A rebuild from scratch simulation and games engine framework set up to assimilate and optimize techniques and implementations useful for games, simulations, robotics.
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tegwick 9e30bbb2b3 T09: close the spec->code link mechanically (M-D1-LNK)
make coverage now reports a second number: how many claimed rules are
also NAMED in the aggregate source. 58/58 tag coverage was weaker
evidence than it read as, and this says how much weaker.

Measured: 49 of 58. Nine rules are claimed by a scenario and appear
nowhere in games/ground/src/lib.rs --
GR-D07 GR-F02 GR-L03 GR-O03 GR-P01 GR-P02 GR-P03 GR-P04 GR-T01.

The gate REPORTS rather than fails, on purpose. Closing the gap by
adding those IDs to comments would satisfy the check without
establishing that any of the nine is implemented -- the overclaim
InnerLoop implementation rule 2 exists to prevent, and one CB-WP-0001
already committed once. Each needs its implementation confirmed before
it is tagged; promoting M-D1-LNK to a failing gate is correct after
that, not before.

Also added: a phantom check that fails when a rule id appears in code
that the spec does not define (currently zero).

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-31 09:27:14 +02:00
.forgejo/workflows T01: audit every InnerLoop rule, and make the checkable ones executable 2026-07-31 09:16:00 +02:00
benchmarks/baselines T11: dated rates and staleness become data, ahead of the 2026-08-31 flip 2026-07-31 09:23:29 +02:00
crates AM-4: gate scenario YAML, retarget on audited source, re-measure 2026-07-31 03:35:41 +02:00
decisions T02: ADR-0003 — transcript as instrument, commit intervals as attribution 2026-07-31 08:44:27 +02:00
evidence T11: dated rates and staleness become data, ahead of the 2026-08-31 flip 2026-07-31 09:23:29 +02:00
games/ground CI: enforce every gate; close the silent-skip holes 2026-07-31 04:02:33 +02:00
history T07: separate a correction from a retarget with a mechanical test 2026-07-31 09:25:22 +02:00
research T06: wire cost into the loop 2026-07-31 08:52:33 +02:00
scenarios/ground T08 iter 6: game end and the three scoring modes; AM-1 at 100% 2026-07-31 02:33:27 +02:00
specs T09: close the spec->code link mechanically (M-D1-LNK) 2026-07-31 09:27:14 +02:00
tools T09: close the spec->code link mechanically (M-D1-LNK) 2026-07-31 09:27:14 +02:00
workplans T09: close the spec->code link mechanically (M-D1-LNK) 2026-07-31 09:27:14 +02:00
.custodian-brief.md chore(consistency): sync task status from DB [auto] 2026-07-31 03:11:56 +02:00
.gitignore T07: Cargo workspace scaffold — cb-kernel/cb-events/cb-game-runtime/games-ground/cb-sim, HashMap deny-lint, scenario format + runner stub, Criterion skeleton, Makefile, CI 2026-07-31 01:57:13 +02:00
Cargo.lock T07: Cargo workspace scaffold — cb-kernel/cb-events/cb-game-runtime/games-ground/cb-sim, HashMap deny-lint, scenario format + runner stub, Criterion skeleton, Makefile, CI 2026-07-31 01:57:13 +02:00
Cargo.toml AM-4: gate scenario YAML, retarget on audited source, re-measure 2026-07-31 03:35:41 +02:00
clippy.toml T07: Cargo workspace scaffold — cb-kernel/cb-events/cb-game-runtime/games-ground/cb-sim, HashMap deny-lint, scenario format + runner stub, Criterion skeleton, Makefile, CI 2026-07-31 01:57:13 +02:00
INTENT.md Adopt TRSL V1C1 license; link ground-game and target-revenue sister repos 2026-07-31 00:25:30 +02:00
LICENSE Adopt TRSL V1C1 license; link ground-game and target-revenue sister repos 2026-07-31 00:25:30 +02:00
Makefile T05: live cost budget replaces the dead token budget 2026-07-31 09:21:30 +02:00
README.md Adopt TRSL V1C1 license; link ground-game and target-revenue sister repos 2026-07-31 00:25:30 +02:00
rust-toolchain.toml T07: Cargo workspace scaffold — cb-kernel/cb-events/cb-game-runtime/games-ground/cb-sim, HashMap deny-lint, scenario format + runner stub, Criterion skeleton, Makefile, CI 2026-07-31 01:57:13 +02:00
WORK-RECORDS.md Sync hub IDs and work-record index for revised CB-WP-0003 2026-07-31 09:11:26 +02:00

clay-borg

A rebuild from scratch simulation and games engine framework set up to assimilate and optimize techniques and implementations useful for games, simulations, robotics.

Licensed under the Target Revenue Source License (TRSL V1C1) — see LICENSE; canonical text lives in the org's target-revenue repository.

The first product vertical is a virtual tabletop implementation of GROUND — A Game of Bonds and Rivalry: DARVO Edition. The boardgame itself (rules, editions, content) is at home in the sister repository ground-game — that repo is authoritative for what GROUND is; clay-borg implements the engine that runs it.