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Declaration 12 of chaos window 2, which CLOSES IT. Structural M (imports another edition file under AM-4's budgets), chaos d8=4, no override. Tokens.csv turns out to carry more than names. Every token has a `quantity` -- 6 Protection, 5 Denied, 12 relation links -- and a component count is a limit a simulation does not have unless it is told. protection is saturating_add(1) at lib.rs:986 with no upper bound, against an edition that ships six tokens for six players. T03 measures whether that matters rather than assuming either way. And `sides` is the second interesting column: Freedom and Focus/Blame are each ONE DOUBLE-SIDED TOKEN, not two states. The engine holds Focus in a map and Blame in a list; whether those can disagree with a single physical token is worth checking. T03 is shaped against a specific error: whatever it finds is a FINDING, not a fix. A component limit the rules do not state is underdetermined and belongs to ground-game, and the engine must not start enforcing a bound nobody ruled. CB-WP-0023 exists because SOLVE was offered where it could not act; inventing a limit is the same error in the other direction. The workplan also names the window-2 verdict as DUE. Its retirement condition was untestable throughout -- eleven declarations, zero 8s, zero overrides -- and recording that is a change to how the loop constrains itself, so it is its own tier-M pass rather than a task here. Named so it is not lost between passes, which is how the ten rulings went uncollected. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
149 lines
2.3 KiB
YAML
149 lines
2.3 KiB
YAML
scenario: ground/cb-play-session
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description: recorded by cb-play (CB-WP-0008 T02)
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covers: []
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provisional: false
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provisional_owner: ''
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provisional_raised: ''
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ruled: ''
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ruled_by: ''
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ruled_note: ''
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encodes_u_item: ''
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seed: 3
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setup:
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players: 3
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preset: standard-3p
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patch: {}
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commands:
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- actor: P1
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cmd: select_action
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args:
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action: INVESTIGATE
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problem: 2
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- actor: P2
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cmd: select_action
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args:
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action: INVESTIGATE
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problem: 2
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- actor: P3
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cmd: select_action
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args:
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action: INVESTIGATE
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problem: 2
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- actor: SYSTEM
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cmd: reveal
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args: {}
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- actor: SYSTEM
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cmd: resolve
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args: {}
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- actor: SYSTEM
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cmd: end_round
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args: {}
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- actor: P1
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cmd: select_action
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args:
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action: SOLVE
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problem: 2
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- actor: P2
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cmd: select_action
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args:
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action: SOLVE
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problem: 2
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- actor: P3
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cmd: select_action
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args:
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action: SOLVE
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problem: 1
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- actor: SYSTEM
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cmd: reveal
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args: {}
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- actor: SYSTEM
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cmd: resolve
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args: {}
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- actor: SYSTEM
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cmd: end_round
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args: {}
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- actor: P1
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cmd: select_action
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args:
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action: INVESTIGATE
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problem: 3
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- actor: P2
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cmd: select_action
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args:
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action: INVESTIGATE
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problem: 3
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- actor: P3
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cmd: select_action
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args:
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action: INVESTIGATE
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problem: 3
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- actor: SYSTEM
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cmd: reveal
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args: {}
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- actor: SYSTEM
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cmd: resolve
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args: {}
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- actor: SYSTEM
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cmd: end_round
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args: {}
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- actor: P1
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cmd: select_action
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args:
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action: SOLVE
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problem: 3
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- actor: P2
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cmd: select_action
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args:
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action: SOLVE
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problem: 3
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- actor: P3
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cmd: select_action
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args:
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action: INVESTIGATE
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problem: 4
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- actor: SYSTEM
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cmd: reveal
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args: {}
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- actor: SYSTEM
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cmd: resolve
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args: {}
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- actor: SYSTEM
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cmd: end_round
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args: {}
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- actor: P1
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cmd: select_action
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args:
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action: SUPPORT
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target: P2
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- actor: P2
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cmd: select_action
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args:
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action: SUPPORT
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target: P1
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- actor: P3
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cmd: select_action
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args:
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action: SUPPORT
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target: P1
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- actor: SYSTEM
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cmd: reveal
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args: {}
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- actor: P1
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cmd: respond_to_support
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args:
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response: accept_bond
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- actor: P2
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cmd: respond_to_support
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args:
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response: accept_bond
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- actor: SYSTEM
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cmd: resolve
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args: {}
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- actor: SYSTEM
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cmd: end_round
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args: {}
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expect:
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events: []
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state: {}
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rejects: []
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state_hash: 4d108b2c07eaa63815cf9b320619c175e78317c696a8d01b1b3ac350d430b95d
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