A rebuild from scratch simulation and games engine framework set up to assimilate and optimize techniques and implementations useful for games, simulations, robotics.
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facts: 24 scenarios after the GR-O01 boundary pair
The DFD gate caught this, not review: adding scenarios in T03 left
gr_scenarios stale at 21 and `make all` went red on the next run. That
is the gate doing exactly its job, one pass after it was built.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-01 15:27:10 +02:00
.forgejo/workflows T01: audit every InnerLoop rule, and make the checkable ones executable 2026-07-31 09:16:00 +02:00
benchmarks CB-WP-0006 T07: implement K18, amend K14 2026-08-01 12:47:16 +02:00
crates CB-WP-0006 T07: implement K18, amend K14 2026-08-01 12:47:16 +02:00
decisions ADR-0005 + CB-WP-0005: count assertions, not names 2026-07-31 14:25:26 +02:00
evidence CB-WP-0008-T04: CB-EV-0007 — stage 0 is shipped, and the spend curve is a V 2026-08-01 15:25:19 +02:00
games/ground CB-WP-0008-T04: CB-EV-0007 — stage 0 is shipped, and the spend curve is a V 2026-08-01 15:25:19 +02:00
history CB-WP-0008-T03: prove the 2-6 player range 2026-08-01 15:20:04 +02:00
research CB-RES-0005 + CB-WP-0007: session shape measures the wrong window 2026-08-01 13:49:19 +02:00
scenarios CB-WP-0008-T03: prove the 2-6 player range 2026-08-01 15:20:04 +02:00
specs CB-WP-0007 T01+T03: window the metric, budget it, cap meta at 25% 2026-08-01 14:12:07 +02:00
tools CB-WP-0008-T03: prove the 2-6 player range 2026-08-01 15:20:04 +02:00
workplans CB-WP-0008-T04: CB-EV-0007 — stage 0 is shipped, and the spend curve is a V 2026-08-01 15:25:19 +02:00
.custodian-brief.md chore(consistency): sync task status from DB [auto] 2026-08-01 13:41:21 +02:00
.gitignore chore: stop tracking tools/__pycache__ 2026-08-01 12:49:17 +02:00
Cargo.lock CB-WP-0008-T02: cb-play — INTENT stage 0's CLI player 2026-08-01 14:43:53 +02:00
Cargo.toml CB-WP-0008-T02: cb-play — INTENT stage 0's CLI player 2026-08-01 14:43:53 +02:00
clippy.toml T07: Cargo workspace scaffold — cb-kernel/cb-events/cb-game-runtime/games-ground/cb-sim, HashMap deny-lint, scenario format + runner stub, Criterion skeleton, Makefile, CI 2026-07-31 01:57:13 +02:00
facts.toml facts: 24 scenarios after the GR-O01 boundary pair 2026-08-01 15:27:10 +02:00
INTENT.md Adopt TRSL V1C1 license; link ground-game and target-revenue sister repos 2026-07-31 00:25:30 +02:00
LICENSE Adopt TRSL V1C1 license; link ground-game and target-revenue sister repos 2026-07-31 00:25:30 +02:00
Makefile CB-WP-0008-T02: cb-play — INTENT stage 0's CLI player 2026-08-01 14:43:53 +02:00
README.md CB-WP-0004 T01: fix environment friction at the root 2026-07-31 10:13:52 +02:00
rust-toolchain.toml T07: Cargo workspace scaffold — cb-kernel/cb-events/cb-game-runtime/games-ground/cb-sim, HashMap deny-lint, scenario format + runner stub, Criterion skeleton, Makefile, CI 2026-07-31 01:57:13 +02:00
WORK-RECORDS.md Sync hub IDs for CB-WP-0008 2026-08-01 14:14:22 +02:00

clay-borg

A rebuild from scratch simulation and games engine framework set up to assimilate and optimize techniques and implementations useful for games, simulations, robotics.

Licensed under the Target Revenue Source License (TRSL V1C1) — see LICENSE; canonical text lives in the org's target-revenue repository.

Running the gates

make all                      # every gate, from a clean shell
make -C /path/to/clay-borg all   # …or from any other directory

There is no environment setup step. No cd, no export PATH, no activation script. make locates the repo from its own path and cargo from the standard rustup locations; the Python tools do the same via tools/repo.py. The only prerequisites are a rustup toolchain and Python 3.11+.

This is deliberate and enforced: make env-test runs every tool from / with a PATH containing no cargo, and make all includes it. CB-RES-0003 measured 84 agent turns and $15.33 spent prefixing commands with cd and export PATH before that friction was fixed at the root (CB-WP-0004 T01).

Other useful targets: make cost (spend per task), make cost-budget (spend since the last commit), make cost-mix (mechanical vs judgment turns), make loop-lint (executable InnerLoop rules), make self-tests (every tool's positive control).

GROUND

The first product vertical is a virtual tabletop implementation of GROUND — A Game of Bonds and Rivalry: DARVO Edition. The boardgame itself (rules, editions, content) is at home in the sister repository ground-game — that repo is authoritative for what GROUND is; clay-borg implements the engine that runs it.