clay-borg/specs
tegwick 3f2ba2ec5d
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CB-WP-0050: every configuration, faceted by aspect — and F31
module-panel sweeps points in aspect space the way scenario-panel sweeps
boards: one module at a time with every other aspect held, then the
profiles where an interaction is the hypothesis.

F31: attack_relief.self_soothe_ge4 HAS NEVER FIRED. Zero ATTACKs in
every cell, every seat band, both bots. The module acts only on an
uncancelled ATTACK by a seat at Stress >= 4, and greedy ranks Ground 100
at the gate against Attack's 10 -- so at exactly the position where
self-soothe would pay, GROUND wins. ModuleAwarePolicy adds 55 and that
is still not enough. `unplayed`, not `inert`: the kernel implements it
correctly and nothing has ever given it an opportunity.

This reaches backwards: CB-EV-0030's H1 verdict rests on its
flat-pressure half alone, because H1's other half never had an
opportunity in those games either.

Also: problem_stress.scoped is the only module with a measured effect
(3p 85->60 greedy, 86->63 module-aware, peak Stress 2->4);
flat_any_open drives group success to 0 at every band, reproducing the
H1 rejection from the module side; and scoped_plus_attack_soothe is
EXACTLY scoped alone -- necessarily, given F31 -- so the catalog's first
intentional multi-aspect combination cannot currently be evaluated as a
combination.

THE PANEL'S OWN DEFECT, first run: it printed 85/86 for a module that
never fired -- real-looking numbers inviting "measured, no effect" when
no seat ever created the precondition. Its docstring already said it
would not do that; the claim was written before the behaviour was.
First fix marked whole rows unmeasured, which threw away h1's real
flat-pressure result; the shipped fix names the specific module and
keeps the row's numbers, which are real for the modules that did fire.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-09 01:45:53 +02:00
..
ArchitectureBlueprint.md specs/Ornamentation.md: what a game is besides its rules 2026-08-07 21:16:34 +02:00
ArchitectureRuntime.md T01: audit every InnerLoop rule, and make the checkable ones executable 2026-07-31 09:16:00 +02:00
ChaosRollHistory.md ADR-0021: the chaos roll is retired, and the condition that retired it was wrong 2026-08-08 15:51:52 +02:00
CostAccounting.md CB-WP-0004 T04: fact registry and make facts-check — DFD gets a gate 2026-07-31 10:24:39 +02:00
FindingRegister-closed.md Apply ground-game's rulings: mastery in points, four boards, and a 2026-08-09 00:15:14 +02:00
FindingRegister.md CB-WP-0050: every configuration, faceted by aspect — and F31 2026-08-09 01:45:53 +02:00
GameDesign.md ADR-0022 + CB-WP-0048 T00: the selector decision, and the mirror held 2026-08-08 22:07:57 +02:00
GameKernel.md CB-WP-0019 T01/T02: AM-4b asks what a contributor acquires 2026-08-03 19:04:54 +02:00
GroundRules.md CB-WP-0026: collect the rulings -- ten answers that arrived and were never applied 2026-08-05 16:13:37 +02:00
InnerLoop.md ADR-0021: the chaos roll is retired, and the condition that retired it was wrong 2026-08-08 15:51:52 +02:00
InnerLoopReference.md ADR-0017: window 2's verdict — the mechanism worked, my account of it did 2026-08-07 10:55:54 +02:00
MetricsAndScenarios.md CB-WP-0023: SOLVE is legal only where it can do something 2026-08-04 00:18:40 +02:00
Ornamentation.md CB-WP-0037 done: T03 classification and T04 evidence 2026-08-08 00:33:24 +02:00
OrnamentRegister.md CB-WP-0037 done: T03 classification and T04 evidence 2026-08-08 00:33:24 +02:00
Positioning.md CB-RES-0009: extensive form is the lingua franca 2026-08-08 14:57:25 +02:00
RetrospectiveAnalysis.md CB-WP-0025 T05: the search works, and it falsified this pass's own 2026-08-05 19:10:25 +02:00
SessionShape.md CB-WP-0013-T01: SH-3 refuses a window that cannot carry a rate 2026-08-02 07:23:04 +02:00
Taxonomy.md CB-WP-0041 done: ADR-0020 refuses the port, and T02 is why 2026-08-08 15:35:03 +02:00