A rebuild from scratch simulation and games engine framework set up to assimilate and optimize techniques and implementations useful for games, simulations, robotics.
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The loop has now survived CB-WP-0001 end to end and is revised from what that pass actually taught, recorded in history/260731-inner-loop-retrospective.md. Held up: the adversarial review (one blocking and three significant findings on its single use, resolved with new measurements rather than argument), the parity-cap rule, the provisional U-item mechanism, and the ADR gate. The gap: both serious errors in the pass were measurement errors, and the loop caught neither. Review reads prose; these were claims about numbers. In both cases a harness ran successfully while doing no work — a JS harness timing rejected no-ops, and a Rust benchmark computing throughput for rounds that never completed. v1.0 adds: - Measurement validity: a harness must assert it performed the work it reports. A number from a run that cannot prove it did the work is void. - Metric feasibility: every metric names its instrument and is checked reachable against the contracts in its own spec. - No silently-ignored input; decisions get commands, not defaults; scaffolds are exercised or marked; coverage gates that count tags say so. - Evidence must state what a comparison does not support. - The chaos roll is recorded even when it changes nothing, so a mechanism that never fires is visible rather than assumed. CB-WP-0001 is complete: 9/9 tasks done. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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| .claude | ||
| .forgejo/workflows | ||
| benchmarks/baselines | ||
| crates | ||
| decisions | ||
| evidence | ||
| games/ground | ||
| history | ||
| research | ||
| scenarios/ground | ||
| specs | ||
| tools | ||
| workplans | ||
| .custodian-brief.md | ||
| .gitignore | ||
| Cargo.lock | ||
| Cargo.toml | ||
| clippy.toml | ||
| INTENT.md | ||
| LICENSE | ||
| Makefile | ||
| README.md | ||
| rust-toolchain.toml | ||
| WORK-RECORDS.md | ||
clay-borg
A rebuild from scratch simulation and games engine framework set up to assimilate and optimize techniques and implementations useful for games, simulations, robotics.
Licensed under the Target Revenue Source License (TRSL V1C1) — see LICENSE; canonical text lives in the org's target-revenue repository.
The first product vertical is a virtual tabletop implementation of GROUND — A Game of Bonds and Rivalry: DARVO Edition. The boardgame itself (rules, editions, content) is at home in the sister repository ground-game — that repo is authoritative for what GROUND is; clay-borg implements the engine that runs it.