone, bond stopping at the owner;
stacking: trueis tested — two open bond Problems must tick the network twice, and a careless implementation applies it once;- Rivalry edges are not traversed. The delta says Bond only, and a traversal that follows any relation is the single most likely defect;
- degree 0 falls back to personal, which is the branch a test forgets;
- ordering asserted as in CB-WP-0038: pressure before the arm check.
Done 2026-08-08. All four named defects mutation-proven:
| mutation | caught by |
|---|---|
| traverse Rivalry edges too | h2_bond_scope_does_not_traverse_rivalry |
| stacking applied once | h2_pressure_stacks_per_problem |
| degree-0 owner ticks everyone | h2_a_bond_problem_with_no_bonds_is_personal |
| personal hits everyone | h2_pressure_reaches_only_the_scope |
The degree-0 mutation missed first, and that is worth recording: the
fallback lives inside bond_network, and the first mutation broke the
None-owner arm instead — a different branch. It stayed green until the
mutation was aimed at the path the test actually exercises. A mutation
that misses is not evidence the test works.
Task: SOLVE is not restricted by scope
id: CB-WP-0042-T04
status: done
priority: medium
state_hub_task_id: "6606cb3b-733d-486c-9e46-37a2a2b0c2c9"
H2-SOLVE: any seat with a matching suit may claim; the owner need not be
the solver, and altruistic clearing is intended.
Control: our engine has no owner concept today, so this is already true — which makes it a regression test, not a feature. T02 adds ownership, and the risk is that ownership silently becomes a permission. The test must fail if it does.
Done 2026-08-08, and it does: filtering SOLVE to the owner in
legal_commands turns it red.
Task: measure, and report what fails
id: CB-WP-0042-T05
status: done
priority: high
state_hub_task_id: "0bcd97da-60b8-46b2-ae86-7a94f6af8dd5"
Same instrument as H1, same panel, both variants in one run.
Controls:
- greedy and
reactiveboth, because H1's whole verdict turned on which policy was asked (CB-EV-0031); - report against ground-game's own criteria for H2, from their design note — read it, do not reuse H1's §3.2 from memory;
- the bond-scope hypothesis is the interesting one and must be measured directly: their claim is that a shared tick makes a Bond network jointly motivated to solve that card. Whether a policy that does not model other seats can express that at all is an open question, and the honest answer may be "our panel cannot test this hypothesis";
make panelsruns it, or the figures come from an ungated binary again (CB-REV-0002 #7).
Done 2026-08-08. CB-EV-0032. H2 largely succeeds where H1 failed.
| # | their criterion | verdict |
|---|---|---|
| 1 | greedy SHARED 3–4p above H1's 0 | met — 120 and 175 against H1's 0 and 0 |
| 2 | variance above baseline and H1-greedy | met at 2p/4p/6p, missed at 3p (1.50 vs 1.57) |
| 3 | DARVO for a policy that still sometimes wins | met — H1's clearest failure, now 13/13/57 wins with arms |
| 4 | bond SOLVE rate above personal | not met, and untestable here |
| 5 | control: all scopes global → collapse | met decisively — 120→0 and 175→0 |
Criterion 5 is the best evidence in the pass. Forcing every scope to
global and changing nothing else reproduces H1's collapse exactly, which
says the scoping is what saves it rather than any other difference
between the packages.
Criterion 2's mechanism is visible in the numbers: H1-greedy's spread is 0.00 at 3p+. A flat tax on every seat creates no variance at all, which is the clearest statement of why scoping was the right correction.
Criterion 4 came out backwards, and the prediction held. The workplan said our panel might not be able to test it, because no policy here models another seat or knows what a scope is. Bond claim rates are lower than personal at 3p and 4p — driven by suit availability, not by incentive. Reported as untested with an incidental figure pointing the wrong way, not as a refutation.
Not in this workplan
- No stacking with H1. The package forbids it explicitly.
- No felt-play. H2's central claim is about motivation — a bonded
pair caring about each other's card — and 200-game aggregates measure
dynamics, not that (
Taxonomy.md§4).