clay-borg/tools/cb-sim/src/main.rs
tegwick 72c594ee49 CI: enforce every gate; close the silent-skip holes
The gates existed; CI ran half of them and tolerated the failure case.

- cb-sim no longer has a "tolerable" non-zero exit. An unregistered game
  prefix is a failure, and a run in which nothing executed is a failure.
  Previously CI carried `|| test $? -eq 2`, so renaming a scenario prefix
  would have skipped every scenario while the pipeline stayed green.
  Verified with a negative control.
- CI now runs make coverage (AM-1) and make dep-weight (AM-4), both
  added after CI was written and neither enforced until now.
- dep-weight enforces its targets instead of only reporting them.
- CI lints the shipped-runtime configuration separately, so the feature
  split cannot rot unnoticed.
- Dropped the stale `make deps` target, which still measured the retired
  crate-count metric.

The positive-control rule is now executable: CI runs
`cargo bench -- --test`, which executes every benchmark once, so a
workload that stalls fails the build.

That step immediately found a fourth instance of the error class it was
written for. The committed replay benchmark was the broken version — an
earlier patch never applied, leaving a command sequence that omits
Resolve, so every round produced nothing and the log-building loop spun
forever. It had never run to completion; the reported AM-7 replay
numbers came from a probe test instead. Fixed, given the same positive
control as the round loop, and re-measured from the benchmark: 100k
events fold in 2.18ms (95% CI 2.14-2.23), against a 5s budget.

Evidence now reports confidence intervals rather than point estimates,
so the 3% regression rule in MetricsAndScenarios is enforceable.

The finding worth carrying: writing the positive-control rule into
InnerLoop v1.0 did not prevent the next instance. Making it a CI step
did.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-31 04:02:33 +02:00

88 lines
2.9 KiB
Rust

//! cb-sim — scenario runner binary (GameKernel K17; precursor of `cb sim`).
//! Parses scenario files, dispatches each to its game by the `<game>/`
//! prefix of its `scenario` field, and executes it. Exit codes: 0 all
//! passed, 1 any failure — including a scenario whose game prefix is not
//! registered, and a run in which nothing executed. There is deliberately
//! no "tolerable" non-zero exit: a silent skip is the failure mode this
//! binary exists to catch.
use cb_game_runtime::{scenario, RunOutcome, ScenarioFile};
use games_ground::GroundState;
fn main() {
let args: Vec<String> = std::env::args().skip(1).collect();
if args.is_empty() {
eprintln!("usage: cb-sim <scenario.yaml>...");
std::process::exit(64);
}
let mut failed = false;
let mut passed = 0usize;
let mut covered: Vec<String> = Vec::new();
for path in &args {
let text = match std::fs::read_to_string(path) {
Ok(t) => t,
Err(e) => {
eprintln!("{path}: read error: {e}");
failed = true;
continue;
}
};
let sc = match ScenarioFile::from_yaml(&text) {
Err(e) => {
eprintln!("{path}: parse error: {e}");
failed = true;
continue;
}
Ok(sc) => sc,
};
let outcome = match sc.scenario.split('/').next() {
Some("ground") => scenario::run::<GroundState>(&sc),
_ => {
// A renamed or typo'd prefix would otherwise skip every
// scenario while the run still looked clean.
eprintln!(
"FAIL {} — no game registered for prefix {:?}",
sc.scenario,
sc.scenario.split('/').next().unwrap_or("")
);
failed = true;
continue;
}
};
match outcome {
RunOutcome::Passed { covers } => {
println!(
"PASS {} covers={}{}",
sc.scenario,
covers.join(","),
if sc.provisional { " provisional" } else { "" }
);
covered.extend(covers);
passed += 1;
}
RunOutcome::Failed { reason } => {
println!("FAIL {}{reason}", sc.scenario);
failed = true;
}
}
}
covered.sort();
covered.dedup();
println!("{passed} passed, {} rules covered", covered.len());
// Positive control: a run that executed nothing must not pass. This
// is the same class of error as a benchmark timing rejected work.
if passed == 0 {
eprintln!("FAIL — no scenario executed; refusing to report success");
failed = true;
}
if failed {
std::process::exit(1);
}
}