0041 answers what is true of the engine as a game-theoretic object before anything is built on it. CB-RES-0009 found the EFG is the interchange format between describing a game and analysing it, and that we already have most of one — the journal is the history, Outcome the payoff, and project(Viewer::Player(seat)) the information partition. Three gaps remain, and perfect recall is first because CFR and exploitability both assume it and nobody has checked ours. The workplan deliberately builds no port: creating a capability port is a tier-L trigger and this is M, so T04 decides whether to build one and declares it separately. T01's control includes that the answer may be NO, which would make Track B's adoption unsound as it stands. 0042 implements H2, which is ground-game's direct answer to our H1 reading. Unclaimed Problems now tick only the seats in scope — global, personal (the owner), or bond (the owner's Bond network over Bond edges only, degree 0 falling back to personal) — assigned by hidden priority, so 2p never has the bond card in play. It explicitly does not stack with H1. H2 is bigger than H1 was: it needs variant-scoped edition data (H2 overrides Problems.csv with a stress_scope column, and ours is an include_str! constant), per-Problem ownership which is new state reaching the hash and every recording, and Bond-network reachability. The controls name the likely defects in advance: traversing Rivalry edges, applying stacking once, forgetting the degree-0 fallback, and ownership silently becoming a permission to SOLVE. Chaos window 4 opens: d8 = 5 and d8 = 4, no overrides. Window 3's verdict is still owed. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
5.7 KiB
| id | kind | title | status |
|---|---|---|---|
| CB-WP-0042 | product | H2 — scoped problem stress | ready |
Purpose
structural tier M (touches a canonical interface: edition loading
becomes variant-parameterised, and the kernel gains
per-Problem state)
chaos d8 = 4 → no override
declared tier M
Declaration 2 of chaos window 4.
Why, and it is a direct answer to ours
We reported that H1-A behaves as a solve-rate tax: a flat +1 to every seat while any Problem is unclaimed, so the pressure scales with the number of Problems while the intended effect does not.
ground-game responded with H2 — scoped problem stress. Unclaimed
Problems now tick only the seats in their scope:
| scope | who takes the +1 |
|---|---|
global |
all seats |
personal |
the Problem's owner |
bond |
the owner's Bond network — owner plus every seat reachable over Bond edges only, never Rivalry; degree 0 falls back to personal |
Assigned by hidden priority: 0 (Surface) global, 1 personal, 2 personal, 3 bond, 4 personal — which is a seat-band dial without a difficulty card, since 2p never has the bond card in play.
It does not stack with H1. replaces_experiments: [h1-problem-stress],
base is ground-darvo-r0, and there is no ATTACK self-soothe.
Why this is bigger than H1 was
H1 was two arithmetic deltas on existing state. H2 needs three things we do not have:
- Variant-scoped edition data. H2 overrides
Problems.csvwith a newstress_scopecolumn.edition.rsinclude_str!s r0's copy at compile time — the data is currently a constant, not a parameter. - Per-Problem ownership, assigned at setup. That is new state, so it reaches the state hash and every recording.
- Bond-network reachability — a graph traversal over Bond edges only, with a degree-0 fallback.
Task: variant-scoped edition data
id: CB-WP-0042-T01
status: todo
priority: high
Controls:
- the baseline's data is bit-for-bit what it was, and its state hashes do not move — the control that protected CB-WP-0038 and the one that invalidates every prior measurement if it fails;
- the H2 package is vendored with digests like every other borrowed
file, and
edition-checkcovers it — sibling discovery walks the disk now, so an undigested file fails (CB-REV-0003 #8); stress_scope's assignment is read from the file, not hardcoded. The delta states the priority→scope mapping; it is the edition's to state and ours to read, and F25 exists because we hardcoded numbers the edition already carried.
Task: ownership at setup
id: CB-WP-0042-T02
status: todo
priority: high
H2-OWN: ascending hidden priority among in-play non-global Problems,
starting at Lead, stepping clockwise. Global Problems have no owner.
Controls:
- deterministic, and asserted so — the delta says "deterministic for sims" and a seeded-but-unstated order would be untestable;
- the baseline carries no owners and its hash does not move. New
state that is
Noneunder baseline must serialise as it did before, or every recorded scenario breaks; - exactly one owner per eligible Problem, checked at every seat count, because the assignment walks two sequences at once and off-by-one is the obvious failure.
Task: scoped pressure
id: CB-WP-0042-T03
status: todo
priority: high
H2-A, at Round End, before the clamp and the DARVO arm check — the same
ordering H1-A needed, and the same trap.
Controls:
- each scope fails on its own, by mutation: global hitting only the owner, personal hitting everyone, bond stopping at the owner;
stacking: trueis tested — two open bond Problems must tick the network twice, and a careless implementation applies it once;- Rivalry edges are not traversed. The delta says Bond only, and a traversal that follows any relation is the single most likely defect;
- degree 0 falls back to personal, which is the branch a test forgets;
- ordering asserted as in CB-WP-0038: pressure before the arm check.
Task: SOLVE is not restricted by scope
id: CB-WP-0042-T04
status: todo
priority: medium
H2-SOLVE: any seat with a matching suit may claim; the owner need not be
the solver, and altruistic clearing is intended.
Control: our engine has no owner concept today, so this is already true — which makes it a regression test, not a feature. T02 adds ownership, and the risk is that ownership silently becomes a permission. The test must fail if it does.
Task: measure, and report what fails
id: CB-WP-0042-T05
status: todo
priority: high
Same instrument as H1, same panel, both variants in one run.
Controls:
- greedy and
reactiveboth, because H1's whole verdict turned on which policy was asked (CB-EV-0031); - report against ground-game's own criteria for H2, from their design note — read it, do not reuse H1's §3.2 from memory;
- the bond-scope hypothesis is the interesting one and must be measured directly: their claim is that a shared tick makes a Bond network jointly motivated to solve that card. Whether a policy that does not model other seats can express that at all is an open question, and the honest answer may be "our panel cannot test this hypothesis";
make panelsruns it, or the figures come from an ungated binary again (CB-REV-0002 #7).
Not in this workplan
- No stacking with H1. The package forbids it explicitly.
- No felt-play. H2's central claim is about motivation — a bonded
pair caring about each other's card — and 200-game aggregates measure
dynamics, not that (
Taxonomy.md§4).