clay-borg/editions/ground-darvo-r0/Actions.csv
tegwick 4b5b601ce0 CB-WP-0028 T01/T02: the cards say what they do
ADR-0015 and the import. F18's fix: "I don't understand the GROUND card"
was never a design gap -- the card explains itself in the edition and we
never imported the explanation.

THE MEASUREMENT IS THE DECISION, and the gap is bigger than "one file of
nineteen". Of the file we DID vendor, the engine reads 5 of 13 columns:
title, problem_text, front_rules, reveal_effect and unresolved_effect were
discarded at parse time. The cheapest part of this pass costs no new bytes
and was sitting in the repo for eight days. And SCN_01 is hardcoded at
lib.rs:1824 -- the edition ships FOUR scenarios and the engine has never
dealt three of them. Nobody had said so.

ADR-0011's revisit condition is measurably absent, so the dependency
argument does not get re-run: across Actions, Solutions, Modes and
Scenarios there are ZERO doubled quotes and ZERO embedded newlines. The
hand reader's only job is comma-in-quoted-field, which it already did.
Refusing csv on a measurement rather than on a preference.

Vendored Actions, Solutions and Modes -- the text a player reads. Not the
production artifacts (BOM, Print_Manifest, Back_Designs, Symbols). NOT
Extensions.csv, which names content the designer placed outside the core;
importing it would break the claim that this engine plays the edition as
printed. It is now known to exist, which was the real risk.

One Table reader with four callers, because a per-file copy is how a
parser acquires four subtly different bugs. The GROUND card now shows
"Regulate. Restore the frame. Decide." with its GR/OU/ND text on demand;
Problems show their own titles where a priority number used to be.

The load-bearing test asserts the text is a SUBSTRING OF THE VENDORED
FILE rather than equal to a Rust literal -- a test comparing against a
hardcoded expectation would pass for a hand-copied string, which is the
drift this ends.

`edition` came out from behind #[cfg(feature = "scenarios")]. It was gated
because its only consumer was; the edition is the game's own data and the
shipped runtime now reads it. Test machinery and game content are
different things and only one of them is optional.

And edition-check was written for a single-file world: it compared the
first recorded digest against Problems.csv regardless of which file that
digest described. It now checks every file both ways -- a vendored file
with no digest fails, a digest naming an absent file fails -- and asserts
ADR-0015 D3's falsifier directly rather than trusting it.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-06 17:22:04 +02:00

2.7 KiB
Raw Blame History

1action_idtitlesymbol_idresolution_ordertargettaglinerules_textstress_restrictiondesigner_note
2ACT_INVESTIGATEINVESTIGATESYM_INVESTIGATE4One hidden ProblemReveal what is hidden.Choose one hidden, non-Denied Problem and reveal it. Then draw one Solution. If no hidden Problems remain, draw one Solution only.At Stress 4 or 5, this action requires spending a ready Freedom token.Place the face-down action card beside the chosen hidden Problem.
3ACT_SOLVESOLVESYM_SOLVE6One face-up, non-Denied ProblemMatch a solution to the real problem.Play and discard one Solution with the matching symbol. Claim the Problem if it is still available when Solve resolves. If another player has already claimed it, keep your Solution.At Stress 4 or 5, this action requires spending a ready Freedom token.Resolve competing claims in Lead order, then clockwise.
4ACT_SUPPORTSUPPORTSYM_SUPPORT2One other playerIncrease another player's room to choose.No relation: 1 Stress; you may form a Bond if both players have a free relation slot and the target accepts. Existing Bond: 2 Stress, ready their Freedom, and cancel their current DARVO stage and end that sequence. Existing Rivalry: 1 Stress; the target chooses to flip the relation to Bond or break it.At Stress 4 or 5, this action requires spending a ready Freedom token.A Bond formed by this same Support does not cancel DARVO; the Bond must already exist.
5ACT_ATTACKATTACKSYM_ATTACK5One other playerPush pressure into another player.Protection or GROUND—OU may cancel this Attack. No relation: +1 Stress; form a Rivalry if both players have a free relation slot. Existing Bond: +2 Stress and flip it to Rivalry. Existing Rivalry: +2 Stress and break the relation. A cancelled Attack changes neither Stress nor relation.Always legal. At Stress 4 or 5, Attack is one of the two actions available without spending Freedom.Rivalry formation is not consensual.
6ACT_GROUNDGROUNDSYM_GROUND1Self, a Problem, a relation, or an incoming effectRegulate. Restore the frame. Decide.After all actions are revealed, choose one mode: GR—Ground & Restate: 2 Stress, ready Freedom; if you are in DARVO, its current stage still resolves, then the remaining sequence ends. OU—Observe & Uphold: restore one Denied Problem, cancel one Attack targeting you this round, or protect one face-up Problem from Deny this round. ND—Name & Decide: remove one Blame from yourself, break one relation involving you, or reject one Reverse targeting you this round.Always legal. At Stress 4 or 5, GROUND is one of the two actions available without spending Freedom.Keep the revealed GROUND card in front of the player until the end of the round as a reminder of the chosen mode.