clay-borg/editions/ground-darvo-r0/Modes.csv
tegwick 704b99975b
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ci / check (push) Failing after 4s
Apply ground-game's rulings: mastery in points, four boards, and a
vendor tool that covers what the gate checks

They ruled on all seven items the same day. Two were actionable here.

F28 RULED: points. Modes.csv MODE_COOP clarified upstream to say
"penalties apply to points, not card count"; mastery is now
total - blame - denied. A recorded scenario went red on it --
gr-e02-shared-ground pinned 0 (2 claimed CARDS - 1 - 1) and now expects
2 (4 POINTS - 1 - 1). The number moved because the rule was decided, not
because the engine drifted, and the scenario records both rulings; its
schema has no field for a second one, so both live in ruled_note with
`ruled` carrying the LATEST date.

F29 RULED not-intended and APPLIED upstream: SCN_02's suits re-tuned the
same day. The characterisation test is how we found out -- it pinned the
duplication, went red on the re-tune, and that red WAS the notification.
It now asserts every pair distinct, the stronger statement the
duplication had made unavailable. SCN_02 re-measures at 73 at 2p, not
67: its own board now.

F26/F30 ruled and recorded. F30's ruling incidentally confirms our
reading -- they name priority-2's suit as the first lever, which is the
difference we identified without having measured causation.

vendor-editions grew twice, both times because it covered less than the
gate it exists to satisfy:

  - It refused to touch ground-darvo-r0/ on the reasoning that the
    baseline is "a separate record". That was wrong within the hour:
    ground-game clarified Modes.csv and `make vendor` reported a clean
    sync while edition-check went red. A sync tool that covers less than
    its check reports success into a red gate.
  - Its two-block rewrite DETECTED which fence held which set and
    preserved the arrangement -- faithfully preserving a swap an earlier
    write had introduced, leaving each fence under a heading describing
    the other. edition-check reads every sha256 line flat and passed
    throughout: a document can be self-consistently wrong and green.
    Order is now asserted, with a control that goes red on a swap.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-09 00:15:14 +02:00

1.5 KiB
Raw Blame History

1mode_idtitlemode_typetaglinerules_textscoring_tiebreakback_design_id
2MODE_COOPSHARED GROUNDCooperativeThe group succeeds or fails together.All claimed Problem cards form one shared score equal to the sum of their point values. Meet the Scenario threshold by the end of Round 5. Playable at 26 players — not a high-seat-only mode. No individual winner is declared. For a mastery rating, start from that shared point total and subtract 1 point for each Blame token still in play and 1 point for each Denied Problem (penalties apply to points, not card count).Not applicable.BACK_MODE
3MODE_SEMICOMMON PROBLEM, PERSONAL EDGESemi-cooperativeThe group must succeed before anyone can win.The group succeeds only if the total value of all claimed Problems meets the Scenario threshold (always ≤ available points for the seat band). If it succeeds, each player scores the value of Problems they claimed minus 1 per Blame token they hold. Highest score wins.Lower Stress, then more Bonds, then shared victory.BACK_MODE
4MODE_COALITIONBONDED COALITIONSDynamic teamsBonds decide the sides at the end.The group must first meet the Scenario threshold (always ≤ available points for the seat band). At game end, each connected network of Bonds is a coalition; unbonded players are one-player coalitions. Sum the personal scores of coalition members. The highest-scoring coalition wins. Rivalries do not connect players.Lower combined Stress, then fewer Blame tokens, then shared victory.BACK_MODE