A rebuild from scratch simulation and games engine framework set up to assimilate and optimize techniques and implementations useful for games, simulations, robotics.
Adversarial review per InnerLoop Step 2 — separate agent, given only the
survey, one round. Challenge and response in history/.
The arithmetic held: every pinned figure and the whole three-method
correction table reproduced to the cent under ~20 independent spot
checks. The hand-written markdown tables did not. Three blocking
defects:
- the dedup positive-control table failed its own checksum (group
sizes summed to 348 groups / 663 lines, not 346 / 657; multi-line
groups are 206, not 208) — the worst place for a slip, since that
table is the sole evidence for the load-bearing dedup assumption
- the multi-model table was labelled "deduped" while holding per-line
counts, three lines below the paragraph condemning per-line counts
- the $92.21 acceptance target excluded the subagent tree, which ran
INSIDE the pin window. A collector correctly implementing the
survey's own blind-spot finding would have failed the benchmark.
Target is now $92.87, stated as its two components.
Folded in, each re-derived before conceding:
- attribution must key on sessionId, not wall-clock: two sessions
overlap 4h13m on this repo carrying ~$12 (one of them was this
workplan's own background job)
- only 14 of 33 commits name a task; the other 19 hold 33% of cost
- cache writes bill per TTL — pricing the aggregate at 1h inflates
the subagent by 43%
- the "~87% cache" figure matched nothing; 64.6% of cost is cache
read, 88.4% is all cache
- fable is 35% of calls and 60% of dollars; opus is the inverse
Review cost ~$0.60 against a $92 pass, the second consecutive round
where that trade found something material. Evidence for CB-WP-0003 T03.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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| .forgejo/workflows | ||
| benchmarks/baselines | ||
| crates | ||
| decisions | ||
| evidence | ||
| games/ground | ||
| history | ||
| research | ||
| scenarios/ground | ||
| specs | ||
| tools | ||
| workplans | ||
| .custodian-brief.md | ||
| .gitignore | ||
| Cargo.lock | ||
| Cargo.toml | ||
| clippy.toml | ||
| INTENT.md | ||
| LICENSE | ||
| Makefile | ||
| README.md | ||
| rust-toolchain.toml | ||
| WORK-RECORDS.md | ||
clay-borg
A rebuild from scratch simulation and games engine framework set up to assimilate and optimize techniques and implementations useful for games, simulations, robotics.
Licensed under the Target Revenue Source License (TRSL V1C1) — see LICENSE; canonical text lives in the org's target-revenue repository.
The first product vertical is a virtual tabletop implementation of GROUND — A Game of Bonds and Rivalry: DARVO Edition. The boardgame itself (rules, editions, content) is at home in the sister repository ground-game — that repo is authoritative for what GROUND is; clay-borg implements the engine that runs it.