A rebuild from scratch simulation and games engine framework set up to assimilate and optimize techniques and implementations useful for games, simulations, robotics.
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AM-4: measured what each remediation option actually buys, rather than leaving one recommendation unquantified. serde_yaml optional removes 6 crates, not 5 — ryu belongs to that group, since serde_json now uses zmij for floats. Full ladder: -6 to 27, serde_json -4 more to 23, inlining SHA-256 -8 to 19, inlining ChaCha12 -4 to 15. Only reimplementing a primitive gets under 20, so the target is unreachable without undoing K5/K7. Also records that crate count compares badly across ecosystems, and offers the alternative the count is a proxy for: 307,317 lines of third-party source under audit against 3,398 of our own. AM-12: corrected from "uncomputable" to measured. The refusal to estimate was right; the claim that no instrument existed was wrong. Session transcripts carry exact per-message usage including the cache breakdown. This session cost $248.46 at Fable 5 rates, of which 53% is cache reads — cost is driven by context size times turn count, not by output volume. What is still missing is per-task attribution, since nothing marks task boundaries in a transcript. CB-WP-0002 makes cost measurable and attributable: survey the instruments, decide the attribution model by ADR, spec metrics that include cost composition rather than a bare total, build a collector whose positive control refuses to emit unreconciled numbers, and prove it by answering a question that could not be answered before. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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| decisions | ||
| evidence | ||
| games/ground | ||
| history | ||
| research | ||
| scenarios/ground | ||
| specs | ||
| tools | ||
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| .custodian-brief.md | ||
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| Cargo.lock | ||
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| clippy.toml | ||
| INTENT.md | ||
| LICENSE | ||
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| README.md | ||
| rust-toolchain.toml | ||
| WORK-RECORDS.md | ||
clay-borg
A rebuild from scratch simulation and games engine framework set up to assimilate and optimize techniques and implementations useful for games, simulations, robotics.
Licensed under the Target Revenue Source License (TRSL V1C1) — see LICENSE; canonical text lives in the org's target-revenue repository.
The first product vertical is a virtual tabletop implementation of GROUND — A Game of Bonds and Rivalry: DARVO Edition. The boardgame itself (rules, editions, content) is at home in the sister repository ground-game — that repo is authoritative for what GROUND is; clay-borg implements the engine that runs it.