A rebuild from scratch simulation and games engine framework set up to assimilate and optimize techniques and implementations useful for games, simulations, robotics.
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tegwick cc8917a6fb CB-WP-0019-T05: what the meta budget is for, at 80/20
InnerLoop v1.7. The purpose is written first and the number follows from
it: most spend on the task at hand, some on control, review and
improving the process. make status prints it above the figure, because a
threshold with no stated purpose is what let this number be argued three
times.

Soft 20% over a trailing 5, and the self-test enforces that the ratio and
the window are a PAIR: META_SOFT_PCT == 100 / TRAILING_PASSES. One meta
pass among n at parity cost reads 1/n, so 80/20 is one pass in five at
normal cost -- a five-pass window. The same 20% over three would have
silently also demanded the meta pass be half-price, which makes meta work
rushed rather than rare. Moving the ratio without the window goes red.

The phase setting is declared, argued and expiring in gates.toml, and
reverts on review_by unless re-argued. Verified live at 35%. One with no
reason or no expiry is refused rather than honoured, because a threshold
anyone may move is not a threshold.

Measured: the last five passes read 7% against the new line.

InnerLoop.md crossed the 400-line limit three times while this was
written and was fixed structurally each time -- the arithmetic, the
cost-per-response basis and the two review case studies moved to
InnerLoopReference.md. The limit was not raised.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-03 18:35:05 +02:00
.forgejo/workflows T01: audit every InnerLoop rule, and make the checkable ones executable 2026-07-31 09:16:00 +02:00
benchmarks CB-WP-0006 T07: implement K18, amend K14 2026-08-01 12:47:16 +02:00
crates CB-WP-0018 T03/T04: explanations, and window 1's verdict 2026-08-03 02:24:13 +02:00
decisions CB-WP-0017: legible interaction, and the chaos window's verdict 2026-08-02 22:42:45 +02:00
evidence CB-WP-0018 T03/T04: explanations, and window 1's verdict 2026-08-03 02:24:13 +02:00
games/ground CB-WP-0018-T02: a game log the player can read 2026-08-03 02:15:30 +02:00
history CB-WP-0012-T02: adversarial review — not approvable as written 2026-08-02 04:12:22 +02:00
research CB-WP-0012-T04: cb-render-html — stage 1 draws, and the browser is the toolkit 2026-08-02 04:27:25 +02:00
scenarios CB-WP-0010-T02: GR-E03 gets a scenario 2026-08-02 02:16:51 +02:00
specs CB-WP-0019-T05: what the meta budget is for, at 80/20 2026-08-03 18:35:05 +02:00
tools CB-WP-0019-T05: what the meta budget is for, at 80/20 2026-08-03 18:35:05 +02:00
workplans CB-WP-0019-T05: what the meta budget is for, at 80/20 2026-08-03 18:35:05 +02:00
.custodian-brief.md chore(consistency): sync task status from DB [auto] 2026-08-02 02:49:09 +02:00
.gitignore chore: stop tracking tools/__pycache__ 2026-08-01 12:49:17 +02:00
Cargo.lock CB-WP-0016: the drop target that was never there 2026-08-02 20:48:18 +02:00
Cargo.toml CB-WP-0012-T04: cb-render-html — stage 1 draws, and the browser is the toolkit 2026-08-02 04:27:25 +02:00
clippy.toml T07: Cargo workspace scaffold — cb-kernel/cb-events/cb-game-runtime/games-ground/cb-sim, HashMap deny-lint, scenario format + runner stub, Criterion skeleton, Makefile, CI 2026-07-31 01:57:13 +02:00
facts.toml CB-WP-0013-T02/T03: retire SH-3 as a gate; correct AM-4a and its target 2026-08-02 07:30:14 +02:00
gates.toml CB-WP-0019-T05: what the meta budget is for, at 80/20 2026-08-03 18:35:05 +02:00
INTENT.md CB-WP-0017: legible interaction, and the chaos window's verdict 2026-08-02 22:42:45 +02:00
LICENSE Adopt TRSL V1C1 license; link ground-game and target-revenue sister repos 2026-07-31 00:25:30 +02:00
Makefile CB-WP-0015: the two inert clauses, AM-7 scaling and AM-8 N=10 2026-08-02 14:07:08 +02:00
README.md CB-WP-0004 T01: fix environment friction at the root 2026-07-31 10:13:52 +02:00
rust-toolchain.toml T07: Cargo workspace scaffold — cb-kernel/cb-events/cb-game-runtime/games-ground/cb-sim, HashMap deny-lint, scenario format + runner stub, Criterion skeleton, Makefile, CI 2026-07-31 01:57:13 +02:00
WORK-RECORDS.md Sync hub IDs and work-record index for CB-WP-0018 2026-08-03 02:24:57 +02:00

clay-borg

A rebuild from scratch simulation and games engine framework set up to assimilate and optimize techniques and implementations useful for games, simulations, robotics.

Licensed under the Target Revenue Source License (TRSL V1C1) — see LICENSE; canonical text lives in the org's target-revenue repository.

Running the gates

make all                      # every gate, from a clean shell
make -C /path/to/clay-borg all   # …or from any other directory

There is no environment setup step. No cd, no export PATH, no activation script. make locates the repo from its own path and cargo from the standard rustup locations; the Python tools do the same via tools/repo.py. The only prerequisites are a rustup toolchain and Python 3.11+.

This is deliberate and enforced: make env-test runs every tool from / with a PATH containing no cargo, and make all includes it. CB-RES-0003 measured 84 agent turns and $15.33 spent prefixing commands with cd and export PATH before that friction was fixed at the root (CB-WP-0004 T01).

Other useful targets: make cost (spend per task), make cost-budget (spend since the last commit), make cost-mix (mechanical vs judgment turns), make loop-lint (executable InnerLoop rules), make self-tests (every tool's positive control).

GROUND

The first product vertical is a virtual tabletop implementation of GROUND — A Game of Bonds and Rivalry: DARVO Edition. The boardgame itself (rules, editions, content) is at home in the sister repository ground-game — that repo is authoritative for what GROUND is; clay-borg implements the engine that runs it.