A rebuild from scratch simulation and games engine framework set up to assimilate and optimize techniques and implementations useful for games, simulations, robotics.
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CB-WP-0006: instrument the acceptance table, then implement
Scoped to what CB-WP-0005 T02 measured rather than what CB-RES-0004
predicted. The survey diagnosed three absent kernel rules; M-D1-MUT found
that 8 of 14 acceptance rows have no instrument behind them at all.

Phase A instruments the unmeasured rows, starting with AM-6 — nothing in
the workspace compares any number to 100,000 events/s, the project's
headline throughput claim, reported as "met, 16.5x". Phase B carries the
kernel work deferred unstarted from CB-WP-0005 Phase C. That order is the
point: the previous pass built a fix before its instrument existed and
the instrument then contradicted the fix's premise.

T01 names its own trap up front: a timing assertion in CI is flaky by
nature and the usual response is to loosen it until it never fires, which
would reproduce exactly the defect being fixed. The threshold is pinned
far below measured, states its headroom in the failure message, and
loosening requires an ADR.

T04 notes an incentive worth blocking early: ADR-0005 predicts own-source
growth from Phase B, so AM-4c will move against us. Setting its threshold
after seeing that movement is the retarget InnerLoop §Step 4 forbids, so
it is set before Phase B or not at all.

T09 asks the question this pass is positioned to answer: M-D1-MUT does
not remove a manual path — writing a weak mutation is exactly as easy as
writing a strong one and the harness cannot tell them apart. CB-WP-0005
produced two no-op mutations on its first attempt, so the failure mode is
demonstrated. And it fails in the dangerous direction: a weak mutation
does not miss a defect, it indicts working code.

CB-WP-0005 T04-T06 are marked deferred rather than deleted, with their
analysis intact, so the trail from prediction to contradiction to re-plan
stays readable.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-31 17:55:46 +02:00
.forgejo/workflows T01: audit every InnerLoop rule, and make the checkable ones executable 2026-07-31 09:16:00 +02:00
benchmarks/baselines T11: dated rates and staleness become data, ahead of the 2026-08-31 flip 2026-07-31 09:23:29 +02:00
crates T08: give provisional defaults an owner, a date, and a visible age 2026-07-31 09:29:40 +02:00
decisions ADR-0005 + CB-WP-0005: count assertions, not names 2026-07-31 14:25:26 +02:00
evidence CB-WP-0005 T03: correct the record, and defer Phase C 2026-07-31 17:54:29 +02:00
games/ground CI: enforce every gate; close the silent-skip holes 2026-07-31 04:02:33 +02:00
history CB-RES-0004: the instruments count names, not assertions 2026-07-31 14:19:30 +02:00
research CB-RES-0004: the instruments count names, not assertions 2026-07-31 14:19:30 +02:00
scenarios/ground T08: give provisional defaults an owner, a date, and a visible age 2026-07-31 09:29:40 +02:00
specs CB-WP-0005 T03: correct the record, and defer Phase C 2026-07-31 17:54:29 +02:00
tools CB-WP-0005 T02: M-D1-MUT — 4 of 14 acceptance rows are enforced 2026-07-31 17:27:23 +02:00
workplans CB-WP-0006: instrument the acceptance table, then implement 2026-07-31 17:55:46 +02:00
.custodian-brief.md chore(consistency): sync task status from DB [auto] 2026-07-31 03:11:56 +02:00
.gitignore T07: Cargo workspace scaffold — cb-kernel/cb-events/cb-game-runtime/games-ground/cb-sim, HashMap deny-lint, scenario format + runner stub, Criterion skeleton, Makefile, CI 2026-07-31 01:57:13 +02:00
Cargo.lock T07: Cargo workspace scaffold — cb-kernel/cb-events/cb-game-runtime/games-ground/cb-sim, HashMap deny-lint, scenario format + runner stub, Criterion skeleton, Makefile, CI 2026-07-31 01:57:13 +02:00
Cargo.toml AM-4: gate scenario YAML, retarget on audited source, re-measure 2026-07-31 03:35:41 +02:00
clippy.toml T07: Cargo workspace scaffold — cb-kernel/cb-events/cb-game-runtime/games-ground/cb-sim, HashMap deny-lint, scenario format + runner stub, Criterion skeleton, Makefile, CI 2026-07-31 01:57:13 +02:00
facts.toml CB-WP-0005 T02: M-D1-MUT — 4 of 14 acceptance rows are enforced 2026-07-31 17:27:23 +02:00
INTENT.md Adopt TRSL V1C1 license; link ground-game and target-revenue sister repos 2026-07-31 00:25:30 +02:00
LICENSE Adopt TRSL V1C1 license; link ground-game and target-revenue sister repos 2026-07-31 00:25:30 +02:00
Makefile CB-WP-0005 T02: M-D1-MUT — 4 of 14 acceptance rows are enforced 2026-07-31 17:27:23 +02:00
README.md CB-WP-0004 T01: fix environment friction at the root 2026-07-31 10:13:52 +02:00
rust-toolchain.toml T07: Cargo workspace scaffold — cb-kernel/cb-events/cb-game-runtime/games-ground/cb-sim, HashMap deny-lint, scenario format + runner stub, Criterion skeleton, Makefile, CI 2026-07-31 01:57:13 +02:00
WORK-RECORDS.md Sync hub IDs for CB-WP-0005 and work-record index 2026-07-31 14:25:54 +02:00

clay-borg

A rebuild from scratch simulation and games engine framework set up to assimilate and optimize techniques and implementations useful for games, simulations, robotics.

Licensed under the Target Revenue Source License (TRSL V1C1) — see LICENSE; canonical text lives in the org's target-revenue repository.

Running the gates

make all                      # every gate, from a clean shell
make -C /path/to/clay-borg all   # …or from any other directory

There is no environment setup step. No cd, no export PATH, no activation script. make locates the repo from its own path and cargo from the standard rustup locations; the Python tools do the same via tools/repo.py. The only prerequisites are a rustup toolchain and Python 3.11+.

This is deliberate and enforced: make env-test runs every tool from / with a PATH containing no cargo, and make all includes it. CB-RES-0003 measured 84 agent turns and $15.33 spent prefixing commands with cd and export PATH before that friction was fixed at the root (CB-WP-0004 T01).

Other useful targets: make cost (spend per task), make cost-budget (spend since the last commit), make cost-mix (mechanical vs judgment turns), make loop-lint (executable InnerLoop rules), make self-tests (every tool's positive control).

GROUND

The first product vertical is a virtual tabletop implementation of GROUND — A Game of Bonds and Rivalry: DARVO Edition. The boardgame itself (rules, editions, content) is at home in the sister repository ground-game — that repo is authoritative for what GROUND is; clay-borg implements the engine that runs it.