Server::serve_end plus doc::ending, wired into both of run_game's exits. Where the browser used to get Connection refused it now gets the ending page with the result and the final table. It serves until the page posts 'done' (the page carries a close control), with a 600s linger so an abandoned tab cannot hold the process open. document() split into body() and move_section() so the ending shows the same table rather than a second rendering of it. The control had to be built twice and the first was worthless: the_end_of_the_game_reaches_the_browser calls serve_end directly, and deleting the call from run_game left it GREEN -- it tested the link and not the chain, which is CB-EV-0012's finding recurring. a_real_game_played_to_its_end_leaves_the_ending_on_screen runs the real play() with a browser seat, drives a real game to its end over a real socket, and goes red under that mutation printing an empty page -- the reported symptom exactly. A weak assertion of mine caught by itself: the first draft grepped the page for location.reload, which would have forced a second script to satisfy a test rather than a requirement. It now asserts the ending endpoint cannot answer 'ok'. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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|---|---|---|
| .forgejo/workflows | ||
| benchmarks | ||
| crates | ||
| decisions | ||
| evidence | ||
| games/ground | ||
| history | ||
| research | ||
| scenarios | ||
| specs | ||
| tools | ||
| workplans | ||
| .custodian-brief.md | ||
| .gitignore | ||
| Cargo.lock | ||
| Cargo.toml | ||
| clippy.toml | ||
| facts.toml | ||
| gates.toml | ||
| INTENT.md | ||
| LICENSE | ||
| Makefile | ||
| README.md | ||
| rust-toolchain.toml | ||
| WORK-RECORDS.md | ||
clay-borg
A rebuild from scratch simulation and games engine framework set up to assimilate and optimize techniques and implementations useful for games, simulations, robotics.
Licensed under the Target Revenue Source License (TRSL V1C1) — see LICENSE; canonical text lives in the org's target-revenue repository.
Running the gates
make all # every gate, from a clean shell
make -C /path/to/clay-borg all # …or from any other directory
There is no environment setup step. No cd, no export PATH, no
activation script. make locates the repo from its own path and cargo
from the standard rustup locations; the Python tools do the same via
tools/repo.py. The only prerequisites are a rustup toolchain and Python
3.11+.
This is deliberate and enforced: make env-test runs every tool from /
with a PATH containing no cargo, and make all includes it. CB-RES-0003
measured 84 agent turns and $15.33 spent prefixing commands with cd and
export PATH before that friction was fixed at the root (CB-WP-0004 T01).
Other useful targets: make cost (spend per task), make cost-budget
(spend since the last commit), make cost-mix (mechanical vs judgment
turns), make loop-lint (executable InnerLoop rules), make self-tests
(every tool's positive control).
GROUND
The first product vertical is a virtual tabletop implementation of GROUND — A Game of Bonds and Rivalry: DARVO Edition. The boardgame itself (rules, editions, content) is at home in the sister repository ground-game — that repo is authoritative for what GROUND is; clay-borg implements the engine that runs it.