A rebuild from scratch simulation and games engine framework set up to assimilate and optimize techniques and implementations useful for games, simulations, robotics.
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CB-WP-0043: a Problem sits where its Stress lands
The picture had become a lie. A row across the middle says "these are the
table's" — true under the baseline, false under H2, where three of five
cards fall on particular seats.

Global goes to the middle, personal beside its owner, and bond on the mean
midpoint of the owner's Bond edges. A bond Problem whose owner has no Bond
is drawn as personal, because that is the rule — bond_network falls back
to the owner at degree 0 — and the picture must agree with the arithmetic.

The baseline page is untouched: the scoped layout is taken only when a
non-global scope exists, so every prior look at the baseline still holds.

The scope reaches the view as a separate marker rather than a field on
ProblemView, because the delta says "place owner marker on the card" — a
token beside a card — and it is public while the card is face down, which
a ProblemView variant could not express.

The coverage probe forced a real improvement. It demanded a text token for
the new fields and a POSITION is not a token — which is the probe being
right: position alone is invisible to text_of and to a screen reader, and
illegible when two anchors coincide. So each scoped Problem now says whose
it is: everyone's, P1's alone, P2's Bond network, and "P1's alone — no
Bond to share it" at degree 0.

The fixture gained a third Problem. With two, one of the three placement
rules was unexercised and the probe unsatisfiable — a fixture that cannot
reach a branch is how a rule ships untested.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-08 17:30:14 +02:00
.forgejo/workflows T01: audit every InnerLoop rule, and make the checkable ones executable 2026-07-31 09:16:00 +02:00
benchmarks CB-WP-0006 T07: implement K18, amend K14 2026-08-01 12:47:16 +02:00
crates CB-WP-0043: a Problem sits where its Stress lands 2026-08-08 17:30:14 +02:00
decisions ADR-0021: the chaos roll is retired, and the condition that retired it was wrong 2026-08-08 15:51:52 +02:00
editions CB-WP-0042 T01-T04: H2's scoped stress, with the named defects caught 2026-08-08 16:06:21 +02:00
evidence H2's ATTACK dynamics, and a construction hazard found while measuring them 2026-08-08 16:56:27 +02:00
games/ground CB-WP-0043: a Problem sits where its Stress lands 2026-08-08 17:30:14 +02:00
history CB-WP-0025 T02: the review withdrew the finding, and the fifth wrong 2026-08-05 18:06:03 +02:00
research CB-RES-0009: extensive form is the lingua franca 2026-08-08 14:57:25 +02:00
reviews CB-REV-0003: round 3, and three of four FATAL came from round 2's fixes 2026-08-08 10:26:25 +02:00
scenarios CB-WP-0026: collect the rulings -- ten answers that arrived and were never applied 2026-08-05 16:13:37 +02:00
simulators CB-RES-0009: extensive form is the lingua franca 2026-08-08 14:57:25 +02:00
specs ADR-0021: the chaos roll is retired, and the condition that retired it was wrong 2026-08-08 15:51:52 +02:00
tools CB-WP-0043: a Problem sits where its Stress lands 2026-08-08 17:30:14 +02:00
trials H2's ATTACK dynamics, and a construction hazard found while measuring them 2026-08-08 16:56:27 +02:00
workplans CB-WP-0043: a Problem sits where its Stress lands 2026-08-08 17:30:14 +02:00
.custodian-brief.md chore(consistency): sync task status from DB [auto] 2026-08-08 16:12:20 +02:00
.gitignore chore: stop tracking tools/__pycache__ 2026-08-01 12:49:17 +02:00
Cargo.lock CB-WP-0016: the drop target that was never there 2026-08-02 20:48:18 +02:00
Cargo.toml CB-WP-0012-T04: cb-render-html — stage 1 draws, and the browser is the toolkit 2026-08-02 04:27:25 +02:00
clippy.toml T07: Cargo workspace scaffold — cb-kernel/cb-events/cb-game-runtime/games-ground/cb-sim, HashMap deny-lint, scenario format + runner stub, Criterion skeleton, Makefile, CI 2026-07-31 01:57:13 +02:00
facts.toml CB-WP-0023: SOLVE is legal only where it can do something 2026-08-04 00:18:40 +02:00
gates.toml CB-WP-0041 T01: perfect recall fails on the projection, holds on the history 2026-08-08 15:18:36 +02:00
INTENT.md simulators/: persist the survey, and let it shrink two of the three tracks 2026-08-08 11:56:27 +02:00
LICENSE Adopt TRSL V1C1 license; link ground-game and target-revenue sister repos 2026-07-31 00:25:30 +02:00
Makefile CB-WP-0042 T05: H2 measured — it largely succeeds where H1 failed 2026-08-08 16:09:16 +02:00
README.md CB-WP-0004 T01: fix environment friction at the root 2026-07-31 10:13:52 +02:00
rust-toolchain.toml T07: Cargo workspace scaffold — cb-kernel/cb-events/cb-game-runtime/games-ground/cb-sim, HashMap deny-lint, scenario format + runner stub, Criterion skeleton, Makefile, CI 2026-07-31 01:57:13 +02:00
WORK-RECORDS.md Regenerate WORK-RECORDS after CB-WP-0042 2026-08-08 16:12:32 +02:00

clay-borg

A rebuild from scratch simulation and games engine framework set up to assimilate and optimize techniques and implementations useful for games, simulations, robotics.

Licensed under the Target Revenue Source License (TRSL V1C1) — see LICENSE; canonical text lives in the org's target-revenue repository.

Running the gates

make all                      # every gate, from a clean shell
make -C /path/to/clay-borg all   # …or from any other directory

There is no environment setup step. No cd, no export PATH, no activation script. make locates the repo from its own path and cargo from the standard rustup locations; the Python tools do the same via tools/repo.py. The only prerequisites are a rustup toolchain and Python 3.11+.

This is deliberate and enforced: make env-test runs every tool from / with a PATH containing no cargo, and make all includes it. CB-RES-0003 measured 84 agent turns and $15.33 spent prefixing commands with cd and export PATH before that friction was fixed at the root (CB-WP-0004 T01).

Other useful targets: make cost (spend per task), make cost-budget (spend since the last commit), make cost-mix (mechanical vs judgment turns), make loop-lint (executable InnerLoop rules), make self-tests (every tool's positive control).

GROUND

The first product vertical is a virtual tabletop implementation of GROUND — A Game of Bonds and Rivalry: DARVO Edition. The boardgame itself (rules, editions, content) is at home in the sister repository ground-game — that repo is authoritative for what GROUND is; clay-borg implements the engine that runs it.