A rebuild from scratch simulation and games engine framework set up to assimilate and optimize techniques and implementations useful for games, simulations, robotics.
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CB-WP-0018 T03/T04: explanations, and window 1's verdict
T03: input::describe writes a sentence per legal command; data-descs
carries them in step with data-targets; the ghost already following the
pointer shows the one for whatever legal target is under it, so the
explanation lands beside the target with no overlay layer to keep
aligned. ADR-0010 D1 binds -- the page renders it, never composes it.

Both mutations INITIALLY SURVIVED because the fixture's Attack card had
exactly one target, where an off-by-one shift and a truncation are both
no-ops. CB-EV-0014's lesson one level in: a fixture too thin to express
a failure is how the failure survives. Two attack targets now, both red.

T04: chaos rate d4 -> d8, window 2 open at 12 declarations, retiring if
an override changes nothing twice running. Window 1's condition was NOT
met -- both overrides changed the outcome -- so the mechanism is kept.
The weakest part of the decision is that it is a rate change argued from
n=2, so window 2 carries a falsifier: no override at all is evidence the
rate went too far, not that the mechanism is healthy.

InnerLoop.md hit 401 lines and the loadability gate fired; the rationale
moved to InnerLoopReference.md, structurally, per the standing precedent
that limits are not raised.

CB-WP-0017 settled at $9.48/40 against $5.19/23 reported mid-flight,
83% higher. Six for six, always low -- read by re-running the instrument
at the moment of quoting, which is CB-EV-0015's correction applied for
the first time.

make all exits 0.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-03 02:24:13 +02:00
.forgejo/workflows T01: audit every InnerLoop rule, and make the checkable ones executable 2026-07-31 09:16:00 +02:00
benchmarks CB-WP-0006 T07: implement K18, amend K14 2026-08-01 12:47:16 +02:00
crates CB-WP-0018 T03/T04: explanations, and window 1's verdict 2026-08-03 02:24:13 +02:00
decisions CB-WP-0017: legible interaction, and the chaos window's verdict 2026-08-02 22:42:45 +02:00
evidence CB-WP-0018 T03/T04: explanations, and window 1's verdict 2026-08-03 02:24:13 +02:00
games/ground CB-WP-0018-T02: a game log the player can read 2026-08-03 02:15:30 +02:00
history CB-WP-0012-T02: adversarial review — not approvable as written 2026-08-02 04:12:22 +02:00
research CB-WP-0012-T04: cb-render-html — stage 1 draws, and the browser is the toolkit 2026-08-02 04:27:25 +02:00
scenarios CB-WP-0010-T02: GR-E03 gets a scenario 2026-08-02 02:16:51 +02:00
specs CB-WP-0018 T03/T04: explanations, and window 1's verdict 2026-08-03 02:24:13 +02:00
tools CB-WP-0018 T03/T04: explanations, and window 1's verdict 2026-08-03 02:24:13 +02:00
workplans CB-WP-0018 T03/T04: explanations, and window 1's verdict 2026-08-03 02:24:13 +02:00
.custodian-brief.md chore(consistency): sync task status from DB [auto] 2026-08-02 02:49:09 +02:00
.gitignore chore: stop tracking tools/__pycache__ 2026-08-01 12:49:17 +02:00
Cargo.lock CB-WP-0016: the drop target that was never there 2026-08-02 20:48:18 +02:00
Cargo.toml CB-WP-0012-T04: cb-render-html — stage 1 draws, and the browser is the toolkit 2026-08-02 04:27:25 +02:00
clippy.toml T07: Cargo workspace scaffold — cb-kernel/cb-events/cb-game-runtime/games-ground/cb-sim, HashMap deny-lint, scenario format + runner stub, Criterion skeleton, Makefile, CI 2026-07-31 01:57:13 +02:00
facts.toml CB-WP-0013-T02/T03: retire SH-3 as a gate; correct AM-4a and its target 2026-08-02 07:30:14 +02:00
gates.toml CB-WP-0018 T03/T04: explanations, and window 1's verdict 2026-08-03 02:24:13 +02:00
INTENT.md CB-WP-0017: legible interaction, and the chaos window's verdict 2026-08-02 22:42:45 +02:00
LICENSE Adopt TRSL V1C1 license; link ground-game and target-revenue sister repos 2026-07-31 00:25:30 +02:00
Makefile CB-WP-0015: the two inert clauses, AM-7 scaling and AM-8 N=10 2026-08-02 14:07:08 +02:00
README.md CB-WP-0004 T01: fix environment friction at the root 2026-07-31 10:13:52 +02:00
rust-toolchain.toml T07: Cargo workspace scaffold — cb-kernel/cb-events/cb-game-runtime/games-ground/cb-sim, HashMap deny-lint, scenario format + runner stub, Criterion skeleton, Makefile, CI 2026-07-31 01:57:13 +02:00
WORK-RECORDS.md Sync hub IDs and work-record index for CB-WP-0017 2026-08-02 22:43:40 +02:00

clay-borg

A rebuild from scratch simulation and games engine framework set up to assimilate and optimize techniques and implementations useful for games, simulations, robotics.

Licensed under the Target Revenue Source License (TRSL V1C1) — see LICENSE; canonical text lives in the org's target-revenue repository.

Running the gates

make all                      # every gate, from a clean shell
make -C /path/to/clay-borg all   # …or from any other directory

There is no environment setup step. No cd, no export PATH, no activation script. make locates the repo from its own path and cargo from the standard rustup locations; the Python tools do the same via tools/repo.py. The only prerequisites are a rustup toolchain and Python 3.11+.

This is deliberate and enforced: make env-test runs every tool from / with a PATH containing no cargo, and make all includes it. CB-RES-0003 measured 84 agent turns and $15.33 spent prefixing commands with cd and export PATH before that friction was fixed at the root (CB-WP-0004 T01).

Other useful targets: make cost (spend per task), make cost-budget (spend since the last commit), make cost-mix (mechanical vs judgment turns), make loop-lint (executable InnerLoop rules), make self-tests (every tool's positive control).

GROUND

The first product vertical is a virtual tabletop implementation of GROUND — A Game of Bonds and Rivalry: DARVO Edition. The boardgame itself (rules, editions, content) is at home in the sister repository ground-game — that repo is authoritative for what GROUND is; clay-borg implements the engine that runs it.