clay-borg/decisions/ADR-0015-the-cards-own-words.md
tegwick 4b5b601ce0 CB-WP-0028 T01/T02: the cards say what they do
ADR-0015 and the import. F18's fix: "I don't understand the GROUND card"
was never a design gap -- the card explains itself in the edition and we
never imported the explanation.

THE MEASUREMENT IS THE DECISION, and the gap is bigger than "one file of
nineteen". Of the file we DID vendor, the engine reads 5 of 13 columns:
title, problem_text, front_rules, reveal_effect and unresolved_effect were
discarded at parse time. The cheapest part of this pass costs no new bytes
and was sitting in the repo for eight days. And SCN_01 is hardcoded at
lib.rs:1824 -- the edition ships FOUR scenarios and the engine has never
dealt three of them. Nobody had said so.

ADR-0011's revisit condition is measurably absent, so the dependency
argument does not get re-run: across Actions, Solutions, Modes and
Scenarios there are ZERO doubled quotes and ZERO embedded newlines. The
hand reader's only job is comma-in-quoted-field, which it already did.
Refusing csv on a measurement rather than on a preference.

Vendored Actions, Solutions and Modes -- the text a player reads. Not the
production artifacts (BOM, Print_Manifest, Back_Designs, Symbols). NOT
Extensions.csv, which names content the designer placed outside the core;
importing it would break the claim that this engine plays the edition as
printed. It is now known to exist, which was the real risk.

One Table reader with four callers, because a per-file copy is how a
parser acquires four subtly different bugs. The GROUND card now shows
"Regulate. Restore the frame. Decide." with its GR/OU/ND text on demand;
Problems show their own titles where a priority number used to be.

The load-bearing test asserts the text is a SUBSTRING OF THE VENDORED
FILE rather than equal to a Rust literal -- a test comparing against a
hardcoded expectation would pass for a hand-copied string, which is the
drift this ends.

`edition` came out from behind #[cfg(feature = "scenarios")]. It was gated
because its only consumer was; the edition is the game's own data and the
shipped runtime now reads it. Test machinery and game content are
different things and only one of them is optional.

And edition-check was written for a single-file world: it compared the
first recorded digest against Problems.csv regardless of which file that
digest described. It now checks every file both ways -- a vendored file
with no digest fails, a digest naming an absent file fails -- and asserts
ADR-0015 D3's falsifier directly rather than trusting it.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-06 17:22:04 +02:00

160 lines
6.9 KiB
Markdown

# ADR-0015: import what a player reads, and read what we already imported
status: accepted
date: 2026-08-06
decided by: agent, under the standing loop authorization
tier: M (structural M — imports more of an external dataset under AM-4's
budgets; chaos d8=1 → no override). Tier M merges survey and decision.
references: [CB-WP-0028](../workplans/CB-WP-0028-the-table-you-sit-at.md),
[ADR-0011](ADR-0011-vendor-the-edition.md) (the precedent and its revisit
condition), [GameDesign.md](../specs/GameDesign.md) §1,
F18 in [FindingRegister.md](../specs/FindingRegister.md)
## Context
A player said *"I don't understand the GROUND card."* The card explains
itself in the edition and the engine never imported the explanation.
## The measurements this rests on
**Taken before deciding, because ADR-0011's own numbers were computed
against the wrong budget and the correction is the reason that ADR exists.**
**1. The gap is bigger than "one file of nineteen."**
| | |
|---|---|
| edition files in `ground-game` | **19** |
| vendored in clay-borg | **1** (`Problems.csv`) |
| columns in that file | **13** |
| columns the engine reads | **5**`scenario_id`, `hidden_priority`, `point_value`, `required_solution`, `visibility` |
| scenarios in the file | **4** (`SCN_01``SCN_04`) |
| scenarios the engine deals | **1**`SCN_01`, hardcoded at `lib.rs:1824` |
**Every Problem already has a `title` and `problem_text` sitting in a file
we vendored eight days ago**, and the page shows `Repair 2`. The cheapest
part of this pass costs no new bytes at all.
**2. ADR-0011's revisit condition is not triggered, and that is measured.**
ADR-0011 refused the `csv` crate and said the decision would be wrong *"if
this data ever grows nested quoting, embedded newlines, or multiple
dialects."* Across every candidate file:
| file | rows | fields with `,` | with `"` | with newline |
|---|---:|---:|---:|---:|
| Actions | 5 | 12 | **0** | **0** |
| Solutions | 24 | 5 | **0** | **0** |
| Modes | 3 | 6 | **0** | **0** |
| Scenarios | 4 | 2 | **0** | **0** |
**Zero doubled quotes, zero embedded newlines.** The hand reader's only
job is comma-in-quoted-field, which it already does. **The dependency
argument does not get re-run**, because the condition that would re-open
it is absent — not because re-running it would be inconvenient.
---
## D1 — read the columns we already have, first
`title`, `problem_text`, `front_rules`, `reveal_effect` and
`unresolved_effect` are in the vendored file and discarded at parse time.
They become part of `EditionProblem` and reach the page.
**This is the whole of observation 2's Problem half and costs zero new
dependencies, zero new files and no budget.** It is listed first because
a pass that imports three new files while ignoring eight columns of the
file it already has would be solving the interesting problem and not the
real one.
## D2 — vendor `Actions.csv`, `Solutions.csv`, `Modes.csv`
These carry the text a player reads:
- **Actions** — the five action cards' `title`, `tagline`, `rules_text`.
The GROUND card's own words are here, and this is the reported defect.
- **Solutions** — `title` and `microcopy` per card, so a hand shows
*"Ask What Happened"* rather than `Clarify`.
- **Modes** — the scoring mode's `title`, `tagline` and `rules_text`, and
its `scoring_tiebreak`, which T07 needs and which we would otherwise
have invented.
Each vendored with a digest and a provenance line, exactly as
`Problems.csv` was.
**Not vendored:** `BOM`, `Print_Manifest`, `Back_Designs`, `Symbols`,
`Design_Tokens`, `README`, `metadata` — production artifacts for a
physical print run, with no meaning to a simulator.
**`Extensions.csv` is not imported, and the reason is stated rather than
assumed:** it names content the designer deliberately placed *outside* the
core (`not_in_core_reason` is a column). Importing it would put
non-core content in an engine whose whole claim is that it plays the
edition as printed. **It is now known to exist**, which was the actual
risk.
**`Relations`, `DARVO`, `Tokens`, `Glossary` are deferred**, not refused:
they describe mechanisms `GroundRules.md` already encodes as rules, and
nothing a player reads is missing from the page without them. If T02 finds
a seat's DARVO stage needs its own words, that is the trigger.
## D3 — the hand reader stays
Measured above. ~50 lines we own against 17,651 for `csv`, and the
grammar has not grown.
**What changes:** the reader becomes generic over "a vendored CSV with a
header" instead of being `Problems.csv`-shaped, because it is about to
have four callers. **A per-file copy is how a parser acquires four subtly
different bugs.**
**Falsifier, restated so it stays live:** if any future edition file
carries a doubled quote or an embedded newline, this decision is wrong and
`csv` is the answer. The check is one command and belongs in
`edition-check.py`.
## D4 — where text and rules disagree, that is a finding
`GroundRules.md`'s 59 rules were hand-derived from these files. Importing
the files puts the source beside the transcription for the first time.
> **A `rules_text` that contradicts a numbered rule is a register finding
> — kind `inconsistent` — not a quiet edit of either.**
Neither wins automatically: the dataset is authoritative on the *game*,
but our rule may encode a ruling `ground-game` has since made. The
register is where that gets resolved, and `ground-game` owns the answer.
**This is the most valuable thing the import can produce** and it is
adversarial to our own work, which is why it is written down before
anyone looks.
## D5 — the scenario stays hardcoded, and that is now visible
`SCN_01` at `lib.rs:1824`, one of four. Not changed here: choosing a
scenario is a setup-surface change (`Setup` has `preset` and `patch`), and
bundling it into a text-import pass would make both harder to review.
**Recorded as an open item rather than left as a surprise** — the engine
has never played three quarters of the shipped content, and nobody had
said so.
## Consequences
- `editions/ground-darvo-r0/` gains three files, each with a digest.
- `edition.rs` gains a generic reader and four typed views over it.
- `EditionProblem` gains the text columns already present.
- `edition-check.py` verifies the new digests and the no-doubled-quotes
condition D3 rests on.
- The page can show the game's own words (T02).
## What was rejected
| rejected | why |
|---|---|
| the `csv` crate | its revisit condition is measurably absent (§2) |
| importing all 19 files | production artifacts have no meaning to a simulator |
| `Extensions.csv` | deliberately non-core content; importing it would break the as-printed claim |
| a per-file parser | four copies acquire four subtly different bugs |
| resolving text-vs-rules conflicts in place | that is a finding, and `ground-game` owns the answer |
| changing the scenario here | a setup-surface change bundled into a text import makes both harder to review |