A rebuild from scratch simulation and games engine framework set up to assimilate and optimize techniques and implementations useful for games, simulations, robotics.
Normative spec for the cost model (dedup by requestId, per-model and per-TTL pricing), the attribution contract (ending-at-commit intervals scoped by sessionId), and the reported shape (composition, not a total). Every acceptance row names the command that produces its number, per InnerLoop Step 4. AC-5..AC-8 are the positive control: cb-cost --self-test must fail on a dedup violation, on zero responses, on a missing subagent tree, and on 5m cache priced at the 1h rate. The feasibility check earns its place here: AC-1's $92.87 is reachable only if CA-06 holds. The earlier $92.21 target was reachable only by a collector with the exact blind spot the survey documented. MetricsAndScenarios 1a superseded. Two of its rules struck through rather than deleted, because both were wrong in instructive ways: "if the cache split is unknown, count all input at full price" would have priced 80.5M cache reads at 10x, and "the hub already records tokens" named as a source what is only ever a lossy sink. M-D2-TOK demoted -- tokens are not comparable across models or cache states. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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| .forgejo/workflows | ||
| benchmarks/baselines | ||
| crates | ||
| decisions | ||
| evidence | ||
| games/ground | ||
| history | ||
| research | ||
| scenarios/ground | ||
| specs | ||
| tools | ||
| workplans | ||
| .custodian-brief.md | ||
| .gitignore | ||
| Cargo.lock | ||
| Cargo.toml | ||
| clippy.toml | ||
| INTENT.md | ||
| LICENSE | ||
| Makefile | ||
| README.md | ||
| rust-toolchain.toml | ||
| WORK-RECORDS.md | ||
clay-borg
A rebuild from scratch simulation and games engine framework set up to assimilate and optimize techniques and implementations useful for games, simulations, robotics.
Licensed under the Target Revenue Source License (TRSL V1C1) — see LICENSE; canonical text lives in the org's target-revenue repository.
The first product vertical is a virtual tabletop implementation of GROUND — A Game of Bonds and Rivalry: DARVO Edition. The boardgame itself (rules, editions, content) is at home in the sister repository ground-game — that repo is authoritative for what GROUND is; clay-borg implements the engine that runs it.