A rebuild from scratch simulation and games engine framework set up to assimilate and optimize techniques and implementations useful for games, simulations, robotics.
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tegwick 2f086d26b6 T06: wire cost into the loop
- InnerLoop definition-of-done gains a cost row: M-D2-CST may no longer
  be recorded uncomputable, and composition must be reported, not only a
  total.
- InnerLoop Step 5 gains the --self-test contract: every tool that
  reports a number exposes one, and it runs before the number does.
  Rationale attached, because the case that motivated it is the one
  review cannot catch — survey and reviewer both verified the same large
  sample and both missed the small one.
- make cost / cost-test / cost-pin on the one command surface; cost-test
  in `make all` and in CI.
- Hub now holds the measured figure for CB-WP-0001: 80.6M in / 323.6k
  out against the 401,100 it previously estimated, low by ~200x. The
  event states plainly that the hub schema cannot represent the 88% of
  cost that is cache, and names `make cost-pin` as the authority.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-31 08:52:33 +02:00
.forgejo/workflows T04: tools/cb-cost.py — and its positive control fires on first contact 2026-07-31 08:50:04 +02:00
benchmarks/baselines Add M-D2-CST token-cost metric with committed model price sheet 2026-07-31 00:53:22 +02:00
crates AM-4: gate scenario YAML, retarget on audited source, re-measure 2026-07-31 03:35:41 +02:00
decisions T02: ADR-0003 — transcript as instrument, commit intervals as attribution 2026-07-31 08:44:27 +02:00
evidence T05: CB-EV-0002 — all 9 metrics met, and /compact measured at 3.1x 2026-07-31 08:51:50 +02:00
games/ground CI: enforce every gate; close the silent-skip holes 2026-07-31 04:02:33 +02:00
history T02 review round: survey approved after 15 of 16 findings conceded 2026-07-31 08:43:32 +02:00
research T06: wire cost into the loop 2026-07-31 08:52:33 +02:00
scenarios/ground T08 iter 6: game end and the three scoring modes; AM-1 at 100% 2026-07-31 02:33:27 +02:00
specs T06: wire cost into the loop 2026-07-31 08:52:33 +02:00
tools T05: CB-EV-0002 — all 9 metrics met, and /compact measured at 3.1x 2026-07-31 08:51:50 +02:00
workplans T06: wire cost into the loop 2026-07-31 08:52:33 +02:00
.custodian-brief.md chore(consistency): sync task status from DB [auto] 2026-07-31 03:11:56 +02:00
.gitignore T07: Cargo workspace scaffold — cb-kernel/cb-events/cb-game-runtime/games-ground/cb-sim, HashMap deny-lint, scenario format + runner stub, Criterion skeleton, Makefile, CI 2026-07-31 01:57:13 +02:00
Cargo.lock T07: Cargo workspace scaffold — cb-kernel/cb-events/cb-game-runtime/games-ground/cb-sim, HashMap deny-lint, scenario format + runner stub, Criterion skeleton, Makefile, CI 2026-07-31 01:57:13 +02:00
Cargo.toml AM-4: gate scenario YAML, retarget on audited source, re-measure 2026-07-31 03:35:41 +02:00
clippy.toml T07: Cargo workspace scaffold — cb-kernel/cb-events/cb-game-runtime/games-ground/cb-sim, HashMap deny-lint, scenario format + runner stub, Criterion skeleton, Makefile, CI 2026-07-31 01:57:13 +02:00
INTENT.md Adopt TRSL V1C1 license; link ground-game and target-revenue sister repos 2026-07-31 00:25:30 +02:00
LICENSE Adopt TRSL V1C1 license; link ground-game and target-revenue sister repos 2026-07-31 00:25:30 +02:00
Makefile T04: tools/cb-cost.py — and its positive control fires on first contact 2026-07-31 08:50:04 +02:00
README.md Adopt TRSL V1C1 license; link ground-game and target-revenue sister repos 2026-07-31 00:25:30 +02:00
rust-toolchain.toml T07: Cargo workspace scaffold — cb-kernel/cb-events/cb-game-runtime/games-ground/cb-sim, HashMap deny-lint, scenario format + runner stub, Criterion skeleton, Makefile, CI 2026-07-31 01:57:13 +02:00
WORK-RECORDS.md Sync hub IDs for CB-WP-0003 and work-record index 2026-07-31 04:17:59 +02:00

clay-borg

A rebuild from scratch simulation and games engine framework set up to assimilate and optimize techniques and implementations useful for games, simulations, robotics.

Licensed under the Target Revenue Source License (TRSL V1C1) — see LICENSE; canonical text lives in the org's target-revenue repository.

The first product vertical is a virtual tabletop implementation of GROUND — A Game of Bonds and Rivalry: DARVO Edition. The boardgame itself (rules, editions, content) is at home in the sister repository ground-game — that repo is authoritative for what GROUND is; clay-borg implements the engine that runs it.