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T06. games/ground/examples/difficulty.rs, make difficulty, wired into make self-tests, and a report file in ground-game under GROUND-WP-0005 with a hub message pointing at it. THE REPORT OPENS WITH THE RETRACTION, because what this task was written to send was withdrawn by T02 and GROUND-WP-0005 is blocked on exactly that number. They are told, in the first section, that we nearly sent them "the game is too easy at 5-6 seats" and why it was wrong. seats winnable greedy random first-legal spread 2p 60% 60.0% 5.0% 76.7% 71.7 3p 93% 88.3% 6.7% 25.0% 81.7 4p 100% 93.3% 6.7% 30.0% 86.7 5p 100% 100.0% 3.3% 0.0% 100.0 6p 100% 100.0% 3.3% 0.0% 100.0 SPREAD justifies the whole redesign: 71.7 to 100.0 points between three trivial policies. The table now shows why no single rate is a difficulty rather than asserting it. And the 5-6 rows point the OPPOSITE way from the withdrawn claim -- first-legal 0% against greedy 100% is the widest spread in the table, which suggests play matters MORE there, not less. Neither reading is established and the report says so. The confound is stated in the tool's own output, not only in prose: `winnable` is conditioned on greedy's play up to the final round, because searching from round 1 is unaffordable. Presenting it as a property of the deal would repeat this pass's error in a subtler form -- which is exactly how a corrected project reintroduces a defect. NO THRESHOLD CHANGES ARE PROPOSED. The instrument can fail (spec §5): a witness must replay to a win, an unwinnable position must report searched-out rather than a budget cut, a one-node budget must not claim exhaustion, and the policy panel must actually disagree. difficulty-baseline.rs marked superseded, kept as the survey's dated snapshot. Registered as F16, inconsistent / withdrawn. T07. evidence/CB-EV-0024. Five of nine defects came only from the review; four from execution, and all four of those were in work written after it. The wrong-denominator family now has five instances and still no control -- facts-check catches copies that disagree, nothing catches a number computed correctly against the wrong base. Tier L was an over-declaration (no port, structurally M) and paid for itself anyway, because the review is L-only. Chaos window 2 will close with zero overrides, making its retirement condition untestable. Named as open rather than implied done: the witness is NOT wired to the ending page. The search works; the browser cannot ask it yet. make all: exit 0. loop-lint clean. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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400 lines
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Markdown
---
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id: CB-WP-0025
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kind: product
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title: "Could we have won: a path out of a lost game, and how hard the game actually is"
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status: done
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state_hub_workstream_id: "a866982f-94e7-432b-b0d5-2fefb781a574"
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---
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# Purpose
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```
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structural tier L (creates a new capability — a search over game state,
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and a measurement the engine does not currently take;
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both produce numbers ground-game will tune against)
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chaos d8 = 6 → no override
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declared tier L
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```
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Declaration 8 of chaos window 2. Tier L: separate survey, **adversarial
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review**, ADR, then spec, then code.
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## Two remarks, and why they are one pass
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> *"I had a game where we lost and in this case I would have liked to know
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> if and how we could have won… the best path is not computable I guess so
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> a path to win is fine."*
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> *"Do we have difficulty estimations? If so we should show them. It will
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> help tuning the game. I felt it was too easy but then we lost, so who
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> knows."*
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They are the same machine asked two questions. *Was this game winnable?*
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is a search from a recorded state. *How hard is this game?* is that search
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run over many deals and counted. Building the second without the first
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gives a win-rate with no witness; building the first without the second
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gives one anecdote per game.
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**"I felt it was too easy but then we lost, so who knows" is the finding.**
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The maintainer cannot calibrate the game from play, and that is precisely
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the gap `ground-game` is currently blocked in: **GROUND-WP-0005**
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*(Difficulty tiers (threshold ratio) and optional Pressure dial)* is active
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with **both its tasks in `wait`**. Tiers cannot be set without a measured
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baseline, and clay-borg is the thing that can measure. This pass is what
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unblocks it — which is the design-instrument aspect CB-WP-0022 is in the
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middle of stating, arriving with a concrete demand.
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## What already exists, so the survey does not re-find it
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The state is replayable (`replay.rs`, `make replay-test`); the move space
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is enumerable (`legal_commands`, narrowed by CB-WP-0023 so branching is
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real rather than inflated by inert moves); bots exist (`bot.rs`); and the
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threshold is public (`OutcomeView`). **A search needs no new persistence
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and no new rules** — which is why D6 put it in `games/ground` with no new
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crate and no port.
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## What makes this hard, and must not be waved through
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**Settled by [ADR-0013](../decisions/ADR-0013-could-we-have-won.md).** The
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declaration framed the central risk as *a path computed with the deck
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known is a path the players could never have found*, and asked the ADR to
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choose between an omniscient, an information-respecting, and a bounded
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search.
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**D1 dissolved the choice**: strategy fusion is a defect of aggregating
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over determinizations to *choose a move*, and after the game there is one
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world — so a line found in it is executable in it. **D2** keeps the
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declaration's real concern by marking each move `visible`/`hidden` rather
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than by refusing to search.
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The second warning here — *"one win rate over one bot policy is not the
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difficulty"* — was right, and **the survey made exactly that error
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anyway**; see T02.
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## Task: survey
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```task
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id: CB-WP-0025-T01
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status: done
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priority: high
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state_hub_task_id: "556cfd24-5992-4cc0-be90-0b60e989b5bb"
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```
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`research/CB-RES-0008-*.md`, with `tier: L` and the chaos roll recorded
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(`loop-lint` checks both).
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Per §Step 1 the survey is done when it can name a **benchmark-to-beat**
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per dimension. Four were asked for: retrospective solvers in
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hidden-information games (and their known failure, strategy fusion); *a
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path to win* as a **witness** rather than a proof; difficulty as a measured
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quantity in co-operative games; and the **per-node cost**, measured on our
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machine — the runnable-baseline option applies, since a search that cannot
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finish while the player is looking at the page is a different feature.
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**Done 2026-08-05.**
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[CB-RES-0008](../research/CB-RES-0008-could-we-have-won.md), with a
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runnable baseline (`games/ground/examples/difficulty-baseline.rs`).
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> **Everything this record originally claimed was withdrawn by T02 the
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> same day.** Kept as a pointer rather than rewritten, because a claim
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> retracted silently is how three earlier wrong premises survived
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> (ADR-0012 D5).
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**Claimed:** a greedy bot wins 200/200 at five and six seats, so the game
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is too easy there; the points-to-threshold ratio rises with seat count and
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explains the curve; `legal_commands` costs 112–161 µs, so exhaustive
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search is out; and all of this explains the maintainer's report.
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**Withdrawn:** the win rate is `GreedyPolicy`'s, not the game's (C4 —
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`FirstLegal` scores 0% on the same deals); the ratio is identical at 3p
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and 4p, which differ by 12.5 points (C2); the cost figure was wrong by
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30–50× and exhaustive search is affordable (C1, C6); and the maintainer's
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losses were 3-player games on the pre-ruling deal (C5).
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**What survives:** the harness exists and runs, the 6/9/12 arithmetic is
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right against `Problems.csv`, and the branching widths (4.7–9.1) hold. See
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[CB-RES-0008](../research/CB-RES-0008-could-we-have-won.md) for the
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corrected text and
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[the response](../history/260805-could-we-have-won-response.md) for the
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full accounting.
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## Task: adversarial review
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```task
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id: CB-WP-0025-T02
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status: done
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priority: high
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state_hub_task_id: "bdd9fc97-4706-4d8e-b286-91ff53339680"
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```
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Tier L requires it. Exactly one round: challenge, then response, trail in
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`history/`, unpolished. Four attempts required: that the honest version is
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unaffordable; that a witness misleads more than it helps; that the
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difficulty number is a bot benchmark in a difficulty costume; and that
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this is CB-WP-0022's job rather than a separate capability.
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**Done 2026-08-05.** Trail:
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[challenge](../history/260805-could-we-have-won-challenge.md),
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[response](../history/260805-could-we-have-won-response.md).
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Separate agent, as in CB-WP-0022.
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**Six of seven conceded. The survey's headline finding is WITHDRAWN.**
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**C4 kills it and the reviewer ranked it fourth.** A `FirstLegal` policy —
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`legal[0]`, no heuristic — scores **0% at five and six seats** where greedy
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scores 100%, and **77.5% at two** where greedy scores 66%. Two
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unsophisticated agents span the whole range, so *"too easy at 5–6 seats"*
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was about `GreedyPolicy`, not GROUND.
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**C1**: the node cost was wrong by 30–50× — the timer bracketed whole
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games — and **the tell was in my own output**, falling as branching rose.
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**C6**: exhaustive search is *not* out, which changes T03's premise.
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**C3**: the finding failed the admissibility rule this project wrote nine
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hours earlier. **C2**: 3p and 4p share deal, threshold and ratio and differ
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by 12.5 points. **C5**: `lib.rs:2487` contradicts the "explains the
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maintainer" claim — his losses were 3-player on the pre-ruling deal,
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unwinnable at 6 against 7.
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**T06 was pointed at GROUND-WP-0005, which is blocked on this number.**
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Sending it would have been the fifth wrong premise to reach ground-game.
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**Both tier-L reviews here have now caught a false headline that every
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gate passed.**
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## Task: decide
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```task
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id: CB-WP-0025-T03
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status: done
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priority: high
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state_hub_task_id: "055630a1-56e0-4ad4-8796-35f444313371"
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```
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`decisions/ADR-0013-*.md`. (ADR-0012 is CB-WP-0022 T03's.) At minimum:
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which question the solver answers and what it is called in the UI; the
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**information boundary** and whether it is structural or promised; the
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**bound**, and what *no path found* means against it; whether difficulty
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is one number or a table, and of what; and **where it lives** — the tier
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was declared L assuming a new capability port, and if there is none, say
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so.
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**Done 2026-08-05.**
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[ADR-0013](../decisions/ADR-0013-could-we-have-won.md), seven decisions.
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**Two of them are not what T03 was written expecting**, because the review
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moved the ground under both.
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- **D1 — strategy fusion does not apply, and that is why this is
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affordable.** Fusion is a defect of *aggregating over determinizations
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to choose a move*. **After the game there is one world**: the deal is
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known, so a search over it produces a line executable in the only world
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there is. The survey treated fusion as this pass's central obstacle; it
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is an obstacle to a *playing* engine, which we are not building.
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- **D4 — difficulty is the WINNABLE FRACTION, not any bot's win rate.**
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C4 killed the bot rate: two trivial policies span 0–100% on the same
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deals, and improving the bot would make the game "easier" without a rule
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changing. The solver supplies a policy-independent measure — *over N
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deals, in what proportion does a winning line exist* — which is a
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property of the deal distribution and the threshold, and is what
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GROUND-WP-0005 actually needs. **The bot rate never was.**
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**D2** searches `GroundState` — the survey's view-only boundary is not
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implementable, since a view cannot fold events — and moves the guarantee to
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a checkable per-move `visible`/`hidden` marking from `project()`. **D3**
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bounded exhaustive over the last K rounds, with *"no winning line found in
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the last K rounds"* normative, never *"unwinnable"*. **D5** makes the
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harness an instrument before any figure is quoted (C3). **D6** no new
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crate and no port — **the L declaration was an over-declaration, recorded
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as one**. **D7** the node cost is disputed 5×; T04 benchmarks it and
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neither existing figure may be cited.
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## Task: specify
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```task
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id: CB-WP-0025-T04
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status: done
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priority: high
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state_hub_task_id: "7c3ca25d-0001-44ef-a07d-0ab2d51b09a5"
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```
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`specs/` — extend `MetricsAndScenarios.md` or add a capability spec as the
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ADR directs, with metrics, because a spec without them is prose.
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Candidates, to be argued not adopted: **witness checkability** (every
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emitted path replays to `group_success` — a hard gate, not a metric, since
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a path that does not replay says the opposite of the truth); **search
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cost** at the chosen bound; and **difficulty resolution** — the smallest
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threshold difference the measurement can distinguish, with its N, which is
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more useful to `ground-game` than any rate with no error bar.
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Per `ground-game`'s ruling (GROUND-WP-0004 T02), **any arithmetic finding
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this produces ships a runnable reproduction and a row-level table** — never
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a summed figure. A difficulty number is arithmetic, and it is exactly the
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kind that has already gone wrong twice.
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**Done 2026-08-05.**
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[specs/RetrospectiveAnalysis.md](../specs/RetrospectiveAnalysis.md) v1.0,
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and `games/ground/benches/search.rs` for D7's disputed number.
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**The benchmark's own first fixture was defective — the same defect class,
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one layer down.** A fixed stop at step 20 put 2p and 4p where seat 0 had
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**no legal commands**, so it timed an empty `Vec` (~120 ns) and silently
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skipped `validate_fold`. It now advances to a real branch **and asserts
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it**.
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Measured at real decision points (table in
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[RetrospectiveAnalysis §3.1](../specs/RetrospectiveAnalysis.md)):
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`legal_commands` 4.06–4.76 µs, `clone` 378–639 ns, `validate+fold`
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**0.5–3.8 µs**.
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**`clone` is in there because a search must copy state per branch**, and
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`iter_batched` excludes setup from timing — leaving the budget on an
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unmeasured span, which is precisely C1's mistake.
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**The affordability conclusion drawn here was itself falsified by T05.**
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It projected joint branching and concluded `K = 2` holds at two to four
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seats. The real search exceeded 2×10⁶ nodes at **two**. See T05's record
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and [RetrospectiveAnalysis §3.1](../specs/RetrospectiveAnalysis.md) —
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a projection from branch widths is not a timing of a search, and this
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pass has now made that mistake twice.
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**§4.1 is a normative prohibition**, not a preference: a single-policy win
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rate may not be reported as a difficulty. The spec carries the measured
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reason — greedy 100% vs first-legal 0% on identical deals.
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## Task: build the witness
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```task
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id: CB-WP-0025-T05
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status: done
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priority: high
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state_hub_task_id: "5f1cbda3-7427-4f23-8c67-b2e216b987a8"
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```
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The search, the bound, and the replayable path. Wire it to the ending page
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so a lost game can be asked the question — the page CB-WP-0024 T01 is
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already reworking, so land that first or expect a conflict.
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**A game that was won is not asked the question.** The feature exists for
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a loss.
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**Controls:**
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- every emitted witness replays to `group_success` through the existing
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runner — asserted, not spot-checked;
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- a deal constructed to be unwinnable returns *none found*, and the test
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says which construction makes it so;
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- the information boundary is mutation-provable: relax it, and a test
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naming *that* boundary goes red. If it cannot be mutated, it was a
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comment rather than a rule.
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**Done 2026-08-05.** `games/ground/src/search.rs`, five tests.
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**The first traversal was wrong and the diagnostic hid it.** It branched
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on *the first seat with any legal command* and stopped there, so a later
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seat never acted if an earlier one was already selected. Restructured
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around what the rules oblige: a seat without a selection **must** select
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(GR-R02) and nothing else can happen first; after Reveal the optional
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actions branch freely, and the aggregate rejects `Resolve` until the
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obligatory ones are done — **so the search needs no phase logic of its
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own.**
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**And my rewind was off by one round**, replaying the round it was meant
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to search — which is why the first run reported 3 nodes and looked fine.
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**The measurement falsified the spec's own projection at two seats, where
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§6 predicted four**: 2p `K=1` exhausted in 8,103 nodes (~29 ms), 2p `K=2`
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cut at 2,000,000 nodes (~5 s), 3p `K=2` won in 41 nodes.
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The projection assumed a joint product per round; the search explores
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sequential per-seat decisions, so orderings multiply the tree far beyond
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`width^seats`.
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**The asymmetry is the operative finding.** *Finding* a win is cheap;
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*proving none exists* needs exhaustion. So the **witness feature is
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affordable now** and the **winnable fraction is not**, because its
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negative half must exhaust every deal it counts.
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## Task: measure the difficulty, and hand it to ground-game
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```task
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id: CB-WP-0025-T06
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status: done
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priority: high
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state_hub_task_id: "723feae8-1ed4-4dd4-9330-8ec84625e5d9"
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```
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Run the measurement, ship it as a `make` target beside the other
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instruments, and send it to `ground-game` against **GROUND-WP-0005**,
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which is active with both tasks waiting on exactly this. Per CB-WP-0022
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T06 it lands as a **file in their repo under their workplan**, not only an
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inbox entry — *the message that sat unread for four days is the baseline
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to beat*.
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**Controls:**
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- the number regenerates from a single command, and `facts.toml` carries
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it if anything else quotes it (§Single source of fact — `make
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facts-check`);
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- the report carries the row-level table the ruling requires;
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- **the seed range and policy are in the number's name**, not in a
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footnote.
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**Done 2026-08-05.** `games/ground/examples/difficulty.rs`, `make
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difficulty`, wired into `make self-tests`, and
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[a report file in ground-game](../../ground-game/workplans/GROUND-WP-0005-clay-borg-difficulty-260805.md)
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under GROUND-WP-0005 with a hub message pointing at it.
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**The report opens with the retraction**, because what this task was
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written to send was withdrawn by T02 and GROUND-WP-0005 is blocked on
|
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exactly that number.
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Winnable-from-round-5, 60 seeds: **60% / 93% / 100% / 100% / 100%** at
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2/3/4/5/6 seats, beside greedy / random / first-legal rates and the spread
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between them. Full table in the report and in `make difficulty`.
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**`spread` justifies the whole redesign** — 71.7 to 100.0 points between
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three trivial policies. No single rate says anything about the game, and
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the table now shows that rather than asserting it.
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**The confound is stated in the tool's own output**: `winnable` is
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conditioned on greedy's play up to the final round. Presenting it as a
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property of the deal would repeat this pass's error in a subtler form.
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**No threshold changes are proposed.** The instrument can fail (spec §5),
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and `difficulty-baseline.rs` is marked superseded.
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Registered as **F16, `inconsistent`, `withdrawn`**, with `difficulty.rs`
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as its reproduction.
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## Task: evidence
|
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|
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```task
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id: CB-WP-0025-T07
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status: done
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priority: high
|
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state_hub_task_id: "2616e06c-5d88-4680-be18-4452515dff21"
|
||
```
|
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|
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`evidence/CB-EV-*.md` (**CB-EV-0024** — CB-EV-0023 went to CB-WP-0024).
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Was the maintainer's game winnable; what the
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honest search cost against the omniscient one; whether the difficulty
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measurement moved `ground-game`; what tier L cost against what it caught;
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and CB-WP-0024's cost by re-running the instrument.
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**Done 2026-08-05.**
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[CB-EV-0024](../evidence/CB-EV-0024-could-we-have-won.md).
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- **The maintainer's question is answered.** 3p seed 7 was winnable — a
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10-move line, found in 41 nodes, replays to `group_success`. 2p seed 7
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was **not**, exhaustively, in 8,103 nodes. **The witness feature works;
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the difficulty half is where the trouble was.**
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- **Five of nine defects came only from the review**, four from execution
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— and all four of those were in work written *after* it.
|
||
- **The wrong-denominator family now has five instances and no control.**
|
||
- **The 5–6 seat rows point the opposite way from the withdrawn claim**;
|
||
neither reading is established, and the evidence says so.
|
||
- **Tier L was an over-declaration** (no port) **and paid for itself
|
||
anyway** — the review is L-only, and without it a false number reaches a
|
||
blocked repo.
|
||
- **Chaos window 2 will close with zero overrides**, making its retirement
|
||
condition untestable.
|
||
|
||
**Not done, and named rather than quietly dropped:** the witness is **not
|
||
wired to the ending page**, so the browser cannot yet ask the question.
|
||
That is the maintainer-facing half of remark 2.
|