A rebuild from scratch simulation and games engine framework set up to assimilate and optimize techniques and implementations useful for games, simulations, robotics.
The task's original premise was wrong and is recorded rather than
deleted. It was written to prescribe one task per session; measurement
says the variable is context, not turn count.
Measured:
- compaction cut context 27x (542,991 -> 19,974) and cost/turn 3.1x;
the 202 turns after C1 cost less than half the 136 before it
- a turn costs $0.010 at 20k context and $0.270 at 540k
- break-even for a compaction is 2-11 turns, so: compact whenever
context exceeds ~300k and work remains
- a fresh session is NOT free -- cold start floors at ~51k and must
then re-read the artifacts a compact summary already holds (~66k).
Prefer compaction to continue work; prefer a fresh session when the
task changes, because then prior context is pure overhead.
cb-cost now emits SH-1..SH-3 so the targets come from the instrument
rather than from analysis, per InnerLoop v1.1. All three are UNMET
(mean context 232,982 vs 200,000; p90 492,042 vs 300,000; batching 7.8%
vs 20%) and are reported unmet rather than retargeted -- retargeting in
the commit that first measures is precisely what T07 exists to prevent.
Eighth error instance found while writing this: CB-WP-0001's claim that
"0 of 330 tool calls were batched" is wrong. 330 was the count of
single-call responses, not the total; 31 responses batched, covering 76
calls. It was carried into this workplan unverified. Trusted-arithmetic
class -- the one the T01 audit flagged as having no executable defence,
confirming that finding within hours of making it.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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| .forgejo/workflows | ||
| benchmarks/baselines | ||
| crates | ||
| decisions | ||
| evidence | ||
| games/ground | ||
| history | ||
| research | ||
| scenarios/ground | ||
| specs | ||
| tools | ||
| workplans | ||
| .custodian-brief.md | ||
| .gitignore | ||
| Cargo.lock | ||
| Cargo.toml | ||
| clippy.toml | ||
| INTENT.md | ||
| LICENSE | ||
| Makefile | ||
| README.md | ||
| rust-toolchain.toml | ||
| WORK-RECORDS.md | ||
clay-borg
A rebuild from scratch simulation and games engine framework set up to assimilate and optimize techniques and implementations useful for games, simulations, robotics.
Licensed under the Target Revenue Source License (TRSL V1C1) — see LICENSE; canonical text lives in the org's target-revenue repository.
The first product vertical is a virtual tabletop implementation of GROUND — A Game of Bonds and Rivalry: DARVO Edition. The boardgame itself (rules, editions, content) is at home in the sister repository ground-game — that repo is authoritative for what GROUND is; clay-borg implements the engine that runs it.