Test 1: the enforced count rose. AM-2, AM-6, AM-9 and AM-11 moved from unmutatable to red; AM-7's hash clause was re-earned so it is 2/3 rather than 1/3. Kernel spec->code link 15/18 -> 18/18, names only. Both denominators are stated. 8 of 14 is 57%, but four rows cannot be enforced — AM-3 blocked on an artifact, AM-4c withdrawn, AM-5 declared ungated by the spec, AM-10 withdrawn — so it is 8 of 10 enforceable. The 14 stays the headline and AM-4c stays in it on purpose: a score improved by deleting the question is not an improvement. Test 2: one row regressed and was caught. Moving AM-6's gate from debug to release turned its mutation SURVIVED, because 4,000 black_box iterations were calibrated against debug's 3.4x headroom and are invisible against release's 20x. The generalizable finding is that a weak mutation is not a fixed property of a row — it can become weak when the row's measurement conditions change, without the row, the mutation or the code being touched. Final SURVIVED count: 0. Test 3 is now mechanical rather than asserted. mutation-check gained an EXPECT-VACUOUS verdict: if a row's expect string appears in PASSING output, the FA guard would accept any failure at all, so the row is reported broken rather than red. Final run: 0 vacuous expects across 14 rows. The control exists because the failure happened — my first expect for AM-2 was "AM-2", which appears in the passing report and would have accepted a compile error as proof of enforcement. The cost result is a refutation, not a win. Mechanical share rose to 50%, the highest ever recorded and above the 38% baseline that motivated CB-WP-0004. That is not a tooling regression: environment setup and task closes are still at zero two passes on. It is the other half of CB-WP-0004 T06's finding arriving in force — text patching (45 turns, $13.79) and orientation (19 turns, $10.97) never had their manual path removed, and a code-heavy pass is exactly where that spends. Mean context 493,486 against a 200,000 target, up from 315,170. SessionShape has stated SS-01..SS-05 since CB-WP-0003 and none has ever been enforced — the only acceptance-adjacent numbers in this project with no gate at all, in a pass whose entire subject was ungated numbers. Numbering corrected: the workplan said CB-EV-0004, which CB-WP-0005 already used. This is CB-EV-0005. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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| .forgejo/workflows | ||
| benchmarks | ||
| crates | ||
| decisions | ||
| evidence | ||
| games/ground | ||
| history | ||
| research | ||
| scenarios | ||
| specs | ||
| tools | ||
| workplans | ||
| .custodian-brief.md | ||
| .gitignore | ||
| Cargo.lock | ||
| Cargo.toml | ||
| clippy.toml | ||
| facts.toml | ||
| INTENT.md | ||
| LICENSE | ||
| Makefile | ||
| README.md | ||
| rust-toolchain.toml | ||
| WORK-RECORDS.md | ||
clay-borg
A rebuild from scratch simulation and games engine framework set up to assimilate and optimize techniques and implementations useful for games, simulations, robotics.
Licensed under the Target Revenue Source License (TRSL V1C1) — see LICENSE; canonical text lives in the org's target-revenue repository.
Running the gates
make all # every gate, from a clean shell
make -C /path/to/clay-borg all # …or from any other directory
There is no environment setup step. No cd, no export PATH, no
activation script. make locates the repo from its own path and cargo
from the standard rustup locations; the Python tools do the same via
tools/repo.py. The only prerequisites are a rustup toolchain and Python
3.11+.
This is deliberate and enforced: make env-test runs every tool from /
with a PATH containing no cargo, and make all includes it. CB-RES-0003
measured 84 agent turns and $15.33 spent prefixing commands with cd and
export PATH before that friction was fixed at the root (CB-WP-0004 T01).
Other useful targets: make cost (spend per task), make cost-budget
(spend since the last commit), make cost-mix (mechanical vs judgment
turns), make loop-lint (executable InnerLoop rules), make self-tests
(every tool's positive control).
GROUND
The first product vertical is a virtual tabletop implementation of GROUND — A Game of Bonds and Rivalry: DARVO Edition. The boardgame itself (rules, editions, content) is at home in the sister repository ground-game — that repo is authoritative for what GROUND is; clay-borg implements the engine that runs it.