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CB-WP-0008-T02: cb-play — INTENT stage 0's CLI player
A human seat is a Policy like any bot, so the CLI adds no second driver:
HumanPolicy renders the projection, lists the legal commands and reads an
index or `pass`. `make play` runs it; `--all-bots` watches one.

K13's Project trait gains its first implementor after six passes with
none. Hidden: other seats' face-down selections until Reveal, hands and
deck (counts only), a face-down Problem's suit and value, and the seed —
not secret content, but a seat holding it can compute the deck.

A played session becomes an artifact: --record writes it as a scenario
the runner executes, --replay writes a .cbreplay bundle. record.rs is the
inverse of parse_command and its warrant is a round-trip test over every
command shape.

The acceptance test for the projection passed vacuously twice. First it
asserted the text contained "face-down", which every render does because
of Problems. Counted, it then reported zero inspected entries: seats are
asked in order, so a human at P1 is prompted before anyone has selected.
Seated at P3 it inspects ten entries and dies when the projection is
mutated to reveal everything. Counting what the harness examined caught
both, which is the second time that remedy has worked where a stronger
predicate would not have.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-01 14:43:53 +02:00

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2026-08-01 — CB-WP-0008 delivery notes

Kept out of the workplan file so it stays loadable (loop-lint).

T01 — bots

games/ground/src/bot.rs, 8 tests. Policy + RandomPolicy (seeded ChaChaRng) + GreedyPolicy (stated heuristic, deterministic), a legal_commands generator that filters candidates through validate, and a driver that reaches GameEnded.

Measured, 3-player, seed 42, both policies to GR-R09's fifth round:

policy commands events claimed total vs threshold
random 36 81 1 2 / 7
greedy 30 51 2 3 / 7

The module is not gated on scenarios; its tests are. A bot needs only the aggregate, but the setup presets live behind that feature. That is a real seam and it is left visible rather than papered over with a feature the bot does not need.

What the second consumer found

INTENT's second-use rule is why T01 was worth doing before the CLI. Three findings, none of them fixed here, because fixing a rule from inside a bot is exactly the invention-in-isolation the rule guards against.

  1. GR-A13 admits SOLVE against an already-claimed Problem. The rule names "a face-up, non-Denied Problem"; claimed_by is not mentioned, so check_targeting accepts it and resolution then does nothing. The action is silently wasted. Greedy hit this immediately — it spent all fifteen selections re-solving Problem 1 and scored 1. The policy now avoids it; the rule is untouched and this is a U-item candidate for GroundRules.

  2. The 3-player standard fixture cannot succeed. GR-S01 gives 3 Problems at 34 players, the preset values them by priority (1, 2, 3 — maximum 6), and GR-E01 sets the 34p threshold at 7. group_success is therefore unreachable at 3 players regardless of play. No scenario noticed because no scenario plays to scoring with maximal claiming. The fixture is documented as placeholder ("Problem content is scenario data") — so this is evidence that the placeholder is not neutral, not that GR-E01 is wrong.

  3. K13's Project trait has zero implementors. grep finds no impl Project anywhere in the tree. T02 is its first consumer, and the projection will be written against a trait that has never been exercised.

Process

The acceptance tests were mutation-checked by hand (no mutation-check row — that denominator is the GameKernel acceptance table, and adding a game-level row would move a metric by changing its question).

The first mutation was a no-op and SURVIVED: it changed apply(...)? to let _ = apply(...), which still issues the command. Removing the Resolve call outright turned three tests red for their stated reason. Third recorded instance of the weak-mutation class — the retrospective in 260801-instrument-the-table-retrospective.md predicted mutation strength would stay a standing maintenance cost, and this is that cost arriving on the next pass.

T02 — cb-play

tools/cb-play (make play), 6 tests. A human seat is a Policy like any bot, so the CLI adds no second driver: HumanPolicy renders the projection, lists the legal commands, and reads an index or pass.

  • K13's first implementor is games/ground/src/view.rs. Hidden: other seats' face-down selections until Reveal, hands (count only), the undealt deck (count only), a face-down Problem's suit and value, and the seed — not secret content, but a seat holding it can compute the deck.
  • A played session becomes an artifact. --record FILE writes it as a scenario the runner executes; --replay DIR writes a .cbreplay bundle. games/ground/src/record.rs is the inverse of parse_command, and its warrant is a round-trip test over every command shape — an encoder checked against hand-written expectations only agrees with itself.

Two vacuous tests, caught by counting

The acceptance clause "a seat's projection never contains another seat's hidden selection" passed twice while asserting nothing.

  1. The first version asserted the rendered text contained face-down — which it does, from Problems, in every game ever rendered.
  2. The counted version then reported 0 inspected entries: seats are asked in order, so a human at P1 is always prompted before anyone has selected and never sees a hidden selection at all.

Seating the human at P3 exercises the rule; the test now counts what it inspected and requires at least four. Mutating the projection (revealed = true) fails it for its stated reason.

This is the same class as the AM-2 expect that matched passing output — an assertion that cannot distinguish the two worlds. The remedy that worked both times was counting what the harness examined, not strengthening the predicate.