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H1-B on the DARVO extra Attack: the delta says the extra Attack shares the Attack resolution "so it can self-soothe too if Stress >= 4". CB-WP-0038 asserted it because the code shares resolve_attack; nothing tested it, and CB-EV-0031's withdrawn mechanism story ran through that exact path. Now tested and mutation-verified. Round-5 pressure did not reach the score, and this was a real defect rather than a reporting one. end_round_events scored from `self` while H1-A's pressure went into `work`, and score() reads Stress for the GR-E03 and GR-E04 tiebreaks — so the final round's pressure was invisible to the two modes CB-EV-0030 reports on. Fixed. The test uses the case that bites: uniform pressure preserves an ordering, so it takes the clamp at 5 to collapse a gap and change who wins. Inert arms reported separately: a DARVO arm at the End of Round 5 can never advance a stage, and criterion 1 is about DARVO mattering. 29 of 363 at 2p, none above — matching the reviewer's independent figure, so criterion 1 stands as met. That fix produced one more wrong-subject error, caught before reporting: the first inert-arm metric tested `g.rounds >= 5`, a property of the GAME rather than the EVENT, so it marked every arm in every completed game inert and briefly read as "criterion 1 fails after all". An arm is inert when no RoundEnded follows it. regulation.rs no longer skips setup failures silently: they are counted, and a short cell fails an assertion rather than printing a number a reader has to notice — which is the credit CB-EV-0030 §3 took and half earned. All thirteen challenges closed. Re-review is owed before any of this travels: the corrections were made by the author of the errors. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
234 lines
8.6 KiB
Rust
234 lines
8.6 KiB
Rust
//! Does H1 do nothing, or does it do nothing **to a seat that already
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//! manages its Stress**? (CB-WP-0039)
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//!
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//! [`CB-EV-0030`] measured ground-game's H1 with a panel that was
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//! greedy-family throughout, and found DARVO never arms. But
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//! `GreedyPolicy` ranks `Action::Ground if gated => 100`: the moment the
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//! stress gate bites it grounds, Stress plateaus at 3, and the arm at 5
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//! is unreachable **by construction**.
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//!
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//! H1 was written for the seat that does *not* do that. So this varies
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//! **exactly one preference** — GROUND demoted below ATTACK — and holds
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//! every other ranking identical to greedy's.
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//!
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//! [`CB-EV-0030`]: ../../../evidence/CB-EV-0030-h1-measured.md
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use cb_game_runtime::{ScenarioGame, Setup};
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use cb_kernel::PlayerId;
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use games_ground::bot::{play, Choice, GreedyPolicy, Policy};
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use games_ground::{Action, GroundCommand, GroundState, ScoringMode, Variant};
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/// Greedy, with GROUND demoted below ATTACK. Nothing else differs.
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///
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/// **The copy is deliberate.** `GreedyPolicy::rank` is private, and the
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/// point is to change one line of it while holding the rest identical —
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/// calling into it would make that impossible to demonstrate.
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struct Reactive;
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impl Policy for Reactive {
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fn name(&self) -> &'static str {
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"reactive"
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}
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fn choose(
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&mut self,
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state: &GroundState,
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seat: PlayerId,
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legal: &[GroundCommand],
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_may_pass: bool,
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) -> Choice {
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let gated = state
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.players
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.get(&seat)
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.is_some_and(|p| p.stress >= 4 && !p.freedom_gate_lifted);
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// ONE ARM OVERRIDDEN, THE REST DELEGATED.
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//
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// The first version re-typed greedy's ranking and changed one
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// line of the copy. It differed in five places, and the review
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// found it: `SpendFreedom` ranked 95 unconditionally instead of
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// greedy's `95 if gated else 0`, so this seat spent its Freedom
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// token in round one of every game — a second change to the very
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// mechanism under study. Delegating makes "exactly one preference
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// differs" structurally true instead of a claim in a comment.
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let rank = |c: &GroundCommand| -> i32 {
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match c {
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GroundCommand::SelectAction {
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action: Action::Ground,
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..
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} if gated => 5,
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other => GreedyPolicy::rank(state, seat, other),
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}
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};
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let mut best = 0;
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for (i, c) in legal.iter().enumerate() {
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if rank(c) > rank(&legal[best]) {
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best = i;
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}
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}
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Choice::Command(best)
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}
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}
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/// `Scenarios.csv`: "All players start at Stress 2." Named rather than
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/// inlined so the peak metric cannot silently disagree with setup.
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const START_STRESS: u8 = 2;
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struct Cell {
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games: u32,
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won: u32,
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atk: u32,
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darvo: u32,
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peak_stress: u8,
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/// Setups the engine refused. **Counted, not skipped** (CB-REV-0001
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/// #11): CB-EV-0030 §3 credited this pass with fixing silent skips
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/// and only the `play` path was instrumented.
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setup_fails: u32,
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/// DARVO arms at the End of Round 5. `GameEnded` is pushed
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/// immediately after, so the sequence never advances a stage — the
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/// arm is real and can do nothing. Reported separately, because
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/// ground-game's criterion 1 is asking about DARVO *mattering*.
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inert_arms: u32,
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}
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fn sweep(mode: ScoringMode, variant: Variant, players: u8, reactive: bool) -> Cell {
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let mut c = Cell {
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games: 0,
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won: 0,
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atk: 0,
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darvo: 0,
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peak_stress: 0,
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setup_fails: 0,
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inert_arms: 0,
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};
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for seed in 0..200u64 {
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let Ok(mut st) = GroundState::setup(
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&Setup {
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players,
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preset: format!("standard-{players}p"),
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patch: Default::default(),
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},
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seed,
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) else {
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c.setup_fails += 1;
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continue;
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};
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st.mode = mode;
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st.variant = variant;
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let mut ps: Vec<Box<dyn Policy>> = (0..players)
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.map(|_| {
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if reactive {
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Box::new(Reactive) as Box<dyn Policy>
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} else {
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Box::new(GreedyPolicy) as Box<dyn Policy>
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}
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})
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.collect();
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// A refused game is not a lost game (CB-EV-0030 §3).
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let g = match play(st, &mut ps) {
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Ok(g) => g,
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Err(e) => {
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eprintln!(" !! {players}p seed {seed}: {e:?}");
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continue;
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}
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};
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c.games += 1;
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if g.state.outcome.as_ref().is_some_and(|o| o.group_success) {
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c.won += 1;
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}
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for (_, cmd) in &g.steps {
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if let GroundCommand::SelectAction {
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action: Action::Attack,
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..
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} = cmd
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{
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c.atk += 1;
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}
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}
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// Peak Stress **held**, not peak Stress *assigned*.
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//
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// The first version took a maximum over `StressSet` PAYLOADS.
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// Starting Stress is 2 and is written by `setup`, never by an
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// event, so a table that sat at 2 all game reported **1**, and a
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// table with no `StressSet` at all would report 0. CB-EV-0031 §2
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// built its headline claim on that number. Wrong subject: the
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// metric answered "highest value ever assigned", the prose said
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// "highest Stress reached".
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// An arm is inert when NO `RoundEnded` follows it: the game
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// ended in the same End step, so the sequence never advances a
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// stage. `g.rounds >= 5` is a property of the GAME, not of the
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// event, and using it marked every arm in every completed game
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// as inert — which is how a metric ends up equal to the thing it
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// was supposed to be a subset of.
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let last_round_ended = g
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.events
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.iter()
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.rposition(|e| matches!(e, games_ground::GroundEvent::RoundEnded { .. }));
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let mut held: std::collections::BTreeMap<PlayerId, u8> =
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g.state.players.keys().map(|s| (*s, START_STRESS)).collect();
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c.peak_stress = c.peak_stress.max(START_STRESS);
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for (i, e) in g.events.iter().enumerate() {
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if matches!(e, games_ground::GroundEvent::DarvoTriggered { .. }) {
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c.darvo += 1;
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if last_round_ended.is_none_or(|last| i > last) {
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c.inert_arms += 1;
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}
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}
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if let games_ground::GroundEvent::StressSet { player, stress } = e {
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held.insert(*player, *stress);
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c.peak_stress = c.peak_stress.max(*stress);
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}
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}
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let _ = held;
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}
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// Reported as a REFUSAL, not left for a reader to notice a short
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// column. CB-REV-0001 #11: `games != 200` was printed, never asserted.
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assert_eq!(
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c.games + c.setup_fails,
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200,
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"{players}p {variant:?}: {} games ran and {} setups failed — the cell is short, \
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so every number in it is over a sample nobody chose",
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c.games,
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c.setup_fails
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);
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if c.setup_fails > 0 {
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eprintln!(
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" !! {players}p {variant:?}: {} setups refused",
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c.setup_fails
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);
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}
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c
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}
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fn main() {
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println!("CB-WP-0039 — does H1 reach a seat that does not regulate?\n");
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println!("`reactive` is greedy with ONE preference changed: GROUND is");
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println!("demoted below ATTACK, so the seat never grounds to shed Stress.");
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println!("SHARED GROUND; `won` is group success; 200 games per cell.\n");
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for (vlabel, variant) in [
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("BASELINE ground-darvo-r0", Variant::Baseline),
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("H1 h1-problem-stress", Variant::H1ProblemStress),
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] {
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println!("{vlabel}");
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println!(" greedy (regulates) reactive (does not)");
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println!("seats games won atk darvo peak games won atk darvo peak inert");
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for players in [2u8, 3, 4, 6] {
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let g = sweep(ScoringMode::SharedGround, variant, players, false);
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let r = sweep(ScoringMode::SharedGround, variant, players, true);
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println!(
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" {players}p {:>4} {:>4} {:>4} {:>5} {:>4} {:>4} {:>4} {:>4} {:>5} {:>4} {:>6}",
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g.games,
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g.won,
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g.atk,
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g.darvo,
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g.peak_stress,
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r.games,
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r.won,
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r.atk,
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r.darvo,
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r.peak_stress,
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r.inert_arms
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);
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}
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println!();
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}
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}
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