A rebuild from scratch simulation and games engine framework set up to assimilate and optimize techniques and implementations useful for games, simulations, robotics.
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CB-WP-0050: every configuration, faceted by aspect — and F31
module-panel sweeps points in aspect space the way scenario-panel sweeps
boards: one module at a time with every other aspect held, then the
profiles where an interaction is the hypothesis.

F31: attack_relief.self_soothe_ge4 HAS NEVER FIRED. Zero ATTACKs in
every cell, every seat band, both bots. The module acts only on an
uncancelled ATTACK by a seat at Stress >= 4, and greedy ranks Ground 100
at the gate against Attack's 10 -- so at exactly the position where
self-soothe would pay, GROUND wins. ModuleAwarePolicy adds 55 and that
is still not enough. `unplayed`, not `inert`: the kernel implements it
correctly and nothing has ever given it an opportunity.

This reaches backwards: CB-EV-0030's H1 verdict rests on its
flat-pressure half alone, because H1's other half never had an
opportunity in those games either.

Also: problem_stress.scoped is the only module with a measured effect
(3p 85->60 greedy, 86->63 module-aware, peak Stress 2->4);
flat_any_open drives group success to 0 at every band, reproducing the
H1 rejection from the module side; and scoped_plus_attack_soothe is
EXACTLY scoped alone -- necessarily, given F31 -- so the catalog's first
intentional multi-aspect combination cannot currently be evaluated as a
combination.

THE PANEL'S OWN DEFECT, first run: it printed 85/86 for a module that
never fired -- real-looking numbers inviting "measured, no effect" when
no seat ever created the precondition. Its docstring already said it
would not do that; the claim was written before the behaviour was.
First fix marked whole rows unmeasured, which threw away h1's real
flat-pressure result; the shipped fix names the specific module and
keeps the row's numbers, which are real for the modules that did fire.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-09 01:45:53 +02:00
.forgejo/workflows T01: audit every InnerLoop rule, and make the checkable ones executable 2026-07-31 09:16:00 +02:00
benchmarks CB-WP-0006 T07: implement K18, amend K14 2026-08-01 12:47:16 +02:00
crates CB-WP-0048 T02/T03/T04: Configuration replaces Variant in the state 2026-08-09 00:54:34 +02:00
decisions ADR-0023 + CB-WP-0049 T01: a policy is bound by what its seat can see 2026-08-08 22:45:55 +02:00
editions Apply ground-game's rulings: mastery in points, four boards, and a 2026-08-09 00:15:14 +02:00
evidence Apply ground-game's rulings: mastery in points, four boards, and a 2026-08-09 00:15:14 +02:00
games/ground CB-WP-0050: every configuration, faceted by aspect — and F31 2026-08-09 01:45:53 +02:00
history CB-WP-0025 T02: the review withdrew the finding, and the fifth wrong 2026-08-05 18:06:03 +02:00
research ADR-0022 + CB-WP-0048 T00: the selector decision, and the mirror held 2026-08-08 22:07:57 +02:00
reviews CB-REV-0003: round 3, and three of four FATAL came from round 2's fixes 2026-08-08 10:26:25 +02:00
scenarios Apply ground-game's rulings: mastery in points, four boards, and a 2026-08-09 00:15:14 +02:00
simulators CB-RES-0009: extensive form is the lingua franca 2026-08-08 14:57:25 +02:00
specs CB-WP-0050: every configuration, faceted by aspect — and F31 2026-08-09 01:45:53 +02:00
tools CB-WP-0048 T02/T03/T04: Configuration replaces Variant in the state 2026-08-09 00:54:34 +02:00
trials ADR-0022 + CB-WP-0048 T00: the selector decision, and the mirror held 2026-08-08 22:07:57 +02:00
workplans CB-WP-0050: every configuration, faceted by aspect — and F31 2026-08-09 01:45:53 +02:00
.custodian-brief.md chore(consistency): sync task status from DB [auto] 2026-08-09 01:30:23 +02:00
.gitignore chore: stop tracking tools/__pycache__ 2026-08-01 12:49:17 +02:00
Cargo.lock CB-WP-0016: the drop target that was never there 2026-08-02 20:48:18 +02:00
Cargo.toml CB-WP-0012-T04: cb-render-html — stage 1 draws, and the browser is the toolkit 2026-08-02 04:27:25 +02:00
clippy.toml T07: Cargo workspace scaffold — cb-kernel/cb-events/cb-game-runtime/games-ground/cb-sim, HashMap deny-lint, scenario format + runner stub, Criterion skeleton, Makefile, CI 2026-07-31 01:57:13 +02:00
facts.toml CB-WP-0023: SOLVE is legal only where it can do something 2026-08-04 00:18:40 +02:00
gates.toml CB-WP-0041 T01: perfect recall fails on the projection, holds on the history 2026-08-08 15:18:36 +02:00
INTENT.md simulators/: persist the survey, and let it shrink two of the three tracks 2026-08-08 11:56:27 +02:00
LICENSE Adopt TRSL V1C1 license; link ground-game and target-revenue sister repos 2026-07-31 00:25:30 +02:00
Makefile CB-WP-0050: every configuration, faceted by aspect — and F31 2026-08-09 01:45:53 +02:00
README.md CB-WP-0004 T01: fix environment friction at the root 2026-07-31 10:13:52 +02:00
rust-toolchain.toml T07: Cargo workspace scaffold — cb-kernel/cb-events/cb-game-runtime/games-ground/cb-sim, HashMap deny-lint, scenario format + runner stub, Criterion skeleton, Makefile, CI 2026-07-31 01:57:13 +02:00
WORK-RECORDS.md Sync hub state for CB-WP-0049 2026-08-09 01:30:50 +02:00

clay-borg

A rebuild from scratch simulation and games engine framework set up to assimilate and optimize techniques and implementations useful for games, simulations, robotics.

Licensed under the Target Revenue Source License (TRSL V1C1) — see LICENSE; canonical text lives in the org's target-revenue repository.

Running the gates

make all                      # every gate, from a clean shell
make -C /path/to/clay-borg all   # …or from any other directory

There is no environment setup step. No cd, no export PATH, no activation script. make locates the repo from its own path and cargo from the standard rustup locations; the Python tools do the same via tools/repo.py. The only prerequisites are a rustup toolchain and Python 3.11+.

This is deliberate and enforced: make env-test runs every tool from / with a PATH containing no cargo, and make all includes it. CB-RES-0003 measured 84 agent turns and $15.33 spent prefixing commands with cd and export PATH before that friction was fixed at the root (CB-WP-0004 T01).

Other useful targets: make cost (spend per task), make cost-budget (spend since the last commit), make cost-mix (mechanical vs judgment turns), make loop-lint (executable InnerLoop rules), make self-tests (every tool's positive control).

GROUND

The first product vertical is a virtual tabletop implementation of GROUND — A Game of Bonds and Rivalry: DARVO Edition. The boardgame itself (rules, editions, content) is at home in the sister repository ground-game — that repo is authoritative for what GROUND is; clay-borg implements the engine that runs it.