The maintainer named a new aspect: clay-borg as a game design tool, with
a register for design flaws, questions, results and trial protocols.
Structural L on the maintainer-named-high-leverage trigger, and it amends
INTENT. Chaos d8=6, no override.
The insight is that this is already happening with no home. Five passes
have produced ten underdetermined rules points, SOLVE offered on a
face-down problem and always inert, GR-A13's wasted SOLVE, GR-E01
unreachable below 5 seats, six provisional scenario defaults, and two
scoring modes never played to the end -- every one found by BUILDING the
simulator rather than by playing it. A simulator rigorous enough to
refuse ambiguity is a design instrument, because it cannot proceed past a
rule that does not decide. All of it has been carried in prose in six
places and one sat unread in an inbox for four days.
The load-bearing rule: a design finding is not admissible without its
reproduction. A register that collects opinions would reproduce this
project's standing failure -- unexecuted verification -- in a new medium.
Recorded as a judgment for the adversarial review rather than assumed:
the engine-evolution meta the maintainer also asked about should NOT be
built, because evidence/, decisions/, gates.toml and workplans already
carry nineteen passes of it with dates, costs and falsifiers. A second
register for the same subject is ceremony. The asymmetry is the point --
engine evolution has a home and game design does not.
T05 backfills the six known findings as the TEST of the register: one
that cannot express findings the project already has is the wrong
register, and discovering that after designing it is why the order is
survey, review, decide, specify, build.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>