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The picture had become a lie. A row across the middle says "these are the table's" — true under the baseline, false under H2, where three of five cards fall on particular seats. Global goes to the middle, personal beside its owner, and bond on the mean midpoint of the owner's Bond edges. A bond Problem whose owner has no Bond is drawn as personal, because that is the rule — bond_network falls back to the owner at degree 0 — and the picture must agree with the arithmetic. The baseline page is untouched: the scoped layout is taken only when a non-global scope exists, so every prior look at the baseline still holds. The scope reaches the view as a separate marker rather than a field on ProblemView, because the delta says "place owner marker on the card" — a token beside a card — and it is public while the card is face down, which a ProblemView variant could not express. The coverage probe forced a real improvement. It demanded a text token for the new fields and a POSITION is not a token — which is the probe being right: position alone is invisible to text_of and to a screen reader, and illegible when two anchors coincide. So each scoped Problem now says whose it is: everyone's, P1's alone, P2's Bond network, and "P1's alone — no Bond to share it" at degree 0. The fixture gained a third Problem. With two, one of the three placement rules was unexercised and the probe unsatisfiable — a fixture that cannot reach a branch is how a rule ships untested. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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| .forgejo/workflows | ||
| benchmarks | ||
| crates | ||
| decisions | ||
| editions | ||
| evidence | ||
| games/ground | ||
| history | ||
| research | ||
| reviews | ||
| scenarios | ||
| simulators | ||
| specs | ||
| tools | ||
| trials | ||
| workplans | ||
| .custodian-brief.md | ||
| .gitignore | ||
| Cargo.lock | ||
| Cargo.toml | ||
| clippy.toml | ||
| facts.toml | ||
| gates.toml | ||
| INTENT.md | ||
| LICENSE | ||
| Makefile | ||
| README.md | ||
| rust-toolchain.toml | ||
| WORK-RECORDS.md | ||
clay-borg
A rebuild from scratch simulation and games engine framework set up to assimilate and optimize techniques and implementations useful for games, simulations, robotics.
Licensed under the Target Revenue Source License (TRSL V1C1) — see LICENSE; canonical text lives in the org's target-revenue repository.
Running the gates
make all # every gate, from a clean shell
make -C /path/to/clay-borg all # …or from any other directory
There is no environment setup step. No cd, no export PATH, no
activation script. make locates the repo from its own path and cargo
from the standard rustup locations; the Python tools do the same via
tools/repo.py. The only prerequisites are a rustup toolchain and Python
3.11+.
This is deliberate and enforced: make env-test runs every tool from /
with a PATH containing no cargo, and make all includes it. CB-RES-0003
measured 84 agent turns and $15.33 spent prefixing commands with cd and
export PATH before that friction was fixed at the root (CB-WP-0004 T01).
Other useful targets: make cost (spend per task), make cost-budget
(spend since the last commit), make cost-mix (mechanical vs judgment
turns), make loop-lint (executable InnerLoop rules), make self-tests
(every tool's positive control).
GROUND
The first product vertical is a virtual tabletop implementation of GROUND — A Game of Bonds and Rivalry: DARVO Edition. The boardgame itself (rules, editions, content) is at home in the sister repository ground-game — that repo is authoritative for what GROUND is; clay-borg implements the engine that runs it.