A rebuild from scratch simulation and games engine framework set up to assimilate and optimize techniques and implementations useful for games, simulations, robotics.
Find a file
tegwick 55212d7e0f CB-WP-0014-T01/T02: execute the JavaScript — and find AM-4b blind
ADR-0009: embed quick-js; node is refused. Measured marginal cost against
the dev-toolchain graph, under the positive control:

  boa_engine   896,410
  rquickjs      69,985
  quick-js      11,434
  node               0   <- and that zero is the problem

ADR-0007 D3's acquisition rule biting its author. CI runs on rust:1.97,
which has no node, so the test would make our build fetch a JS runtime of
tens of millions of unaudited lines while scoring zero on the only
instrument that governs dependencies. A browser is exempt because a
developer has one regardless of us; a CI-installed runtime is not.

The loop is now closed: the real server serves the real page, QuickJS
runs that page's own scripts, the gesture goes over a real socket, and
the seat's Choice comes back. Before this, every link was tested and the
chain was not — a page whose JavaScript sent something else entirely
would have passed everything.

Three controls, each red for its stated reason: the JS posting a command
name instead of ids, the gesture not being delivered (EXPECT-VACUOUS),
and the token stripped from the endpoint.

A wrong assertion worth keeping: the first draft required the body not to
contain "attack". It legitimately does — action-attack is the id of an
element a finger landed on. An element may name an action; that is not
the page deciding. The real test is the shape: exactly two fields, down
and up, carrying two ids and nothing derived from them.

AND the ADR's own cost argument was wrong. It claimed 35% of AM-4b's
headroom; after landing AM-4b did not move at all. It measures
games-ground --edges normal — one package, no dev edges. Measured, the
workspace including dev edges is 725,258 lines against AM-4b's 317,021:
408,237 uncounted, MORE THAN THE TARGET ITSELF (criterion, clap,
ciborium, quick-js). The decision stands on the acquisition rule; the
affordability argument is withdrawn. Third defect in the AM-4 family.

Also fixed structurally rather than by raising a limit: `make status` had
grown past its 40-line readability gate as workplans accumulated. Closed
workplans now collapse to one line, so the report is fixed-size.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-02 07:56:02 +02:00
.forgejo/workflows T01: audit every InnerLoop rule, and make the checkable ones executable 2026-07-31 09:16:00 +02:00
benchmarks CB-WP-0006 T07: implement K18, amend K14 2026-08-01 12:47:16 +02:00
crates CB-WP-0014-T01/T02: execute the JavaScript — and find AM-4b blind 2026-08-02 07:56:02 +02:00
decisions CB-WP-0014-T01/T02: execute the JavaScript — and find AM-4b blind 2026-08-02 07:56:02 +02:00
evidence CB-WP-0013-T04: evidence — and a rule about quoting your own cost 2026-08-02 07:32:07 +02:00
games/ground CB-WP-0008-T04: CB-EV-0007 — stage 0 is shipped, and the spend curve is a V 2026-08-01 15:25:19 +02:00
history CB-WP-0012-T02: adversarial review — not approvable as written 2026-08-02 04:12:22 +02:00
research CB-WP-0012-T04: cb-render-html — stage 1 draws, and the browser is the toolkit 2026-08-02 04:27:25 +02:00
scenarios CB-WP-0010-T02: GR-E03 gets a scenario 2026-08-02 02:16:51 +02:00
specs CB-WP-0013-T02/T03: retire SH-3 as a gate; correct AM-4a and its target 2026-08-02 07:30:14 +02:00
tools CB-WP-0014-T01/T02: execute the JavaScript — and find AM-4b blind 2026-08-02 07:56:02 +02:00
workplans CB-WP-0014-T01/T02: execute the JavaScript — and find AM-4b blind 2026-08-02 07:56:02 +02:00
.custodian-brief.md chore(consistency): sync task status from DB [auto] 2026-08-02 02:49:09 +02:00
.gitignore chore: stop tracking tools/__pycache__ 2026-08-01 12:49:17 +02:00
Cargo.lock CB-WP-0014-T01/T02: execute the JavaScript — and find AM-4b blind 2026-08-02 07:56:02 +02:00
Cargo.toml CB-WP-0012-T04: cb-render-html — stage 1 draws, and the browser is the toolkit 2026-08-02 04:27:25 +02:00
clippy.toml T07: Cargo workspace scaffold — cb-kernel/cb-events/cb-game-runtime/games-ground/cb-sim, HashMap deny-lint, scenario format + runner stub, Criterion skeleton, Makefile, CI 2026-07-31 01:57:13 +02:00
facts.toml CB-WP-0013-T02/T03: retire SH-3 as a gate; correct AM-4a and its target 2026-08-02 07:30:14 +02:00
gates.toml CB-WP-0013-T02/T03: retire SH-3 as a gate; correct AM-4a and its target 2026-08-02 07:30:14 +02:00
INTENT.md Adopt TRSL V1C1 license; link ground-game and target-revenue sister repos 2026-07-31 00:25:30 +02:00
LICENSE Adopt TRSL V1C1 license; link ground-game and target-revenue sister repos 2026-07-31 00:25:30 +02:00
Makefile CB-WP-0009-T02: gates.toml and make gate-review 2026-08-01 15:42:13 +02:00
README.md CB-WP-0004 T01: fix environment friction at the root 2026-07-31 10:13:52 +02:00
rust-toolchain.toml T07: Cargo workspace scaffold — cb-kernel/cb-events/cb-game-runtime/games-ground/cb-sim, HashMap deny-lint, scenario format + runner stub, Criterion skeleton, Makefile, CI 2026-07-31 01:57:13 +02:00
WORK-RECORDS.md Sync hub IDs and work-record index for CB-WP-0013 2026-08-02 07:32:33 +02:00

clay-borg

A rebuild from scratch simulation and games engine framework set up to assimilate and optimize techniques and implementations useful for games, simulations, robotics.

Licensed under the Target Revenue Source License (TRSL V1C1) — see LICENSE; canonical text lives in the org's target-revenue repository.

Running the gates

make all                      # every gate, from a clean shell
make -C /path/to/clay-borg all   # …or from any other directory

There is no environment setup step. No cd, no export PATH, no activation script. make locates the repo from its own path and cargo from the standard rustup locations; the Python tools do the same via tools/repo.py. The only prerequisites are a rustup toolchain and Python 3.11+.

This is deliberate and enforced: make env-test runs every tool from / with a PATH containing no cargo, and make all includes it. CB-RES-0003 measured 84 agent turns and $15.33 spent prefixing commands with cd and export PATH before that friction was fixed at the root (CB-WP-0004 T01).

Other useful targets: make cost (spend per task), make cost-budget (spend since the last commit), make cost-mix (mechanical vs judgment turns), make loop-lint (executable InnerLoop rules), make self-tests (every tool's positive control).

GROUND

The first product vertical is a virtual tabletop implementation of GROUND — A Game of Bonds and Rivalry: DARVO Edition. The boardgame itself (rules, editions, content) is at home in the sister repository ground-game — that repo is authoritative for what GROUND is; clay-borg implements the engine that runs it.