clay-borg/games/ground/examples/regulation.rs
tegwick 84aa09264c
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Close the three items CB-REV-0001 left open
H1-B on the DARVO extra Attack: the delta says the extra Attack shares
the Attack resolution "so it can self-soothe too if Stress >= 4".
CB-WP-0038 asserted it because the code shares resolve_attack; nothing
tested it, and CB-EV-0031's withdrawn mechanism story ran through that
exact path. Now tested and mutation-verified.

Round-5 pressure did not reach the score, and this was a real defect
rather than a reporting one. end_round_events scored from `self` while
H1-A's pressure went into `work`, and score() reads Stress for the GR-E03
and GR-E04 tiebreaks — so the final round's pressure was invisible to the
two modes CB-EV-0030 reports on. Fixed. The test uses the case that bites:
uniform pressure preserves an ordering, so it takes the clamp at 5 to
collapse a gap and change who wins.

Inert arms reported separately: a DARVO arm at the End of Round 5 can
never advance a stage, and criterion 1 is about DARVO mattering. 29 of 363
at 2p, none above — matching the reviewer's independent figure, so
criterion 1 stands as met.

That fix produced one more wrong-subject error, caught before reporting:
the first inert-arm metric tested `g.rounds >= 5`, a property of the GAME
rather than the EVENT, so it marked every arm in every completed game
inert and briefly read as "criterion 1 fails after all". An arm is inert
when no RoundEnded follows it.

regulation.rs no longer skips setup failures silently: they are counted,
and a short cell fails an assertion rather than printing a number a reader
has to notice — which is the credit CB-EV-0030 §3 took and half earned.

All thirteen challenges closed. Re-review is owed before any of this
travels: the corrections were made by the author of the errors.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-08 02:14:19 +02:00

234 lines
8.6 KiB
Rust

//! Does H1 do nothing, or does it do nothing **to a seat that already
//! manages its Stress**? (CB-WP-0039)
//!
//! [`CB-EV-0030`] measured ground-game's H1 with a panel that was
//! greedy-family throughout, and found DARVO never arms. But
//! `GreedyPolicy` ranks `Action::Ground if gated => 100`: the moment the
//! stress gate bites it grounds, Stress plateaus at 3, and the arm at 5
//! is unreachable **by construction**.
//!
//! H1 was written for the seat that does *not* do that. So this varies
//! **exactly one preference** — GROUND demoted below ATTACK — and holds
//! every other ranking identical to greedy's.
//!
//! [`CB-EV-0030`]: ../../../evidence/CB-EV-0030-h1-measured.md
use cb_game_runtime::{ScenarioGame, Setup};
use cb_kernel::PlayerId;
use games_ground::bot::{play, Choice, GreedyPolicy, Policy};
use games_ground::{Action, GroundCommand, GroundState, ScoringMode, Variant};
/// Greedy, with GROUND demoted below ATTACK. Nothing else differs.
///
/// **The copy is deliberate.** `GreedyPolicy::rank` is private, and the
/// point is to change one line of it while holding the rest identical —
/// calling into it would make that impossible to demonstrate.
struct Reactive;
impl Policy for Reactive {
fn name(&self) -> &'static str {
"reactive"
}
fn choose(
&mut self,
state: &GroundState,
seat: PlayerId,
legal: &[GroundCommand],
_may_pass: bool,
) -> Choice {
let gated = state
.players
.get(&seat)
.is_some_and(|p| p.stress >= 4 && !p.freedom_gate_lifted);
// ONE ARM OVERRIDDEN, THE REST DELEGATED.
//
// The first version re-typed greedy's ranking and changed one
// line of the copy. It differed in five places, and the review
// found it: `SpendFreedom` ranked 95 unconditionally instead of
// greedy's `95 if gated else 0`, so this seat spent its Freedom
// token in round one of every game — a second change to the very
// mechanism under study. Delegating makes "exactly one preference
// differs" structurally true instead of a claim in a comment.
let rank = |c: &GroundCommand| -> i32 {
match c {
GroundCommand::SelectAction {
action: Action::Ground,
..
} if gated => 5,
other => GreedyPolicy::rank(state, seat, other),
}
};
let mut best = 0;
for (i, c) in legal.iter().enumerate() {
if rank(c) > rank(&legal[best]) {
best = i;
}
}
Choice::Command(best)
}
}
/// `Scenarios.csv`: "All players start at Stress 2." Named rather than
/// inlined so the peak metric cannot silently disagree with setup.
const START_STRESS: u8 = 2;
struct Cell {
games: u32,
won: u32,
atk: u32,
darvo: u32,
peak_stress: u8,
/// Setups the engine refused. **Counted, not skipped** (CB-REV-0001
/// #11): CB-EV-0030 §3 credited this pass with fixing silent skips
/// and only the `play` path was instrumented.
setup_fails: u32,
/// DARVO arms at the End of Round 5. `GameEnded` is pushed
/// immediately after, so the sequence never advances a stage — the
/// arm is real and can do nothing. Reported separately, because
/// ground-game's criterion 1 is asking about DARVO *mattering*.
inert_arms: u32,
}
fn sweep(mode: ScoringMode, variant: Variant, players: u8, reactive: bool) -> Cell {
let mut c = Cell {
games: 0,
won: 0,
atk: 0,
darvo: 0,
peak_stress: 0,
setup_fails: 0,
inert_arms: 0,
};
for seed in 0..200u64 {
let Ok(mut st) = GroundState::setup(
&Setup {
players,
preset: format!("standard-{players}p"),
patch: Default::default(),
},
seed,
) else {
c.setup_fails += 1;
continue;
};
st.mode = mode;
st.variant = variant;
let mut ps: Vec<Box<dyn Policy>> = (0..players)
.map(|_| {
if reactive {
Box::new(Reactive) as Box<dyn Policy>
} else {
Box::new(GreedyPolicy) as Box<dyn Policy>
}
})
.collect();
// A refused game is not a lost game (CB-EV-0030 §3).
let g = match play(st, &mut ps) {
Ok(g) => g,
Err(e) => {
eprintln!(" !! {players}p seed {seed}: {e:?}");
continue;
}
};
c.games += 1;
if g.state.outcome.as_ref().is_some_and(|o| o.group_success) {
c.won += 1;
}
for (_, cmd) in &g.steps {
if let GroundCommand::SelectAction {
action: Action::Attack,
..
} = cmd
{
c.atk += 1;
}
}
// Peak Stress **held**, not peak Stress *assigned*.
//
// The first version took a maximum over `StressSet` PAYLOADS.
// Starting Stress is 2 and is written by `setup`, never by an
// event, so a table that sat at 2 all game reported **1**, and a
// table with no `StressSet` at all would report 0. CB-EV-0031 §2
// built its headline claim on that number. Wrong subject: the
// metric answered "highest value ever assigned", the prose said
// "highest Stress reached".
// An arm is inert when NO `RoundEnded` follows it: the game
// ended in the same End step, so the sequence never advances a
// stage. `g.rounds >= 5` is a property of the GAME, not of the
// event, and using it marked every arm in every completed game
// as inert — which is how a metric ends up equal to the thing it
// was supposed to be a subset of.
let last_round_ended = g
.events
.iter()
.rposition(|e| matches!(e, games_ground::GroundEvent::RoundEnded { .. }));
let mut held: std::collections::BTreeMap<PlayerId, u8> =
g.state.players.keys().map(|s| (*s, START_STRESS)).collect();
c.peak_stress = c.peak_stress.max(START_STRESS);
for (i, e) in g.events.iter().enumerate() {
if matches!(e, games_ground::GroundEvent::DarvoTriggered { .. }) {
c.darvo += 1;
if last_round_ended.is_none_or(|last| i > last) {
c.inert_arms += 1;
}
}
if let games_ground::GroundEvent::StressSet { player, stress } = e {
held.insert(*player, *stress);
c.peak_stress = c.peak_stress.max(*stress);
}
}
let _ = held;
}
// Reported as a REFUSAL, not left for a reader to notice a short
// column. CB-REV-0001 #11: `games != 200` was printed, never asserted.
assert_eq!(
c.games + c.setup_fails,
200,
"{players}p {variant:?}: {} games ran and {} setups failed — the cell is short, \
so every number in it is over a sample nobody chose",
c.games,
c.setup_fails
);
if c.setup_fails > 0 {
eprintln!(
" !! {players}p {variant:?}: {} setups refused",
c.setup_fails
);
}
c
}
fn main() {
println!("CB-WP-0039 — does H1 reach a seat that does not regulate?\n");
println!("`reactive` is greedy with ONE preference changed: GROUND is");
println!("demoted below ATTACK, so the seat never grounds to shed Stress.");
println!("SHARED GROUND; `won` is group success; 200 games per cell.\n");
for (vlabel, variant) in [
("BASELINE ground-darvo-r0", Variant::Baseline),
("H1 h1-problem-stress", Variant::H1ProblemStress),
] {
println!("{vlabel}");
println!(" greedy (regulates) reactive (does not)");
println!("seats games won atk darvo peak games won atk darvo peak inert");
for players in [2u8, 3, 4, 6] {
let g = sweep(ScoringMode::SharedGround, variant, players, false);
let r = sweep(ScoringMode::SharedGround, variant, players, true);
println!(
" {players}p {:>4} {:>4} {:>4} {:>5} {:>4} {:>4} {:>4} {:>4} {:>5} {:>4} {:>6}",
g.games,
g.won,
g.atk,
g.darvo,
g.peak_stress,
r.games,
r.won,
r.atk,
r.darvo,
r.peak_stress,
r.inert_arms
);
}
println!();
}
}