A human seat is a Policy like any bot, so the CLI adds no second driver: HumanPolicy renders the projection, lists the legal commands and reads an index or `pass`. `make play` runs it; `--all-bots` watches one. K13's Project trait gains its first implementor after six passes with none. Hidden: other seats' face-down selections until Reveal, hands and deck (counts only), a face-down Problem's suit and value, and the seed — not secret content, but a seat holding it can compute the deck. A played session becomes an artifact: --record writes it as a scenario the runner executes, --replay writes a .cbreplay bundle. record.rs is the inverse of parse_command and its warrant is a round-trip test over every command shape. The acceptance test for the projection passed vacuously twice. First it asserted the text contained "face-down", which every render does because of Problems. Counted, it then reported zero inspected entries: seats are asked in order, so a human at P1 is prompted before anyone has selected. Seated at P3 it inspects ten entries and dies when the projection is mutated to reveal everything. Counting what the harness examined caught both, which is the second time that remedy has worked where a stronger predicate would not have. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
4.7 KiB
2026-08-01 — CB-WP-0008 delivery notes
Kept out of the workplan file so it stays loadable (loop-lint).
T01 — bots
games/ground/src/bot.rs, 8 tests. Policy + RandomPolicy (seeded
ChaChaRng) + GreedyPolicy (stated heuristic, deterministic), a
legal_commands generator that filters candidates through validate, and
a driver that reaches GameEnded.
Measured, 3-player, seed 42, both policies to GR-R09's fifth round:
| policy | commands | events | claimed | total vs threshold |
|---|---|---|---|---|
| random | 36 | 81 | 1 | 2 / 7 |
| greedy | 30 | 51 | 2 | 3 / 7 |
The module is not gated on scenarios; its tests are. A bot needs
only the aggregate, but the setup presets live behind that feature. That
is a real seam and it is left visible rather than papered over with a
feature the bot does not need.
What the second consumer found
INTENT's second-use rule is why T01 was worth doing before the CLI. Three findings, none of them fixed here, because fixing a rule from inside a bot is exactly the invention-in-isolation the rule guards against.
-
GR-A13 admits SOLVE against an already-claimed Problem. The rule names "a face-up, non-Denied Problem";
claimed_byis not mentioned, socheck_targetingaccepts it and resolution then does nothing. The action is silently wasted. Greedy hit this immediately — it spent all fifteen selections re-solving Problem 1 and scored 1. The policy now avoids it; the rule is untouched and this is a U-item candidate for GroundRules. -
The 3-player standard fixture cannot succeed. GR-S01 gives 3 Problems at 3–4 players, the preset values them by priority (1, 2, 3 — maximum 6), and GR-E01 sets the 3–4p threshold at 7.
group_successis therefore unreachable at 3 players regardless of play. No scenario noticed because no scenario plays to scoring with maximal claiming. The fixture is documented as placeholder ("Problem content is scenario data") — so this is evidence that the placeholder is not neutral, not that GR-E01 is wrong. -
K13's
Projecttrait has zero implementors.grepfinds noimpl Projectanywhere in the tree. T02 is its first consumer, and the projection will be written against a trait that has never been exercised.
Process
The acceptance tests were mutation-checked by hand (no mutation-check
row — that denominator is the GameKernel acceptance table, and adding a
game-level row would move a metric by changing its question).
The first mutation was a no-op and SURVIVED: it changed
apply(...)? to let _ = apply(...), which still issues the command.
Removing the Resolve call outright turned three tests red for their
stated reason. Third recorded instance of the weak-mutation class — the
retrospective in 260801-instrument-the-table-retrospective.md predicted
mutation strength would stay a standing maintenance cost, and this is
that cost arriving on the next pass.
T02 — cb-play
tools/cb-play (make play), 6 tests. A human seat is a Policy like
any bot, so the CLI adds no second driver: HumanPolicy renders the
projection, lists the legal commands, and reads an index or pass.
- K13's first implementor is
games/ground/src/view.rs. Hidden: other seats' face-down selections until Reveal, hands (count only), the undealt deck (count only), a face-down Problem's suit and value, and the seed — not secret content, but a seat holding it can compute the deck. - A played session becomes an artifact.
--record FILEwrites it as a scenario the runner executes;--replay DIRwrites a.cbreplaybundle.games/ground/src/record.rsis the inverse ofparse_command, and its warrant is a round-trip test over every command shape — an encoder checked against hand-written expectations only agrees with itself.
Two vacuous tests, caught by counting
The acceptance clause "a seat's projection never contains another seat's hidden selection" passed twice while asserting nothing.
- The first version asserted the rendered text contained
face-down— which it does, from Problems, in every game ever rendered. - The counted version then reported 0 inspected entries: seats are asked in order, so a human at P1 is always prompted before anyone has selected and never sees a hidden selection at all.
Seating the human at P3 exercises the rule; the test now counts what
it inspected and requires at least four. Mutating the projection
(revealed = true) fails it for its stated reason.
This is the same class as the AM-2 expect that matched passing output —
an assertion that cannot distinguish the two worlds. The remedy that
worked both times was counting what the harness examined, not
strengthening the predicate.