A rebuild from scratch simulation and games engine framework set up to assimilate and optimize techniques and implementations useful for games, simulations, robotics.
Find a file
tegwick 1c3019c7e8 CB-WP-0006 T02: instrument AM-2; report AM-3 blocked, with the argument
Both rows were unmutatable for the same stated reason. They resolved
differently, and the difference is the point.

AM-2 is instrumented and enforced — tools/size-metrics.py, in `make all`:

  AM-2: 27.2 LOC/rule  [ok  target <= 40]  (1.47x headroom)
        1,575 impl lines / 58 rules

Tests are excluded because AM-2 asks what a rule costs, not how much it is
exercised; lib.rs is ~18% test code and including it would have flattered
the number. This matters because AM-2 is AM-1's anti-gaming pair: 100%
rule coverage means nothing if the rules are trivially small, and AM-1 has
been reported met since CB-WP-0001 with its pair uninstrumented.

Verified red by a property mutation — ~800 lines of filler injected into
the impl, pushing the ratio past 40 — not a threshold tweak. The expect
string is the precise failure signature "FAIL target <= 40"; my first
attempt used "AM-2", which also matches passing output and would have
made the FA guard vacuous.

AM-3 is BLOCKED, not uninstrumented, and that is a finding rather than a
deferral. It measures LOC to express the CB-RES-0001 synthetic game on our
kernel, against a boardgame.io baseline of ~36 LOC for a declarative 3p
commit/reveal game object. That artifact has never been built: games/
contains only ground, and benches/synthetic.rs drives GROUND rather than
defining a synthetic game. Measuring GROUND's 1,575 impl lines against a
36-line synthetic game object would compare two different games and call
the difference a D1 result.

So the tool ships the measurement — a marker-delimited region, self-tested
— and reports the row blocked, naming the missing artifact. A number would
have been worse than a blank. It stays unmutatable and still counts
against M-D1-MUT per ADR-0005 §1: a row that cannot fail asserts nothing,
however good the reason.

M-D1-MUT: 5 -> 6 of 14.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-31 18:38:15 +02:00
.forgejo/workflows T01: audit every InnerLoop rule, and make the checkable ones executable 2026-07-31 09:16:00 +02:00
benchmarks/baselines T11: dated rates and staleness become data, ahead of the 2026-08-31 flip 2026-07-31 09:23:29 +02:00
crates T08: give provisional defaults an owner, a date, and a visible age 2026-07-31 09:29:40 +02:00
decisions ADR-0005 + CB-WP-0005: count assertions, not names 2026-07-31 14:25:26 +02:00
evidence CB-WP-0005 T07/T08: control loop, retrospective, InnerLoop v1.4 2026-07-31 18:05:31 +02:00
games/ground CB-WP-0006 T01: assert the AM-6 throughput target 2026-07-31 18:32:16 +02:00
history CB-WP-0005 T07/T08: control loop, retrospective, InnerLoop v1.4 2026-07-31 18:05:31 +02:00
research CB-RES-0004: the instruments count names, not assertions 2026-07-31 14:19:30 +02:00
scenarios/ground T08: give provisional defaults an owner, a date, and a visible age 2026-07-31 09:29:40 +02:00
specs CB-WP-0005 T07/T08: control loop, retrospective, InnerLoop v1.4 2026-07-31 18:05:31 +02:00
tools CB-WP-0006 T02: instrument AM-2; report AM-3 blocked, with the argument 2026-07-31 18:38:15 +02:00
workplans CB-WP-0006 T02: instrument AM-2; report AM-3 blocked, with the argument 2026-07-31 18:38:15 +02:00
.custodian-brief.md chore(consistency): sync task status from DB [auto] 2026-07-31 18:25:22 +02:00
.gitignore T07: Cargo workspace scaffold — cb-kernel/cb-events/cb-game-runtime/games-ground/cb-sim, HashMap deny-lint, scenario format + runner stub, Criterion skeleton, Makefile, CI 2026-07-31 01:57:13 +02:00
Cargo.lock T07: Cargo workspace scaffold — cb-kernel/cb-events/cb-game-runtime/games-ground/cb-sim, HashMap deny-lint, scenario format + runner stub, Criterion skeleton, Makefile, CI 2026-07-31 01:57:13 +02:00
Cargo.toml AM-4: gate scenario YAML, retarget on audited source, re-measure 2026-07-31 03:35:41 +02:00
clippy.toml T07: Cargo workspace scaffold — cb-kernel/cb-events/cb-game-runtime/games-ground/cb-sim, HashMap deny-lint, scenario format + runner stub, Criterion skeleton, Makefile, CI 2026-07-31 01:57:13 +02:00
facts.toml CB-WP-0006 T02: instrument AM-2; report AM-3 blocked, with the argument 2026-07-31 18:38:15 +02:00
INTENT.md Adopt TRSL V1C1 license; link ground-game and target-revenue sister repos 2026-07-31 00:25:30 +02:00
LICENSE Adopt TRSL V1C1 license; link ground-game and target-revenue sister repos 2026-07-31 00:25:30 +02:00
Makefile CB-WP-0006 T02: instrument AM-2; report AM-3 blocked, with the argument 2026-07-31 18:38:15 +02:00
README.md CB-WP-0004 T01: fix environment friction at the root 2026-07-31 10:13:52 +02:00
rust-toolchain.toml T07: Cargo workspace scaffold — cb-kernel/cb-events/cb-game-runtime/games-ground/cb-sim, HashMap deny-lint, scenario format + runner stub, Criterion skeleton, Makefile, CI 2026-07-31 01:57:13 +02:00
WORK-RECORDS.md chore: regenerate WORK-RECORDS.md (fix-consistency) 2026-07-31 18:25:49 +02:00

clay-borg

A rebuild from scratch simulation and games engine framework set up to assimilate and optimize techniques and implementations useful for games, simulations, robotics.

Licensed under the Target Revenue Source License (TRSL V1C1) — see LICENSE; canonical text lives in the org's target-revenue repository.

Running the gates

make all                      # every gate, from a clean shell
make -C /path/to/clay-borg all   # …or from any other directory

There is no environment setup step. No cd, no export PATH, no activation script. make locates the repo from its own path and cargo from the standard rustup locations; the Python tools do the same via tools/repo.py. The only prerequisites are a rustup toolchain and Python 3.11+.

This is deliberate and enforced: make env-test runs every tool from / with a PATH containing no cargo, and make all includes it. CB-RES-0003 measured 84 agent turns and $15.33 spent prefixing commands with cd and export PATH before that friction was fixed at the root (CB-WP-0004 T01).

Other useful targets: make cost (spend per task), make cost-budget (spend since the last commit), make cost-mix (mechanical vs judgment turns), make loop-lint (executable InnerLoop rules), make self-tests (every tool's positive control).

GROUND

The first product vertical is a virtual tabletop implementation of GROUND — A Game of Bonds and Rivalry: DARVO Edition. The boardgame itself (rules, editions, content) is at home in the sister repository ground-game — that repo is authoritative for what GROUND is; clay-borg implements the engine that runs it.