ADR-0015 and the import. F18's fix: "I don't understand the GROUND card" was never a design gap -- the card explains itself in the edition and we never imported the explanation. THE MEASUREMENT IS THE DECISION, and the gap is bigger than "one file of nineteen". Of the file we DID vendor, the engine reads 5 of 13 columns: title, problem_text, front_rules, reveal_effect and unresolved_effect were discarded at parse time. The cheapest part of this pass costs no new bytes and was sitting in the repo for eight days. And SCN_01 is hardcoded at lib.rs:1824 -- the edition ships FOUR scenarios and the engine has never dealt three of them. Nobody had said so. ADR-0011's revisit condition is measurably absent, so the dependency argument does not get re-run: across Actions, Solutions, Modes and Scenarios there are ZERO doubled quotes and ZERO embedded newlines. The hand reader's only job is comma-in-quoted-field, which it already did. Refusing csv on a measurement rather than on a preference. Vendored Actions, Solutions and Modes -- the text a player reads. Not the production artifacts (BOM, Print_Manifest, Back_Designs, Symbols). NOT Extensions.csv, which names content the designer placed outside the core; importing it would break the claim that this engine plays the edition as printed. It is now known to exist, which was the real risk. One Table reader with four callers, because a per-file copy is how a parser acquires four subtly different bugs. The GROUND card now shows "Regulate. Restore the frame. Decide." with its GR/OU/ND text on demand; Problems show their own titles where a priority number used to be. The load-bearing test asserts the text is a SUBSTRING OF THE VENDORED FILE rather than equal to a Rust literal -- a test comparing against a hardcoded expectation would pass for a hand-copied string, which is the drift this ends. `edition` came out from behind #[cfg(feature = "scenarios")]. It was gated because its only consumer was; the edition is the game's own data and the shipped runtime now reads it. Test machinery and game content are different things and only one of them is optional. And edition-check was written for a single-file world: it compared the first recorded digest against Problems.csv regardless of which file that digest described. It now checks every file both ways -- a vendored file with no digest fails, a digest naming an absent file fails -- and asserts ADR-0015 D3's falsifier directly rather than trusting it. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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| 1 | mode_id | title | mode_type | tagline | rules_text | scoring_tiebreak | back_design_id |
|---|---|---|---|---|---|---|---|
| 2 | MODE_COOP | SHARED GROUND | Cooperative | The group succeeds or fails together. | All claimed Problem cards form one shared score. Meet the Scenario threshold by the end of Round 5. Playable at 2–6 players — not a high-seat-only mode. No individual winner is declared. For a mastery rating, subtract 1 for each Blame token still in play and 1 for each Denied Problem. | Not applicable. | BACK_MODE |
| 3 | MODE_SEMI | COMMON PROBLEM, PERSONAL EDGE | Semi-cooperative | The group must succeed before anyone can win. | The group succeeds only if the total value of all claimed Problems meets the Scenario threshold (always ≤ available points for the seat band). If it succeeds, each player scores the value of Problems they claimed minus 1 per Blame token they hold. Highest score wins. | Lower Stress, then more Bonds, then shared victory. | BACK_MODE |
| 4 | MODE_COALITION | BONDED COALITIONS | Dynamic teams | Bonds decide the sides at the end. | The group must first meet the Scenario threshold (always ≤ available points for the seat band). At game end, each connected network of Bonds is a coalition; unbonded players are one-player coalitions. Sum the personal scores of coalition members. The highest-scoring coalition wins. Rivalries do not connect players. | Lower combined Stress, then fewer Blame tokens, then shared victory. | BACK_MODE |