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make trials reported "positions unreachable: 4, target 0 — the recording exists but the position moved". All four were false. A recording holds one hash, the final state, and reachability asked whether the note's hash was in that file — so a mid-game note could never match, and a post-game note from any but the last game could not either. Instance 8 of the ADR-0018 family: vary only WHEN a note was written and the answer flips, with nothing having moved. The root cause was not the metric. play again reused state belonging to a game: it overwrote the previous game's recording (data loss), never cleared the journal (game 2's log opened with game 1's commands), and so a note's command index pointed into a recording without those commands. Fixing reachability alone would have gone green while a session still destroyed its own evidence. A note now binds by (game, after) — an index into the recording's own commands list, which a reader can replay to. The hash keeps a job as the integrity check at the end of a game, where it can actually fail. Game 1 keeps the path it was given, so GameDesign §5's documented invocation is unchanged; later games get -2, -3 and nothing is overwritten. Legacy 5-column logs stay readable and are reported as legacy, never as orphans — an unsubstantiated orphan claim is the defect being fixed. All three fixes mutation-proven, including at the call site via a real two-game session. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
940 B
940 B
Trial log
What the player said while playing, bound to the position they said it at
(CB-WP-0027, ADR-0014). The recording beside this file is the position;
state_hash is what reaches it.
These are raw notes and they stay here. Nothing in this file travels to
ground-game (ADR-0014 D4) — a note reaches them only by being promoted to a
register finding, by a human, with the wording chosen then.
| n | round | step | state_hash | comment |
|---|---|---|---|---|
| 1 | 5 | after the end | 15e28280a256 | We solved the game. The visualization does not quite show the other players actions. I need to look at the log for that. And i did not comment during the game. Will try that next. |
| 2 | 2 | Select | 37ca932d3a1e | Investigate is most often my first move. |
| 3 | 5 | after the end | 08eae77fe37f | This worked nicely. But i still cant see the player i am bonding with. |