A rebuild from scratch simulation and games engine framework set up to assimilate and optimize techniques and implementations useful for games, simulations, robotics.
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tegwick ac3ac2a8ce T02 review round: survey approved after 15 of 16 findings conceded
Adversarial review per InnerLoop Step 2 — separate agent, given only the
survey, one round. Challenge and response in history/.

The arithmetic held: every pinned figure and the whole three-method
correction table reproduced to the cent under ~20 independent spot
checks. The hand-written markdown tables did not. Three blocking
defects:

  - the dedup positive-control table failed its own checksum (group
    sizes summed to 348 groups / 663 lines, not 346 / 657; multi-line
    groups are 206, not 208) — the worst place for a slip, since that
    table is the sole evidence for the load-bearing dedup assumption
  - the multi-model table was labelled "deduped" while holding per-line
    counts, three lines below the paragraph condemning per-line counts
  - the $92.21 acceptance target excluded the subagent tree, which ran
    INSIDE the pin window. A collector correctly implementing the
    survey's own blind-spot finding would have failed the benchmark.
    Target is now $92.87, stated as its two components.

Folded in, each re-derived before conceding:

  - attribution must key on sessionId, not wall-clock: two sessions
    overlap 4h13m on this repo carrying ~$12 (one of them was this
    workplan's own background job)
  - only 14 of 33 commits name a task; the other 19 hold 33% of cost
  - cache writes bill per TTL — pricing the aggregate at 1h inflates
    the subagent by 43%
  - the "~87% cache" figure matched nothing; 64.6% of cost is cache
    read, 88.4% is all cache
  - fable is 35% of calls and 60% of dollars; opus is the inverse

Review cost ~$0.60 against a $92 pass, the second consecutive round
where that trade found something material. Evidence for CB-WP-0003 T03.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-31 08:43:32 +02:00
.forgejo/workflows CI: enforce every gate; close the silent-skip holes 2026-07-31 04:02:33 +02:00
benchmarks/baselines Add M-D2-CST token-cost metric with committed model price sheet 2026-07-31 00:53:22 +02:00
crates AM-4: gate scenario YAML, retarget on audited source, re-measure 2026-07-31 03:35:41 +02:00
decisions T04: adversarial review round + survey corrections + ADR-0002 (reimplement, assimilate patterns) 2026-07-31 01:25:02 +02:00
evidence CI: enforce every gate; close the silent-skip holes 2026-07-31 04:02:33 +02:00
games/ground CI: enforce every gate; close the silent-skip holes 2026-07-31 04:02:33 +02:00
history T02 review round: survey approved after 15 of 16 findings conceded 2026-07-31 08:43:32 +02:00
research T02 review round: survey approved after 15 of 16 findings conceded 2026-07-31 08:43:32 +02:00
scenarios/ground T08 iter 6: game end and the three scoring modes; AM-1 at 100% 2026-07-31 02:33:27 +02:00
specs AM-4: gate scenario YAML, retarget on audited source, re-measure 2026-07-31 03:35:41 +02:00
tools CI: enforce every gate; close the silent-skip holes 2026-07-31 04:02:33 +02:00
workplans chore: mark T01 done (measured: 25 responses, 2.20M in / 23.2k out, opus-5) 2026-07-31 08:24:24 +02:00
.custodian-brief.md chore(consistency): sync task status from DB [auto] 2026-07-31 03:11:56 +02:00
.gitignore T07: Cargo workspace scaffold — cb-kernel/cb-events/cb-game-runtime/games-ground/cb-sim, HashMap deny-lint, scenario format + runner stub, Criterion skeleton, Makefile, CI 2026-07-31 01:57:13 +02:00
Cargo.lock T07: Cargo workspace scaffold — cb-kernel/cb-events/cb-game-runtime/games-ground/cb-sim, HashMap deny-lint, scenario format + runner stub, Criterion skeleton, Makefile, CI 2026-07-31 01:57:13 +02:00
Cargo.toml AM-4: gate scenario YAML, retarget on audited source, re-measure 2026-07-31 03:35:41 +02:00
clippy.toml T07: Cargo workspace scaffold — cb-kernel/cb-events/cb-game-runtime/games-ground/cb-sim, HashMap deny-lint, scenario format + runner stub, Criterion skeleton, Makefile, CI 2026-07-31 01:57:13 +02:00
INTENT.md Adopt TRSL V1C1 license; link ground-game and target-revenue sister repos 2026-07-31 00:25:30 +02:00
LICENSE Adopt TRSL V1C1 license; link ground-game and target-revenue sister repos 2026-07-31 00:25:30 +02:00
Makefile CI: enforce every gate; close the silent-skip holes 2026-07-31 04:02:33 +02:00
README.md Adopt TRSL V1C1 license; link ground-game and target-revenue sister repos 2026-07-31 00:25:30 +02:00
rust-toolchain.toml T07: Cargo workspace scaffold — cb-kernel/cb-events/cb-game-runtime/games-ground/cb-sim, HashMap deny-lint, scenario format + runner stub, Criterion skeleton, Makefile, CI 2026-07-31 01:57:13 +02:00
WORK-RECORDS.md Sync hub IDs for CB-WP-0003 and work-record index 2026-07-31 04:17:59 +02:00

clay-borg

A rebuild from scratch simulation and games engine framework set up to assimilate and optimize techniques and implementations useful for games, simulations, robotics.

Licensed under the Target Revenue Source License (TRSL V1C1) — see LICENSE; canonical text lives in the org's target-revenue repository.

The first product vertical is a virtual tabletop implementation of GROUND — A Game of Bonds and Rivalry: DARVO Edition. The boardgame itself (rules, editions, content) is at home in the sister repository ground-game — that repo is authoritative for what GROUND is; clay-borg implements the engine that runs it.