A rebuild from scratch simulation and games engine framework set up to assimilate and optimize techniques and implementations useful for games, simulations, robotics.
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tegwick 7a374d37d2 CB-WP-0004 T05: control loop — 6 points recovered, not 25-30
cb-cost gains --since, so the baseline (--pin 578dcbe, 662 responses,
$135.60) and this pass (--since 578dcbe, 83 responses, $7.82) are two
disjoint windows over the same transcripts. Every verdict is on share of
pass, since the windows differ 17x in size.

Test 1 — did mechanical turns disappear? Partly. Mechanical share fell
38.2% -> 32.4%. Six points against a predicted 25-30; reported unmet, and
no target was moved in this commit.

  environment setup   11.5% -> 0.6%   (85 turns -> 1)   met, decisively
  hub + workplan      8.5%  -> 0.0%   (46 turns -> 0)   met
  text patching       10.4% -> 9.6%                     not met
  orientation         5.1%  -> 21.2%                    not met, worse

The confound is stated before any defence of the numbers: this is the
pass that built the tools, and the two categories that missed are exactly
the two whose tools were under construction. The clean test is the next
pass, and it is carried forward rather than waived.

Test 2 — did the work relocate? Not into prose. Output tokens per
response fell 896 -> 681. Output's rising share of cost is a shrinking
denominator, not more writing. Cost per response halved and the evidence
refuses to claim it: that is compaction (mean context 232,982 ->
117,822), and attributing it to tooling would repeat CB-WP-0002's
original error in a new direction.

Test 3 — did quality hold? Yes, recorded as explicit judgment. make all
green with two gates that did not exist before, and four findings
surfaced this pass, three caught by controls written this pass — one of
them a 5.2x attribution error that would have reached the hub as a
measured number.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-31 10:27:09 +02:00
.forgejo/workflows T01: audit every InnerLoop rule, and make the checkable ones executable 2026-07-31 09:16:00 +02:00
benchmarks/baselines T11: dated rates and staleness become data, ahead of the 2026-08-31 flip 2026-07-31 09:23:29 +02:00
crates T08: give provisional defaults an owner, a date, and a visible age 2026-07-31 09:29:40 +02:00
decisions CB-WP-0004 T04: fact registry and make facts-check — DFD gets a gate 2026-07-31 10:24:39 +02:00
evidence CB-WP-0004 T05: control loop — 6 points recovered, not 25-30 2026-07-31 10:27:09 +02:00
games/ground CI: enforce every gate; close the silent-skip holes 2026-07-31 04:02:33 +02:00
history ADR-0004: ratify AM-4a and AM-4b (maintainer decision) 2026-07-31 09:45:35 +02:00
research CB-RES-0003 + CB-WP-0004: 38% of pass cost is mechanical turns 2026-07-31 09:49:57 +02:00
scenarios/ground T08: give provisional defaults an owner, a date, and a visible age 2026-07-31 09:29:40 +02:00
specs CB-WP-0004 T04: fact registry and make facts-check — DFD gets a gate 2026-07-31 10:24:39 +02:00
tools CB-WP-0004 T05: control loop — 6 points recovered, not 25-30 2026-07-31 10:27:09 +02:00
workplans CB-WP-0004 T05: control loop — 6 points recovered, not 25-30 2026-07-31 10:27:09 +02:00
.custodian-brief.md chore(consistency): sync task status from DB [auto] 2026-07-31 03:11:56 +02:00
.gitignore T07: Cargo workspace scaffold — cb-kernel/cb-events/cb-game-runtime/games-ground/cb-sim, HashMap deny-lint, scenario format + runner stub, Criterion skeleton, Makefile, CI 2026-07-31 01:57:13 +02:00
Cargo.lock T07: Cargo workspace scaffold — cb-kernel/cb-events/cb-game-runtime/games-ground/cb-sim, HashMap deny-lint, scenario format + runner stub, Criterion skeleton, Makefile, CI 2026-07-31 01:57:13 +02:00
Cargo.toml AM-4: gate scenario YAML, retarget on audited source, re-measure 2026-07-31 03:35:41 +02:00
clippy.toml T07: Cargo workspace scaffold — cb-kernel/cb-events/cb-game-runtime/games-ground/cb-sim, HashMap deny-lint, scenario format + runner stub, Criterion skeleton, Makefile, CI 2026-07-31 01:57:13 +02:00
facts.toml CB-WP-0004 T04: fact registry and make facts-check — DFD gets a gate 2026-07-31 10:24:39 +02:00
INTENT.md Adopt TRSL V1C1 license; link ground-game and target-revenue sister repos 2026-07-31 00:25:30 +02:00
LICENSE Adopt TRSL V1C1 license; link ground-game and target-revenue sister repos 2026-07-31 00:25:30 +02:00
Makefile CB-WP-0004 T04: fact registry and make facts-check — DFD gets a gate 2026-07-31 10:24:39 +02:00
README.md CB-WP-0004 T01: fix environment friction at the root 2026-07-31 10:13:52 +02:00
rust-toolchain.toml T07: Cargo workspace scaffold — cb-kernel/cb-events/cb-game-runtime/games-ground/cb-sim, HashMap deny-lint, scenario format + runner stub, Criterion skeleton, Makefile, CI 2026-07-31 01:57:13 +02:00
WORK-RECORDS.md Sync hub IDs for CB-WP-0004; drop duplicate frontmatter key 2026-07-31 09:50:23 +02:00

clay-borg

A rebuild from scratch simulation and games engine framework set up to assimilate and optimize techniques and implementations useful for games, simulations, robotics.

Licensed under the Target Revenue Source License (TRSL V1C1) — see LICENSE; canonical text lives in the org's target-revenue repository.

Running the gates

make all                      # every gate, from a clean shell
make -C /path/to/clay-borg all   # …or from any other directory

There is no environment setup step. No cd, no export PATH, no activation script. make locates the repo from its own path and cargo from the standard rustup locations; the Python tools do the same via tools/repo.py. The only prerequisites are a rustup toolchain and Python 3.11+.

This is deliberate and enforced: make env-test runs every tool from / with a PATH containing no cargo, and make all includes it. CB-RES-0003 measured 84 agent turns and $15.33 spent prefixing commands with cd and export PATH before that friction was fixed at the root (CB-WP-0004 T01).

Other useful targets: make cost (spend per task), make cost-budget (spend since the last commit), make cost-mix (mechanical vs judgment turns), make loop-lint (executable InnerLoop rules), make self-tests (every tool's positive control).

GROUND

The first product vertical is a virtual tabletop implementation of GROUND — A Game of Bonds and Rivalry: DARVO Edition. The boardgame itself (rules, editions, content) is at home in the sister repository ground-game — that repo is authoritative for what GROUND is; clay-borg implements the engine that runs it.