A rebuild from scratch simulation and games engine framework set up to assimilate and optimize techniques and implementations useful for games, simulations, robotics.
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chore(consistency): refresh WORK-RECORDS.md
2026-07-31 09:31:53 +02:00
.forgejo/workflows T01: audit every InnerLoop rule, and make the checkable ones executable 2026-07-31 09:16:00 +02:00
benchmarks/baselines T11: dated rates and staleness become data, ahead of the 2026-08-31 flip 2026-07-31 09:23:29 +02:00
crates T08: give provisional defaults an owner, a date, and a visible age 2026-07-31 09:29:40 +02:00
decisions T02: ADR-0003 — transcript as instrument, commit intervals as attribution 2026-07-31 08:44:27 +02:00
evidence T11: dated rates and staleness become data, ahead of the 2026-08-31 flip 2026-07-31 09:23:29 +02:00
games/ground CI: enforce every gate; close the silent-skip holes 2026-07-31 04:02:33 +02:00
history T10: InnerLoop v1.2 — hardening does not converge, so optimize correction 2026-07-31 09:31:19 +02:00
research T06: wire cost into the loop 2026-07-31 08:52:33 +02:00
scenarios/ground T08: give provisional defaults an owner, a date, and a visible age 2026-07-31 09:29:40 +02:00
specs T10: InnerLoop v1.2 — hardening does not converge, so optimize correction 2026-07-31 09:31:19 +02:00
tools T08: give provisional defaults an owner, a date, and a visible age 2026-07-31 09:29:40 +02:00
workplans T10: InnerLoop v1.2 — hardening does not converge, so optimize correction 2026-07-31 09:31:19 +02:00
.custodian-brief.md chore(consistency): sync task status from DB [auto] 2026-07-31 03:11:56 +02:00
.gitignore T07: Cargo workspace scaffold — cb-kernel/cb-events/cb-game-runtime/games-ground/cb-sim, HashMap deny-lint, scenario format + runner stub, Criterion skeleton, Makefile, CI 2026-07-31 01:57:13 +02:00
Cargo.lock T07: Cargo workspace scaffold — cb-kernel/cb-events/cb-game-runtime/games-ground/cb-sim, HashMap deny-lint, scenario format + runner stub, Criterion skeleton, Makefile, CI 2026-07-31 01:57:13 +02:00
Cargo.toml AM-4: gate scenario YAML, retarget on audited source, re-measure 2026-07-31 03:35:41 +02:00
clippy.toml T07: Cargo workspace scaffold — cb-kernel/cb-events/cb-game-runtime/games-ground/cb-sim, HashMap deny-lint, scenario format + runner stub, Criterion skeleton, Makefile, CI 2026-07-31 01:57:13 +02:00
INTENT.md Adopt TRSL V1C1 license; link ground-game and target-revenue sister repos 2026-07-31 00:25:30 +02:00
LICENSE Adopt TRSL V1C1 license; link ground-game and target-revenue sister repos 2026-07-31 00:25:30 +02:00
Makefile T05: live cost budget replaces the dead token budget 2026-07-31 09:21:30 +02:00
README.md Adopt TRSL V1C1 license; link ground-game and target-revenue sister repos 2026-07-31 00:25:30 +02:00
rust-toolchain.toml T07: Cargo workspace scaffold — cb-kernel/cb-events/cb-game-runtime/games-ground/cb-sim, HashMap deny-lint, scenario format + runner stub, Criterion skeleton, Makefile, CI 2026-07-31 01:57:13 +02:00
WORK-RECORDS.md chore(consistency): refresh WORK-RECORDS.md 2026-07-31 09:31:53 +02:00

clay-borg

A rebuild from scratch simulation and games engine framework set up to assimilate and optimize techniques and implementations useful for games, simulations, robotics.

Licensed under the Target Revenue Source License (TRSL V1C1) — see LICENSE; canonical text lives in the org's target-revenue repository.

The first product vertical is a virtual tabletop implementation of GROUND — A Game of Bonds and Rivalry: DARVO Edition. The boardgame itself (rules, editions, content) is at home in the sister repository ground-game — that repo is authoritative for what GROUND is; clay-borg implements the engine that runs it.