The renderer moves out of the play loop into inspect.rs and grows from 24 to 42 of the 43 leaf paths a populated GroundView carries. What it had been dropping was the whole DARVO state machine, the whole GROUND practice, the scoring mode, Focus tokens, the discard pile, per-seat protection, and every part of the outcome except the headline. The load-bearing half is every_view_field_is_classified, which walks the serialized view for leaf paths and requires each to be listed as rendered (with a token the output must contain) or omitted (with a reason). Paths rather than keys: 'problem' occurs under a DARVO target, a GROUND choice and a Selection, and a key-set walk would let one of the three vouch for the other two. Four M-D1-MUT controls, each red for its stated reason. The unclassified-field control fired for real on the first run -- players.*.hand, a field the gate's own author had missed.
8.2 KiB
| id | kind | title | status | state_hub_workstream_id |
|---|---|---|---|---|
| CB-WP-0011 | product | Stage 1, first slice: an inspector that shows everything | todo | 1142442a-65f1-483a-800d-6ca8490c5f1a |
Purpose
Tier S — and this is the first time the chaos roll has changed anything in six declarations.
structural tier L (INTENT stage 1 creates a new capability port)
chaos d4 = 4 → override
override roll shuf -e S M L → S
declared tier S (structural L, chaos 4 → S)
Declaration 6 of 12 in the calibration window. The CHAOS gate in
gates.toml has caught = [] and a review_by of 2026-09-30; this pass
is the first entry it can earn, whichever way the outcome falls.
What tier S is allowed to mean here
A rolled-down tier relaxes process weight. It does not relax the hard gate — no implementation code for a capability exists before its ADR is committed — because that gate is stated unconditionally and the tier table governs only "weight of steps 1–3", not whether step 3 happens.
The two rules meet head-on: stage 1's headline deliverable is a rendering
port (cb-render-api / -null / -wgpu, ArchitectureBlueprint §Port
pattern), a port needs an ADR, and tier S has no ADR.
Resolution: split the declaration rather than lawyer either rule. This packet is the part of stage 1 that creates no port, adds no dependency, and therefore trips no ADR gate. The GUI half gets its own tier declaration and its own chaos roll later, informed by what this pass learns. Two facts make that ordering the right one anyway:
- AM-4a has 3,750 lines of headroom (246,250 of 250,000 measured by
make dep-weight). Any 2D toolkit is a five- to six-figure line count. The dependency decision needs a survey, and the roll just deleted the survey — so the honest move is to not make the decision this pass. - The second-use rule cuts the same way. A renderer that has never had to
show the whole of
GroundViewdoes not yet know what a view needs.
The finding this packet acts on
tools/cb-play/src/table.rs:113 already has
render(view: &GroundView) -> String. It is stage 1's renderer, written
in stage 0 to prompt a human, and it drops roughly a third of what the
projection carries:
in GroundView |
in render |
|---|---|
mode, focus, solution_discard |
absent |
ground_modes, ground_choices |
absent |
support_responses, darvo_targets |
absent |
protection, freedom_gate_lifted |
absent |
protected_this_round on a Problem |
absent |
personal, coalitions, mastery on the outcome |
absent |
Nothing is wrong: it was written to show a human their legal moves, and it does. But "inspectable" is the word INTENT uses for stage 1, and an inspector that silently omits the DARVO state machine and the GROUND practice — the two mechanics this game exists to model — is not one.
The interesting part is that no test could have caught this, because every assertion a renderer test naturally makes is satisfied by any render. That is the harness-does-nothing class again, in its presentation form.
Task: the inspector shows everything, and a gate says so
id: CB-WP-0011-T01
status: done
priority: high
state_hub_task_id: "b8cb4c20-9d06-47a4-890c-bf8390015439"
Extend render to cover every field of GroundView, and — the load-
bearing half — add the check that keeps it covering them.
The check. Serialize the view to serde_json::Value, walk it for
every object key reachable in a populated state, and require each key to
be classified in exactly one of two lists in the test:
RENDERED— the inspector shows it, asserted against a state where the field holds a distinctive value that appears in the output;OMITTED— with a stated reason per entry (e.g.hand_size, which is redundant whenhandis shown to its owner).
A new field on GroundView that is in neither list fails the test.
That is the same shape as not_control_gates in gates.toml, for the
same reason: silence must cost something.
Vacuity controls (M-D1-MUT). The test must go red for a stated reason
when (a) a field is deleted from the render, (b) a field is moved from
RENDERED to OMITTED while still being rendered, and (c) the walk is
made to return an empty key set — the EXPECT-VACUOUS control, since a
coverage test over zero keys passes trivially and that is precisely how
this check would rot.
Build the fixture from a mid-DARVO, mid-GROUND state, not a fresh deal: most of the missing fields are empty at deal time, and a coverage test run against a state where the fields are absent is the same lie in a different costume.
Done 2026-08-02. The renderer moved to tools/cb-play/src/inspect.rs
and now covers 42 of the 43 leaf paths in a populated GroundView,
up from 24. The one omission is players.*.hand — null for a
non-viewer seat, where the absence is what hand N card(s) renders.
every_view_field_is_classified walks the serialized view for leaf
paths (not keys — problem occurs under a DARVO target, a GROUND
choice and a Selection, and a key-set walk would let one vouch for the
other two). Four controls, each run and each red for its stated reason:
| control | result |
|---|---|
a field deleted from render |
players.*.protection is claimed rendered, but the output has no "protect 2" |
| a field present in neither list | fired for real on the first run — players.*.hand |
| the walk returns no paths (EXPECT-VACUOUS) | the walk found 0 leaf path(s) — it is not walking the view |
| a classified path that no longer exists | classified path(s) no longer exist in GroundView: ["outcome.nonexistent"] |
The second is the one worth keeping: the gate caught a field I had missed while writing the gate, before it had ever been committed.
Task: cb-play --inspect walks a recorded game
id: CB-WP-0011-T02
status: todo
priority: high
state_hub_task_id: "08f8a9c7-3dfe-4f72-b510-df9efa457370"
Stage 1 asks for a debug inspector. The inspector above renders one state; this makes it walk a game.
Deliver cb-play --inspect <bundle-or-scenario> [--as SEAT|spectator]:
replay the recorded commands and print the full table after each step,
from the chosen viewpoint. A .cbreplay bundle and a scenario YAML are
both accepted — both already reconstruct a command sequence.
This is the first thing in the project that answers "what did the table
look like when it went wrong?" without adding a dbg! and re-running.
It costs no dependency: replay, projection and render all exist.
Acceptance. Inspecting a recorded game must reproduce the end-state hash the bundle records — an inspector that shows a state the replay did not reach is worse than none. Assert the hash, and mutate the replay to prove the assertion fires.
Projection is not optional here. --as 2 must show P3's hand and
must not show anyone else's. The stage-0 test that checked this was
vacuous twice before it held (CB-EV-0007); seat the assertion where the
hidden thing is actually hidden.
Task: evidence, and what the chaos roll cost
id: CB-WP-0011-T03
status: todo
priority: medium
state_hub_task_id: "db722865-1233-4918-952d-0bf4761199e4"
Write evidence/CB-EV-0009-inspectable-table.md covering:
- Did tier S produce a worse outcome than tier L would have? The only honest way to answer is to name what the deleted survey would have decided and check whether this pass needed it. State the answer even if it is "no, and that is one data point against the tier table", because that is the finding the calibration window is for.
- The field-coverage gap as measured before and after T01.
- Cost and session shape for the pass, per
make status. The previous pass opened at a HARD session-shape breach (338,852 mean context against a 300,000 ceiling) and a 45% trailing-3 meta share against a soft 25%. This pass isproduct; report where both land. - Update
gates.toml:CHAOSgets its firstcaughtentry — the roll fired, and what it changed.
Do not update the ADR or INTENT. Stage 1 is not shipped when this lands; the port half is untouched and INTENT's stage-1 line stays open. Marking a stage complete because part of it works is the failure mode stage 0 avoided by leaving the CLI player open for three passes.