A rebuild from scratch simulation and games engine framework set up to assimilate and optimize techniques and implementations useful for games, simulations, robotics.
Instrument: session transcript JSONL, deduped by requestId, priced per model and per cache TTL. Hub rejected as a source (no cache fields, ~100% error on the same work), kept as sink. Status bar and billing API rejected on availability. Attribution: (prev_commit, this_commit] ending-at-commit, scoped by sessionId. Explicit session markers rejected because they depend on an agent remembering a step — the exact failure this workplan exists to fix. Hub status transitions rejected as an after-the-fact time index. Stated honestly: we buy accuracy with specification complexity, and D1 gets worse. That trade is only right because the alternative on offer was not a simpler correct number but one wrong by two orders of magnitude. Seven failure modes recorded up front, each becoming a T04 test — most importantly that dedup fails in the under-reporting direction, so the invariant is asserted at runtime rather than trusted. Gate satisfied: T04 may now write collector code. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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| .forgejo/workflows | ||
| benchmarks/baselines | ||
| crates | ||
| decisions | ||
| evidence | ||
| games/ground | ||
| history | ||
| research | ||
| scenarios/ground | ||
| specs | ||
| tools | ||
| workplans | ||
| .custodian-brief.md | ||
| .gitignore | ||
| Cargo.lock | ||
| Cargo.toml | ||
| clippy.toml | ||
| INTENT.md | ||
| LICENSE | ||
| Makefile | ||
| README.md | ||
| rust-toolchain.toml | ||
| WORK-RECORDS.md | ||
clay-borg
A rebuild from scratch simulation and games engine framework set up to assimilate and optimize techniques and implementations useful for games, simulations, robotics.
Licensed under the Target Revenue Source License (TRSL V1C1) — see LICENSE; canonical text lives in the org's target-revenue repository.
The first product vertical is a virtual tabletop implementation of GROUND — A Game of Bonds and Rivalry: DARVO Edition. The boardgame itself (rules, editions, content) is at home in the sister repository ground-game — that repo is authoritative for what GROUND is; clay-borg implements the engine that runs it.