A rebuild from scratch simulation and games engine framework set up to assimilate and optimize techniques and implementations useful for games, simulations, robotics.
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tegwick 7b4d9e359f CB-WP-0004 T06: retrospective — what actually predicted the outcome
The question was whether converting agent work to deterministic tooling
recovers capacity or the work reappears elsewhere. Neither, cleanly:
tooling recovers capacity where it removes the possibility of doing the
work by hand, and recovers nothing where it merely offers a better
option.

Sorting the five candidates by that test reproduces the results exactly.
env-setup and task-done left no manual path — env-test fails the build if
the friction returns, and task-done refuses to emit an estimate, so the
old way means knowingly writing fiction. Both met. facts-check and
`make status` left grep and heredocs one keystroke away. Both missed.

This is the principle ADR-0003 already used to reject explicit session
markers — nothing that depends on discipline gets to be the primary
index. It governs tooling economics too, and CB-RES-0003 did not apply
it.

Stated confidence sorted the extremes and said nothing in the middle,
where every judgement call lives: both high met, both medium missed, and
the single low also met, so it was miscalibrated at that end too. Future
reviews state the mechanism instead — after this fix, is the manual path
impossible, absurd, or merely inferior? — and only the first two may
carry a cost prediction.

The confound is symmetric and does not explain the split: building
repo.py and task-done.py also required inspection and patching, and those
categories still went to zero. It inflates the size of the miss, not its
location.

The most valuable output is not the 6 points of 38 recovered. It is that
the loop made a falsifiable quantitative forecast, was wrong by 4-5x, and
could say exactly which parts were wrong and why.

CB-WP-0004 status -> done.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-31 10:28:35 +02:00
.forgejo/workflows T01: audit every InnerLoop rule, and make the checkable ones executable 2026-07-31 09:16:00 +02:00
benchmarks/baselines T11: dated rates and staleness become data, ahead of the 2026-08-31 flip 2026-07-31 09:23:29 +02:00
crates T08: give provisional defaults an owner, a date, and a visible age 2026-07-31 09:29:40 +02:00
decisions CB-WP-0004 T04: fact registry and make facts-check — DFD gets a gate 2026-07-31 10:24:39 +02:00
evidence CB-WP-0004 T05: control loop — 6 points recovered, not 25-30 2026-07-31 10:27:09 +02:00
games/ground CI: enforce every gate; close the silent-skip holes 2026-07-31 04:02:33 +02:00
history CB-WP-0004 T06: retrospective — what actually predicted the outcome 2026-07-31 10:28:35 +02:00
research CB-RES-0003 + CB-WP-0004: 38% of pass cost is mechanical turns 2026-07-31 09:49:57 +02:00
scenarios/ground T08: give provisional defaults an owner, a date, and a visible age 2026-07-31 09:29:40 +02:00
specs CB-WP-0004 T04: fact registry and make facts-check — DFD gets a gate 2026-07-31 10:24:39 +02:00
tools CB-WP-0004 T05: control loop — 6 points recovered, not 25-30 2026-07-31 10:27:09 +02:00
workplans CB-WP-0004 T06: retrospective — what actually predicted the outcome 2026-07-31 10:28:35 +02:00
.custodian-brief.md chore(consistency): sync task status from DB [auto] 2026-07-31 03:11:56 +02:00
.gitignore T07: Cargo workspace scaffold — cb-kernel/cb-events/cb-game-runtime/games-ground/cb-sim, HashMap deny-lint, scenario format + runner stub, Criterion skeleton, Makefile, CI 2026-07-31 01:57:13 +02:00
Cargo.lock T07: Cargo workspace scaffold — cb-kernel/cb-events/cb-game-runtime/games-ground/cb-sim, HashMap deny-lint, scenario format + runner stub, Criterion skeleton, Makefile, CI 2026-07-31 01:57:13 +02:00
Cargo.toml AM-4: gate scenario YAML, retarget on audited source, re-measure 2026-07-31 03:35:41 +02:00
clippy.toml T07: Cargo workspace scaffold — cb-kernel/cb-events/cb-game-runtime/games-ground/cb-sim, HashMap deny-lint, scenario format + runner stub, Criterion skeleton, Makefile, CI 2026-07-31 01:57:13 +02:00
facts.toml CB-WP-0004 T04: fact registry and make facts-check — DFD gets a gate 2026-07-31 10:24:39 +02:00
INTENT.md Adopt TRSL V1C1 license; link ground-game and target-revenue sister repos 2026-07-31 00:25:30 +02:00
LICENSE Adopt TRSL V1C1 license; link ground-game and target-revenue sister repos 2026-07-31 00:25:30 +02:00
Makefile CB-WP-0004 T04: fact registry and make facts-check — DFD gets a gate 2026-07-31 10:24:39 +02:00
README.md CB-WP-0004 T01: fix environment friction at the root 2026-07-31 10:13:52 +02:00
rust-toolchain.toml T07: Cargo workspace scaffold — cb-kernel/cb-events/cb-game-runtime/games-ground/cb-sim, HashMap deny-lint, scenario format + runner stub, Criterion skeleton, Makefile, CI 2026-07-31 01:57:13 +02:00
WORK-RECORDS.md Sync hub IDs for CB-WP-0004; drop duplicate frontmatter key 2026-07-31 09:50:23 +02:00

clay-borg

A rebuild from scratch simulation and games engine framework set up to assimilate and optimize techniques and implementations useful for games, simulations, robotics.

Licensed under the Target Revenue Source License (TRSL V1C1) — see LICENSE; canonical text lives in the org's target-revenue repository.

Running the gates

make all                      # every gate, from a clean shell
make -C /path/to/clay-borg all   # …or from any other directory

There is no environment setup step. No cd, no export PATH, no activation script. make locates the repo from its own path and cargo from the standard rustup locations; the Python tools do the same via tools/repo.py. The only prerequisites are a rustup toolchain and Python 3.11+.

This is deliberate and enforced: make env-test runs every tool from / with a PATH containing no cargo, and make all includes it. CB-RES-0003 measured 84 agent turns and $15.33 spent prefixing commands with cd and export PATH before that friction was fixed at the root (CB-WP-0004 T01).

Other useful targets: make cost (spend per task), make cost-budget (spend since the last commit), make cost-mix (mechanical vs judgment turns), make loop-lint (executable InnerLoop rules), make self-tests (every tool's positive control).

GROUND

The first product vertical is a virtual tabletop implementation of GROUND — A Game of Bonds and Rivalry: DARVO Edition. The boardgame itself (rules, editions, content) is at home in the sister repository ground-game — that repo is authoritative for what GROUND is; clay-borg implements the engine that runs it.