A rebuild from scratch simulation and games engine framework set up to assimilate and optimize techniques and implementations useful for games, simulations, robotics.
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CB-WP-0019 T03/T04: the cost rule written down, and the lifecycle
T03: InnerLoop v1.7 plus loop-lint's own-cost check. Six passes
under-reported themselves by 30-45%, never once high, and the rule lived
only in evidence files having been re-derived three times. The READING
is load bearing, not the boundary: CB-WP-0018 T04 applied 're-run the
instrument at the moment of quoting' alone and its figure was correct.
So the operative instruction is re-run when you quote, and loop-lint
fails an evidence file naming its own workplan beside a dollar amount
without marking it provisional.

It binds forward from this pass. The check fires on seven historical
files which ARE the evidence for the rule; making them comply would edit
the record to remove the thing it proves -- the same category error as a
live fact: tag on a dated measurement, which this pass also hit.

Lifecycle, at the maintainer's instruction: ready -> active -> done,
where ready means declared and not started. loop-lint fails a workplan
that has started and still says ready, one that is active with
everything closed, and one that is done with an open task. The first
version of that check was WRONG and its own self-test caught it: it
stripped the leading status: assuming frontmatter, which silently
dropped a real task once the frontmatter said ready or active.

Both new checks then fired on this pass's own artifacts and both were
right to.

T04: CB-EV-0017. The new meta budget's first reading is a breach it
caused -- 27% against the 20% line, because this pass cost $31.18
against product passes averaging ~$21. Reported rather than exempted:
ADR-0006 D2 covers the instrument repairs but not the rule-writing, and
the honest reading is that this should have been two passes.

CB-WP-0018 settled at $36.53/95 against $28.08/82 last reported, 30%
higher. Seven for seven.

make all exits 0.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-03 19:25:18 +02:00
.forgejo/workflows T01: audit every InnerLoop rule, and make the checkable ones executable 2026-07-31 09:16:00 +02:00
benchmarks CB-WP-0006 T07: implement K18, amend K14 2026-08-01 12:47:16 +02:00
crates CB-WP-0018 T03/T04: explanations, and window 1's verdict 2026-08-03 02:24:13 +02:00
decisions CB-WP-0019 T01/T02: AM-4b asks what a contributor acquires 2026-08-03 19:04:54 +02:00
evidence CB-WP-0019 T03/T04: the cost rule written down, and the lifecycle 2026-08-03 19:25:18 +02:00
games/ground CB-WP-0018-T02: a game log the player can read 2026-08-03 02:15:30 +02:00
history CB-WP-0012-T02: adversarial review — not approvable as written 2026-08-02 04:12:22 +02:00
research CB-WP-0012-T04: cb-render-html — stage 1 draws, and the browser is the toolkit 2026-08-02 04:27:25 +02:00
scenarios CB-WP-0010-T02: GR-E03 gets a scenario 2026-08-02 02:16:51 +02:00
specs CB-WP-0019 T03/T04: the cost rule written down, and the lifecycle 2026-08-03 19:25:18 +02:00
tools CB-WP-0019 T03/T04: the cost rule written down, and the lifecycle 2026-08-03 19:25:18 +02:00
workplans CB-WP-0019 T03/T04: the cost rule written down, and the lifecycle 2026-08-03 19:25:18 +02:00
.custodian-brief.md chore(consistency): sync task status from DB [auto] 2026-08-03 18:57:51 +02:00
.gitignore chore: stop tracking tools/__pycache__ 2026-08-01 12:49:17 +02:00
Cargo.lock CB-WP-0016: the drop target that was never there 2026-08-02 20:48:18 +02:00
Cargo.toml CB-WP-0012-T04: cb-render-html — stage 1 draws, and the browser is the toolkit 2026-08-02 04:27:25 +02:00
clippy.toml T07: Cargo workspace scaffold — cb-kernel/cb-events/cb-game-runtime/games-ground/cb-sim, HashMap deny-lint, scenario format + runner stub, Criterion skeleton, Makefile, CI 2026-07-31 01:57:13 +02:00
facts.toml CB-WP-0019 T01/T02: AM-4b asks what a contributor acquires 2026-08-03 19:04:54 +02:00
gates.toml CB-WP-0019 T03/T04: the cost rule written down, and the lifecycle 2026-08-03 19:25:18 +02:00
INTENT.md CB-WP-0017: legible interaction, and the chaos window's verdict 2026-08-02 22:42:45 +02:00
LICENSE Adopt TRSL V1C1 license; link ground-game and target-revenue sister repos 2026-07-31 00:25:30 +02:00
Makefile CB-WP-0015: the two inert clauses, AM-7 scaling and AM-8 N=10 2026-08-02 14:07:08 +02:00
README.md CB-WP-0004 T01: fix environment friction at the root 2026-07-31 10:13:52 +02:00
rust-toolchain.toml T07: Cargo workspace scaffold — cb-kernel/cb-events/cb-game-runtime/games-ground/cb-sim, HashMap deny-lint, scenario format + runner stub, Criterion skeleton, Makefile, CI 2026-07-31 01:57:13 +02:00
WORK-RECORDS.md Sync hub IDs and work-record index for CB-WP-0019 2026-08-03 18:58:04 +02:00

clay-borg

A rebuild from scratch simulation and games engine framework set up to assimilate and optimize techniques and implementations useful for games, simulations, robotics.

Licensed under the Target Revenue Source License (TRSL V1C1) — see LICENSE; canonical text lives in the org's target-revenue repository.

Running the gates

make all                      # every gate, from a clean shell
make -C /path/to/clay-borg all   # …or from any other directory

There is no environment setup step. No cd, no export PATH, no activation script. make locates the repo from its own path and cargo from the standard rustup locations; the Python tools do the same via tools/repo.py. The only prerequisites are a rustup toolchain and Python 3.11+.

This is deliberate and enforced: make env-test runs every tool from / with a PATH containing no cargo, and make all includes it. CB-RES-0003 measured 84 agent turns and $15.33 spent prefixing commands with cd and export PATH before that friction was fixed at the root (CB-WP-0004 T01).

Other useful targets: make cost (spend per task), make cost-budget (spend since the last commit), make cost-mix (mechanical vs judgment turns), make loop-lint (executable InnerLoop rules), make self-tests (every tool's positive control).

GROUND

The first product vertical is a virtual tabletop implementation of GROUND — A Game of Bonds and Rivalry: DARVO Edition. The boardgame itself (rules, editions, content) is at home in the sister repository ground-game — that repo is authoritative for what GROUND is; clay-borg implements the engine that runs it.