A rebuild from scratch simulation and games engine framework set up to assimilate and optimize techniques and implementations useful for games, simulations, robotics.
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tegwick 27016af216 Add the AM-1 rule-coverage gate
make coverage compares the GR-rule IDs defined in specs/GroundRules.md
against the covers: lists in scenarios/ground/*.yaml. It exits 1 if a
scenario claims a rule the spec does not define, so coverage cannot be
inflated by an invented ID, and exits 2 while rules remain uncovered.

Current reading: 34/58 (58%). AM-1 requires 100%.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-31 02:23:38 +02:00
.claude T08 iter 1: scenario runner executes; GROUND setup and Select step 2026-07-31 02:14:34 +02:00
.forgejo/workflows T07: Cargo workspace scaffold — cb-kernel/cb-events/cb-game-runtime/games-ground/cb-sim, HashMap deny-lint, scenario format + runner stub, Criterion skeleton, Makefile, CI 2026-07-31 01:57:13 +02:00
benchmarks/baselines Add M-D2-CST token-cost metric with committed model price sheet 2026-07-31 00:53:22 +02:00
crates T08 iter 2: Reveal, Resolve, End; relations and the DARVO trigger 2026-07-31 02:19:34 +02:00
decisions T04: adversarial review round + survey corrections + ADR-0002 (reimplement, assimilate patterns) 2026-07-31 01:25:02 +02:00
games/ground T08 iter 3: GROUND modes, INVESTIGATE, SOLVE 2026-07-31 02:23:09 +02:00
history T04: adversarial review round + survey corrections + ADR-0002 (reimplement, assimilate patterns) 2026-07-31 01:25:02 +02:00
research T04: adversarial review round + survey corrections + ADR-0002 (reimplement, assimilate patterns) 2026-07-31 01:25:02 +02:00
scenarios/ground T08 iter 3: GROUND modes, INVESTIGATE, SOLVE 2026-07-31 02:23:09 +02:00
specs T06: kernel spec — crate boundaries, event-sourced pipeline, determinism contract, 12 acceptance metrics tied to CB-RES-0001 2026-07-31 01:43:31 +02:00
tools Add the AM-1 rule-coverage gate 2026-07-31 02:23:38 +02:00
workplans chore: mark T07 done 2026-07-31 01:57:30 +02:00
.custodian-brief.md chore(consistency): sync task status from DB [auto] 2026-07-31 00:48:17 +02:00
.gitignore T07: Cargo workspace scaffold — cb-kernel/cb-events/cb-game-runtime/games-ground/cb-sim, HashMap deny-lint, scenario format + runner stub, Criterion skeleton, Makefile, CI 2026-07-31 01:57:13 +02:00
Cargo.lock T07: Cargo workspace scaffold — cb-kernel/cb-events/cb-game-runtime/games-ground/cb-sim, HashMap deny-lint, scenario format + runner stub, Criterion skeleton, Makefile, CI 2026-07-31 01:57:13 +02:00
Cargo.toml T07: Cargo workspace scaffold — cb-kernel/cb-events/cb-game-runtime/games-ground/cb-sim, HashMap deny-lint, scenario format + runner stub, Criterion skeleton, Makefile, CI 2026-07-31 01:57:13 +02:00
clippy.toml T07: Cargo workspace scaffold — cb-kernel/cb-events/cb-game-runtime/games-ground/cb-sim, HashMap deny-lint, scenario format + runner stub, Criterion skeleton, Makefile, CI 2026-07-31 01:57:13 +02:00
INTENT.md Adopt TRSL V1C1 license; link ground-game and target-revenue sister repos 2026-07-31 00:25:30 +02:00
LICENSE Adopt TRSL V1C1 license; link ground-game and target-revenue sister repos 2026-07-31 00:25:30 +02:00
Makefile Add the AM-1 rule-coverage gate 2026-07-31 02:23:38 +02:00
README.md Adopt TRSL V1C1 license; link ground-game and target-revenue sister repos 2026-07-31 00:25:30 +02:00
rust-toolchain.toml T07: Cargo workspace scaffold — cb-kernel/cb-events/cb-game-runtime/games-ground/cb-sim, HashMap deny-lint, scenario format + runner stub, Criterion skeleton, Makefile, CI 2026-07-31 01:57:13 +02:00
WORK-RECORDS.md chore(consistency): refresh WORK-RECORDS.md 2026-07-31 00:48:22 +02:00

clay-borg

A rebuild from scratch simulation and games engine framework set up to assimilate and optimize techniques and implementations useful for games, simulations, robotics.

Licensed under the Target Revenue Source License (TRSL V1C1) — see LICENSE; canonical text lives in the org's target-revenue repository.

The first product vertical is a virtual tabletop implementation of GROUND — A Game of Bonds and Rivalry: DARVO Edition. The boardgame itself (rules, editions, content) is at home in the sister repository ground-game — that repo is authoritative for what GROUND is; clay-borg implements the engine that runs it.