Some checks failed
ci / check (push) Failing after 5s
Reading Player_Mats.csv and Glossary.csv — which O4 had forbidden declaring about until they were read — found a rule. Player_Mats' choice_rule column IS GR-R03: at Stress 4-5 choose ATTACK or GROUND unless you spend a ready Freedom token. The engine's stress_gated and allowed_under_stress_gate match it exactly, and now have a tripwire. So Ornamentation.md gains §1.3: the unit is a column, not a file. Classifying Player_Mats as ornamentation would have thrown a rule away with the colour swatches. A mixed artifact is normal — a player mat is a rule printed on a decorated card in the box too. O4 is rewritten and re-grounded from provisional to rule accordingly. O5, O6, O7 declared with falsifiers. O7's is not theoretical: back_design_id is unread in four vendored files, and hidden information is what card backs are for. CB-EV-0029 answers T04's question per rule rather than as a count — yes, every checkable clause — and states the reading that result does NOT support: it shows GroundRules.md was a faithful secondary source for the clauses with behaviour to check, not that the engine is correct. 10 of 19 files vendored. Nine still unread, and Rules_Text.csv is the one that matters: every clause checked here was checked against our own transcription of it. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
3.1 KiB
3.1 KiB
| 1 | player_id | player_name | symbol | ascii | color_name | color_hex | front_title | stress_track | choice_rule | freedom_area | darvo_track | relation_slots | back_reference | size |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2 | P1 | Circle | ● | O | Teal | #2A9D8F | ● PLAYER 1 | 0 Clear | 1 Alert | 2 Strained | 3 Pressured | 4 Reactive | 5 Triggered | At Stress 0–3 choose any action. At Stress 4–5 choose ATTACK or GROUND unless you spend a ready Freedom token. | READY / SPENT | OFF → DENY → ATTACK → REVERSE → OFF | Two relation-link slots. | Round: Select → Reveal → GROUND → Support → DARVO → Investigate → Attack → Solve → End. Lead breaks same-step ties and rotates clockwise. | 88 × 126 mm, portrait, double-sided |
| 3 | P2 | Triangle | ▲ | ^ | Amber | #E9C46A | ▲ PLAYER 2 | 0 Clear | 1 Alert | 2 Strained | 3 Pressured | 4 Reactive | 5 Triggered | At Stress 0–3 choose any action. At Stress 4–5 choose ATTACK or GROUND unless you spend a ready Freedom token. | READY / SPENT | OFF → DENY → ATTACK → REVERSE → OFF | Two relation-link slots. | Round: Select → Reveal → GROUND → Support → DARVO → Investigate → Attack → Solve → End. Lead breaks same-step ties and rotates clockwise. | 88 × 126 mm, portrait, double-sided |
| 4 | P3 | Square | ■ | # | Coral | #E76F51 | ■ PLAYER 3 | 0 Clear | 1 Alert | 2 Strained | 3 Pressured | 4 Reactive | 5 Triggered | At Stress 0–3 choose any action. At Stress 4–5 choose ATTACK or GROUND unless you spend a ready Freedom token. | READY / SPENT | OFF → DENY → ATTACK → REVERSE → OFF | Two relation-link slots. | Round: Select → Reveal → GROUND → Support → DARVO → Investigate → Attack → Solve → End. Lead breaks same-step ties and rotates clockwise. | 88 × 126 mm, portrait, double-sided |
| 5 | P4 | Diamond | ◆ | <> | Blue | #457B9D | ◆ PLAYER 4 | 0 Clear | 1 Alert | 2 Strained | 3 Pressured | 4 Reactive | 5 Triggered | At Stress 0–3 choose any action. At Stress 4–5 choose ATTACK or GROUND unless you spend a ready Freedom token. | READY / SPENT | OFF → DENY → ATTACK → REVERSE → OFF | Two relation-link slots. | Round: Select → Reveal → GROUND → Support → DARVO → Investigate → Attack → Solve → End. Lead breaks same-step ties and rotates clockwise. | 88 × 126 mm, portrait, double-sided |
| 6 | P5 | Hexagon | ⬢ | H | Violet | #7B61A8 | ⬢ PLAYER 5 | 0 Clear | 1 Alert | 2 Strained | 3 Pressured | 4 Reactive | 5 Triggered | At Stress 0–3 choose any action. At Stress 4–5 choose ATTACK or GROUND unless you spend a ready Freedom token. | READY / SPENT | OFF → DENY → ATTACK → REVERSE → OFF | Two relation-link slots. | Round: Select → Reveal → GROUND → Support → DARVO → Investigate → Attack → Solve → End. Lead breaks same-step ties and rotates clockwise. | 88 × 126 mm, portrait, double-sided |
| 7 | P6 | Wave | ≋ | ~ | Olive | #6B8E23 | ≋ PLAYER 6 | 0 Clear | 1 Alert | 2 Strained | 3 Pressured | 4 Reactive | 5 Triggered | At Stress 0–3 choose any action. At Stress 4–5 choose ATTACK or GROUND unless you spend a ready Freedom token. | READY / SPENT | OFF → DENY → ATTACK → REVERSE → OFF | Two relation-link slots. | Round: Select → Reveal → GROUND → Support → DARVO → Investigate → Attack → Solve → End. Lead breaks same-step ties and rotates clockwise. | 88 × 126 mm, portrait, double-sided |