A rebuild from scratch simulation and games engine framework set up to assimilate and optimize techniques and implementations useful for games, simulations, robotics.
Find a file
tegwick ca92db53bc Declare CB-WP-0017: legible interaction, tier M (structural S, chaos 4)
Provenance: the maintainer ran stage 1's check after CB-WP-0016, could
drag, and reported that the UI gives no way to tell what can be picked
up, what is being dragged, or where it may be dropped. Combined with the
prior finding that the page hides which moves are legal -- measured, 9
legal commands rendered as 5 cards each claiming all three target kinds,
with Investigate legal on problems 2 and 3 but not 1 -- highlighting drop
targets is not decoration, it is the first time the page tells the truth.

Structural tier S: presentation work inside an existing capability.
CHAOS ROLLED 4 -> OVERRIDE, drawn tier M. Second override in twelve
declarations and it rolls the opposite way from the first (CB-WP-0011 was
L rolled down to S), so the calibration window closes with one of each,
which is the minimum that makes its evaluation possible.

Declaration 12 of 12 -- the window closes here and T04 owes the verdict.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-02 22:32:50 +02:00
.forgejo/workflows T01: audit every InnerLoop rule, and make the checkable ones executable 2026-07-31 09:16:00 +02:00
benchmarks CB-WP-0006 T07: implement K18, amend K14 2026-08-01 12:47:16 +02:00
crates CB-WP-0016: the drop target that was never there 2026-08-02 20:48:18 +02:00
decisions CB-WP-0014-T01/T02: execute the JavaScript — and find AM-4b blind 2026-08-02 07:56:02 +02:00
evidence CB-WP-0016: the drop target that was never there 2026-08-02 20:48:18 +02:00
games/ground CB-WP-0015: the two inert clauses, AM-7 scaling and AM-8 N=10 2026-08-02 14:07:08 +02:00
history CB-WP-0012-T02: adversarial review — not approvable as written 2026-08-02 04:12:22 +02:00
research CB-WP-0012-T04: cb-render-html — stage 1 draws, and the browser is the toolkit 2026-08-02 04:27:25 +02:00
scenarios CB-WP-0010-T02: GR-E03 gets a scenario 2026-08-02 02:16:51 +02:00
specs CB-WP-0015: the two inert clauses, AM-7 scaling and AM-8 N=10 2026-08-02 14:07:08 +02:00
tools CB-WP-0016: the drop target that was never there 2026-08-02 20:48:18 +02:00
workplans Declare CB-WP-0017: legible interaction, tier M (structural S, chaos 4) 2026-08-02 22:32:50 +02:00
.custodian-brief.md chore(consistency): sync task status from DB [auto] 2026-08-02 02:49:09 +02:00
.gitignore chore: stop tracking tools/__pycache__ 2026-08-01 12:49:17 +02:00
Cargo.lock CB-WP-0016: the drop target that was never there 2026-08-02 20:48:18 +02:00
Cargo.toml CB-WP-0012-T04: cb-render-html — stage 1 draws, and the browser is the toolkit 2026-08-02 04:27:25 +02:00
clippy.toml T07: Cargo workspace scaffold — cb-kernel/cb-events/cb-game-runtime/games-ground/cb-sim, HashMap deny-lint, scenario format + runner stub, Criterion skeleton, Makefile, CI 2026-07-31 01:57:13 +02:00
facts.toml CB-WP-0013-T02/T03: retire SH-3 as a gate; correct AM-4a and its target 2026-08-02 07:30:14 +02:00
gates.toml CB-WP-0015: the two inert clauses, AM-7 scaling and AM-8 N=10 2026-08-02 14:07:08 +02:00
INTENT.md CB-WP-0016: the drop target that was never there 2026-08-02 20:48:18 +02:00
LICENSE Adopt TRSL V1C1 license; link ground-game and target-revenue sister repos 2026-07-31 00:25:30 +02:00
Makefile CB-WP-0015: the two inert clauses, AM-7 scaling and AM-8 N=10 2026-08-02 14:07:08 +02:00
README.md CB-WP-0004 T01: fix environment friction at the root 2026-07-31 10:13:52 +02:00
rust-toolchain.toml T07: Cargo workspace scaffold — cb-kernel/cb-events/cb-game-runtime/games-ground/cb-sim, HashMap deny-lint, scenario format + runner stub, Criterion skeleton, Makefile, CI 2026-07-31 01:57:13 +02:00
WORK-RECORDS.md Sync hub IDs and work-record index for CB-WP-0016 2026-08-02 20:49:21 +02:00

clay-borg

A rebuild from scratch simulation and games engine framework set up to assimilate and optimize techniques and implementations useful for games, simulations, robotics.

Licensed under the Target Revenue Source License (TRSL V1C1) — see LICENSE; canonical text lives in the org's target-revenue repository.

Running the gates

make all                      # every gate, from a clean shell
make -C /path/to/clay-borg all   # …or from any other directory

There is no environment setup step. No cd, no export PATH, no activation script. make locates the repo from its own path and cargo from the standard rustup locations; the Python tools do the same via tools/repo.py. The only prerequisites are a rustup toolchain and Python 3.11+.

This is deliberate and enforced: make env-test runs every tool from / with a PATH containing no cargo, and make all includes it. CB-RES-0003 measured 84 agent turns and $15.33 spent prefixing commands with cd and export PATH before that friction was fixed at the root (CB-WP-0004 T01).

Other useful targets: make cost (spend per task), make cost-budget (spend since the last commit), make cost-mix (mechanical vs judgment turns), make loop-lint (executable InnerLoop rules), make self-tests (every tool's positive control).

GROUND

The first product vertical is a virtual tabletop implementation of GROUND — A Game of Bonds and Rivalry: DARVO Edition. The boardgame itself (rules, editions, content) is at home in the sister repository ground-game — that repo is authoritative for what GROUND is; clay-borg implements the engine that runs it.