A rebuild from scratch simulation and games engine framework set up to assimilate and optimize techniques and implementations useful for games, simulations, robotics.
Discharges the open item T07 raised. Values unchanged at 250,000 and 350,000; what was missing was a reviewed decision behind them, since they had been set by the implementer in the commit that measured them and that also changed the feature gating being measured. The ADR supplies the argument T07's test requires -- why the targets bind on FUTURE work rather than merely passing present work: AM-4a leaves 3,750 lines of headroom (1.5%), about one small crate, so any new shipped-runtime dependency breaches it almost immediately. That is intended: the shipped runtime should be effectively frozen. AM-4b leaves 32,979 lines (10.4%), deliberately looser -- dev tooling should absorb one moderate dependency without a spec change, not two. Both are ceilings on a quantity that only grows by choice. Nothing drifts across them; only adding a dependency does. Falsification condition stated: if a later pass raises AM-4a to accommodate a dependency it wants, that is the failure the ceiling exists to catch, and the answer is an ADR arguing for the dependency. First ADR written under the correction/retarget test; sets the shape. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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| .forgejo/workflows | ||
| benchmarks/baselines | ||
| crates | ||
| decisions | ||
| evidence | ||
| games/ground | ||
| history | ||
| research | ||
| scenarios/ground | ||
| specs | ||
| tools | ||
| workplans | ||
| .custodian-brief.md | ||
| .gitignore | ||
| Cargo.lock | ||
| Cargo.toml | ||
| clippy.toml | ||
| INTENT.md | ||
| LICENSE | ||
| Makefile | ||
| README.md | ||
| rust-toolchain.toml | ||
| WORK-RECORDS.md | ||
clay-borg
A rebuild from scratch simulation and games engine framework set up to assimilate and optimize techniques and implementations useful for games, simulations, robotics.
Licensed under the Target Revenue Source License (TRSL V1C1) — see LICENSE; canonical text lives in the org's target-revenue repository.
The first product vertical is a virtual tabletop implementation of GROUND — A Game of Bonds and Rivalry: DARVO Edition. The boardgame itself (rules, editions, content) is at home in the sister repository ground-game — that repo is authoritative for what GROUND is; clay-borg implements the engine that runs it.