The declaration claimed importing the edition data would resolve GR-E01. Measured across all four scenarios: GR-S01 deals 2/3/4 problems by player count, not all five, so 4/6/9 points are in play against thresholds of 5/7/9 -- unreachable at 2p and 3-4p with the REAL data, in the same shape as the stand-in's 3/6/10. So GR-E01 unreachable below 5 seats is a real property of the game and gr-e01-threshold-unreachable-2p asserts something true. The error was the cheap kind: 12 points exist in the file, so I assumed 12 are in play. One command over the CSV settled it and was not run until after the declaration was committed -- this project's characteristic error, in the pass that followed a ruling obtained because of it. CB-EV-0018 corrected too: 'confirmed as the stand-in's doing' was overstated. The zero came from no Problem being claimed at all. T03 now owes ground-game a sharper question than a retirement: either GR-S01's deal count is wrong or GR-E01's thresholds are, and no dataset can reconcile them. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
189 lines
7.1 KiB
Markdown
189 lines
7.1 KiB
Markdown
---
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id: CB-WP-0021
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kind: product
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title: "Import the edition: the game plays its own data"
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status: ready
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---
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# Purpose
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```
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structural tier M (adds or refuses an external dependency, and changes
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how a game is set up — a canonical interface)
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chaos d8 = 7 → no override
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declared tier M
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```
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Declaration 4 of chaos window 2.
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## The engine has been playing a stand-in
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`games/ground/src/lib.rs` builds Problems with `value: priority` and suits
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cycled by index. `editions/ground-darvo-r0/Problems.csv` has carried the
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real thing since 2026-07-31, and **GROUND-WP-0002 T01 ruled it
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authoritative on 2026-08-03**:
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| | problems/scenario | values | total | suits |
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|---|---:|---|---:|---|
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| `Problems.csv` | **5** | 2, 2, 2, 3, 3 | **12** | `required_solution` per problem |
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| the stand-in | 3 | 1, 2, 3 | **6** | cycled by index |
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## CORRECTION, before any code: the import does not fix GR-E01
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**This declaration opened by claiming it would, and the data says
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otherwise.** The claim was *"ordinary against 12, unreachable against 6 —
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it was never a rules gap."* Measured across all four scenarios:
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**GR-S01 deals 2 / 3 / 4 problems by player count, not all five.** So the
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points actually in play are never 12:
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| players | dealt | available | GR-E01 threshold | |
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|---:|---:|---:|---:|---|
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| 2 | 2 | **4** | 5 | unreachable |
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| 3–4 | 3 | **6** | 7 | unreachable |
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| 5–6 | 4 | **9** | 9 | reachable, exactly |
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Identical in shape to the stand-in, which gave 3 / 6 / 10 against the same
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5 / 7 / 9. **So `GR-E01 unreachable below 5 seats` is a real property of
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the game, not an artifact of the stand-in**, and
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`gr-e01-threshold-unreachable-2p` is asserting something true.
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The error was mine and it was the cheap kind to make: 12 points exist in
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the file, so I assumed 12 points are in play. **One command over the CSV
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settled it, and it was not run until after the declaration was
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committed** — the characteristic error of this project, in the pass that
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followed a ruling obtained *because* of it.
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**CB-EV-0018 is corrected too.** It said the `0` scores were *"confirmed
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as the stand-in's doing, not a scoring bug."* Overstated: the zero came
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from no Problem being claimed at all, and the threshold gap is
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independent of which dataset is loaded.
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**What this changes.** The import is still right — the suits, values and
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visibility are authoritative and the engine should stop inventing them.
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But it resolves nothing about GR-E01, and T03 must send ground-game a
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*sharper* question rather than a retirement: **either GR-S01's deal count
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is wrong or GR-E01's thresholds are, and no dataset can reconcile them.**
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## The constraint, measured before declaring
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**AM-4a has 3,798 lines of headroom.** A CSV crate costs, marginally
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against the shipped graph:
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| crate | lines |
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|---|---:|
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| `csv` | 14,291 |
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| `csv-core` | 3,360 |
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| `ryu` | 3,962 |
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| **marginal total** | **21,613** |
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**5.7× the available headroom.** `itoa`, `memchr`, `serde` and
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`serde_core` are already present and cost nothing; the parser itself is
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what does not fit.
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So the shipped runtime cannot gain a CSV parser, and that is settled by
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measurement rather than by preference. What remains is *which* of the
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alternatives to take, and that is the ADR.
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## Task: decide how the data reaches the game
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```task
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id: CB-WP-0021-T01
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status: todo
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priority: high
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```
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Write `decisions/ADR-0011-*.md` (tier M: survey and decision in one).
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**Three questions, and the third is the one that bites.**
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**(a) Where does the data live?** `ground-game` is a separate repository.
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Depending on a sibling checkout makes the build depend on a path that may
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not exist; vendoring a copy makes clay-borg carry content it does not own.
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Whichever is chosen must say how a copy is known to be current, because a
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silently stale copy is worse than no copy.
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**(b) How is it parsed, given a CSV parser does not fit?** Candidates, and
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each needs its marginal cost stated rather than assumed:
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- hand-rolled reader in `games/ground` — small, but it is a parser we
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then own, and `problem_text` contains commas;
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- **bake it**: a dev-time step converts the CSV into a generated Rust
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module or compact literal, so the shipped runtime parses **nothing**.
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Then the generated artifact must be proven to match its source, which
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is the DFD class this repo already has machinery for;
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- load nothing at runtime and treat the data as scenario input.
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**(c) What does this do to determinism?** Problem values and required
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suits become part of `GroundState`, which is hashed (K7). **Every recorded
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state hash changes.** Before writing code, establish what actually pins a
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hash today — `make sim` runs 25 scenarios, `replay-test` re-executes
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bundles, and AM-7's probe asserts per-segment hashes. Say which of those
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break, and whether any of them are *supposed* to be stable across a
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content change.
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**This is the reason the ADR exists.** A content import that quietly
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invalidates every recorded hash, in a project whose central invariant is
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replay determinism, is not a data-loading change.
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## Task: import it, and let the thresholds mean something
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```task
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id: CB-WP-0021-T02
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status: todo
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priority: high
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```
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Replace the stand-in. `setup` must build Problems from the edition data:
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`point_value`, `required_solution`, `visibility` (Surface → face up,
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Hidden → face down) and `hidden_priority`.
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**Controls:**
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- **The stand-in must become unreachable.** A test that the fixture
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constants no longer appear — a `value: priority` that survives beside
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real data is a fallback nobody will notice until the numbers look odd
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again.
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- **A scenario must be able to reach GR-E01's threshold at 2 players**,
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which is the specific thing that was impossible. Assert the arithmetic,
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not just that a game runs.
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- The 5-problem shape must survive: the stand-in dealt 3, and code that
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assumed 3 will not announce itself.
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## Task: retire the rules gap that was never one
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```task
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id: CB-WP-0021-T03
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status: todo
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priority: medium
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```
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`gr-e01-threshold-unreachable-2p` is tagged `provisional: true` with
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`provisional_owner: ground-game`, and its description says group success
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*"is unreachable at 2, 3 and 4 players"*. If T02 lands, that scenario is
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asserting a property of the **stand-in**, not of the game.
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Retire or rewrite it, and **say which of the six provisional items this
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resolves**, so GROUND-WP-0002 T03 shrinks rather than being left to
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rediscover it. Message `ground-game` with the outcome — the last such
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message sat unread for four days because nothing pointed at it.
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Do **not** quietly delete a failing-in-fact scenario. CB-EV-0005: *a score
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improved by deleting the question is not an improvement.*
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## Task: evidence
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```task
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id: CB-WP-0021-T04
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status: todo
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priority: high
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```
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`evidence/CB-EV-0019-*.md`.
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- **What the import cost**, against the 3,798 lines that were available.
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- **What broke**, especially hashes, and whether the blast radius was
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predicted in T01 or discovered in T02. If it was discovered, say so —
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that is the ADR having missed something.
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- **Whether the endings now mean anything**: play one and report the
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score against the threshold.
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- **Quote CB-WP-0020's cost by re-running the instrument.**
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- **Chaos: 4 of 12 in window 2.**
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