A rebuild from scratch simulation and games engine framework set up to assimilate and optimize techniques and implementations useful for games, simulations, robotics.
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tegwick c43754f0fe CB-WP-0006 T01: assert the AM-6 throughput target
Nothing in the workspace compared any number to 100,000 events/s while
the evidence file reported "AM-6 | met, 16.5x". Now a test does — a test,
not a bench, because Criterion reports throughput and asserts nothing,
which is why this row measured nothing for six passes.

Measured on bnt-lap001: 341,280 ev/s in debug (3.4x the target), ~2.4-3.1M
in release. The spec target holds even in an unoptimized build, so the
gate needs no cfg split and runs in the ordinary `make test`.

The trap this task named — loosening a flaky timing assertion until it
never fires — is avoided by construction. The threshold is the spec value,
untouched; the constant says lowering it requires an ADR; and the failure
message repeats that, states measured headroom, and names reference
figures, so an agent hitting a red AM-6 is told not to tune it in the
place they are actually reading. Robustness comes from best-of-N, not from
a lower bar: a throughput floor asks whether the machine is capable, so
transient load should not fail the build.

Two positive controls in the test: a run that applied fewer than 50,000
events, or measured zero elapsed time, fails rather than scoring as
infinite throughput.

Verified by a PROPERTY mutation — 4,000 black_box iterations injected into
GroundState::fold, the hot path — not a threshold tweak, which would only
prove the comparison runs.

And the FA class found last pass is now gated. mutation-check rows gained
an `expect` field: the mutant's output must contain the row's stated
failure string or the verdict is WRONG-REASON, not red. Without it a
mutation that merely failed to compile would credit its row with an
assertion it does not have. Verified by pointing expect at a string the
verifier never prints and watching the verdict flip. This is remedy (2)
from the CB-WP-0005 retrospective, built a task earlier than planned
because the class it guards is the newest and most dangerous.

M-D1-MUT: 4 -> 5 of 14.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-31 18:32:16 +02:00
.forgejo/workflows T01: audit every InnerLoop rule, and make the checkable ones executable 2026-07-31 09:16:00 +02:00
benchmarks/baselines T11: dated rates and staleness become data, ahead of the 2026-08-31 flip 2026-07-31 09:23:29 +02:00
crates T08: give provisional defaults an owner, a date, and a visible age 2026-07-31 09:29:40 +02:00
decisions ADR-0005 + CB-WP-0005: count assertions, not names 2026-07-31 14:25:26 +02:00
evidence CB-WP-0005 T07/T08: control loop, retrospective, InnerLoop v1.4 2026-07-31 18:05:31 +02:00
games/ground CB-WP-0006 T01: assert the AM-6 throughput target 2026-07-31 18:32:16 +02:00
history CB-WP-0005 T07/T08: control loop, retrospective, InnerLoop v1.4 2026-07-31 18:05:31 +02:00
research CB-RES-0004: the instruments count names, not assertions 2026-07-31 14:19:30 +02:00
scenarios/ground T08: give provisional defaults an owner, a date, and a visible age 2026-07-31 09:29:40 +02:00
specs CB-WP-0005 T07/T08: control loop, retrospective, InnerLoop v1.4 2026-07-31 18:05:31 +02:00
tools CB-WP-0006 T01: assert the AM-6 throughput target 2026-07-31 18:32:16 +02:00
workplans CB-WP-0006 T01: assert the AM-6 throughput target 2026-07-31 18:32:16 +02:00
.custodian-brief.md chore(consistency): sync task status from DB [auto] 2026-07-31 18:25:22 +02:00
.gitignore T07: Cargo workspace scaffold — cb-kernel/cb-events/cb-game-runtime/games-ground/cb-sim, HashMap deny-lint, scenario format + runner stub, Criterion skeleton, Makefile, CI 2026-07-31 01:57:13 +02:00
Cargo.lock T07: Cargo workspace scaffold — cb-kernel/cb-events/cb-game-runtime/games-ground/cb-sim, HashMap deny-lint, scenario format + runner stub, Criterion skeleton, Makefile, CI 2026-07-31 01:57:13 +02:00
Cargo.toml AM-4: gate scenario YAML, retarget on audited source, re-measure 2026-07-31 03:35:41 +02:00
clippy.toml T07: Cargo workspace scaffold — cb-kernel/cb-events/cb-game-runtime/games-ground/cb-sim, HashMap deny-lint, scenario format + runner stub, Criterion skeleton, Makefile, CI 2026-07-31 01:57:13 +02:00
facts.toml CB-WP-0006 T01: assert the AM-6 throughput target 2026-07-31 18:32:16 +02:00
INTENT.md Adopt TRSL V1C1 license; link ground-game and target-revenue sister repos 2026-07-31 00:25:30 +02:00
LICENSE Adopt TRSL V1C1 license; link ground-game and target-revenue sister repos 2026-07-31 00:25:30 +02:00
Makefile CB-WP-0005 T02: M-D1-MUT — 4 of 14 acceptance rows are enforced 2026-07-31 17:27:23 +02:00
README.md CB-WP-0004 T01: fix environment friction at the root 2026-07-31 10:13:52 +02:00
rust-toolchain.toml T07: Cargo workspace scaffold — cb-kernel/cb-events/cb-game-runtime/games-ground/cb-sim, HashMap deny-lint, scenario format + runner stub, Criterion skeleton, Makefile, CI 2026-07-31 01:57:13 +02:00
WORK-RECORDS.md chore: regenerate WORK-RECORDS.md (fix-consistency) 2026-07-31 18:25:49 +02:00

clay-borg

A rebuild from scratch simulation and games engine framework set up to assimilate and optimize techniques and implementations useful for games, simulations, robotics.

Licensed under the Target Revenue Source License (TRSL V1C1) — see LICENSE; canonical text lives in the org's target-revenue repository.

Running the gates

make all                      # every gate, from a clean shell
make -C /path/to/clay-borg all   # …or from any other directory

There is no environment setup step. No cd, no export PATH, no activation script. make locates the repo from its own path and cargo from the standard rustup locations; the Python tools do the same via tools/repo.py. The only prerequisites are a rustup toolchain and Python 3.11+.

This is deliberate and enforced: make env-test runs every tool from / with a PATH containing no cargo, and make all includes it. CB-RES-0003 measured 84 agent turns and $15.33 spent prefixing commands with cd and export PATH before that friction was fixed at the root (CB-WP-0004 T01).

Other useful targets: make cost (spend per task), make cost-budget (spend since the last commit), make cost-mix (mechanical vs judgment turns), make loop-lint (executable InnerLoop rules), make self-tests (every tool's positive control).

GROUND

The first product vertical is a virtual tabletop implementation of GROUND — A Game of Bonds and Rivalry: DARVO Edition. The boardgame itself (rules, editions, content) is at home in the sister repository ground-game — that repo is authoritative for what GROUND is; clay-borg implements the engine that runs it.